New Terrain Variations
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
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Probably, but i'm not sure i see the benefit in this situation.Boucman wrote:can multihex terrain be applied to castle floor ?
I guess it can, any WML expert around ?
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Eleazar wrote:If Elves don't build castles out of white-ish stone who does? Gondolin and other Elvish dwellings come to mind. It also differentiates it from the other castles.
I'm fond of the original elven village color scheme. It is quite sure there will be more different kind of buildings/castles in the future (for example I'm working on an orcish castle). Because of that the upcoming elven castle shouldn't be differentiated too much from the village (color) design, so that the castle would be associated for certain to the right villages.Jetryl wrote:The one, the only "concern" I had about your idea, actually seems to be a moot point. I decided to investigate it right now, and knocked together a cheap recolor of pekka's tower on your castle. The concern was - with a castle adequately constructed to look like the same design that went into the elven villages (which pekka's achieves with the keep towers), would it still look enough like the villages if it was a different color of stone?
I think it does look enough like it, so I don't think there is really any problem with a bright castle. I think either color would work fine.
I still don't have spare time now, but I couldn't resist to push this project forward. Here is a proposal for the keep front wall design - with the colors of my taste. I also changed the shadows back to the old design, in the name of congruence.
BTW: sorry, these files are saved in photoshop - no other programs available atm.
- Attachments
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- example.png (26.46 KiB) Viewed 7074 times
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- keep-wall-se.png (8.51 KiB) Viewed 7072 times
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- keep-wall-sw.png (7.59 KiB) Viewed 7074 times
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
And i've played with the bluish castle for a while, and to me the color is perfect.pekka wrote:I'm fond of the original elven village color scheme.
I suppose it will come down to whoever does the work first.
The shadow in keep-wall-se is strangely disconnected from the tower.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
My mistake.pekka wrote:No, it isn't:Eleazar wrote:The shadow in keep-wall-se is strangely disconnected from the tower.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
To use Silmarillion terminology, The bluish castle looks more Noldorin to me, while the tan castle is more Sindarin... it would be nice to have both, since they do serve two distinct purposes.
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- Retired Developer
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- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
remember that if it is just a matter of recoloring, this can be done in wml.turin wrote:To use Silmarillion terminology, The bluish castle looks more Noldorin to me, while the tan castle is more Sindarin... it would be nice to have both, since they do serve two distinct purposes.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
Trying to push this little project forward..
Here is a try for the elven castle tower and the lower wall. I'm not happy at all about the top of the tower, but I'm out of ideas ATM. It seems a little bit crude to me. Any ideas to make it better?
However, if the general consensus here is that this version is okay, I'll convert this one to the terrain tiles.
EDIT: Hee.. I already might have a solution to polish these..
EDIT2: Original deleted. Alright now, here is a version I'm more happy with. Any argumented opinions? Is this stuff (almost) okay-to-go?
Here is a try for the elven castle tower and the lower wall. I'm not happy at all about the top of the tower, but I'm out of ideas ATM. It seems a little bit crude to me. Any ideas to make it better?
However, if the general consensus here is that this version is okay, I'll convert this one to the terrain tiles.
EDIT: Hee.. I already might have a solution to polish these..
EDIT2: Original deleted. Alright now, here is a version I'm more happy with. Any argumented opinions? Is this stuff (almost) okay-to-go?
- Attachments
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- elfcastle.jpg (11.53 KiB) Viewed 6395 times
I'm trying to hasten the merging of terrain branch here - the elven castle is now complete. I tried to fix the wall. I'll finish the keep soon.mog wrote:The wall looks a little strange IMO. It seems to be behind the towers and not connected to them.
EDIT: zip-file deleted
- Attachments
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- elfcastle.jpg (54.09 KiB) Viewed 6137 times
Last edited by pekka on January 22nd, 2007, 12:36 pm, edited 1 time in total.
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- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358