Hex grid (for 1.2, semi-urgent)
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Personally I never player with hex grids. They come across as intrusive and borderline ugly.
However Eleazar's is a vast improvement over the current one. It doesn't totally dominate the map. It's a 'map with a grid on top'. As opposed to the current one which is a 'grid with a map underneath' if you get my meaning.
My 2c.
However Eleazar's is a vast improvement over the current one. It doesn't totally dominate the map. It's a 'map with a grid on top'. As opposed to the current one which is a 'grid with a map underneath' if you get my meaning.
My 2c.
I wouldn't be opposed to two different hex grids, since there seem to be two different schools of thought on the matter 1) those who want a thin and highly contrasty seperator 2) those who like the raised-edge/quilted effect which is far softer transition (and more pleasant on the eyes, IMO).Jetryl wrote: I think I'm going to kindly decline to take a stance on this issue; other than firmly reiterating that "Options are Bad".
Barring that, a compromise somewhere between the two would be nice.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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I'd like to draw your attention to this alternative:
http://wesnoth.org/forum/viewtopic.php?p=207145#207145
http://wesnoth.org/forum/viewtopic.php?p=207145#207145
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