Goodbye for now...
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- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Goodbye for now...
I just wanted to say something definite. I haven't been around much for the past few months, for various reasons. It looks like I won't be able to be around for the indefinite future. I have too much else I need to do. But this project is still important to me, I'll probably be back eventually.
Feel free to PM me if you want some files I've previewed but not committed-- I've lost track of which ones those are. But I have layered versions of tons of graphic files. I won't be checking the forums or IRC much (or at all) for the forseeable future.
Good luck to all of you still working on Wesnoth...
Feel free to PM me if you want some files I've previewed but not committed-- I've lost track of which ones those are. But I have layered versions of tons of graphic files. I won't be checking the forums or IRC much (or at all) for the forseeable future.
Good luck to all of you still working on Wesnoth...
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Farewell Jwb Jerk (what I originally thought your IRC name was)!
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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- Art Developer
- Posts: 2221
- Joined: April 2nd, 2004, 10:19 pm
- Contact:
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Some of you may have seen me at the freeciv or allacrost projects.
Besides the fact that these project are much more desperate for art, i think the main reason i haven't returned to active status here is that most of the things i'd like to do for Wesnoth don't yet have code to enable them. So please send me a PM, if one of the ideas i've promoted becomes a possibility. Like a terrain system that supports more terrains. Stuff i was into are listed on my wiki page.
I'll be sure to check out 1.2 when it comes out.
Besides the fact that these project are much more desperate for art, i think the main reason i haven't returned to active status here is that most of the things i'd like to do for Wesnoth don't yet have code to enable them. So please send me a PM, if one of the ideas i've promoted becomes a possibility. Like a terrain system that supports more terrains. Stuff i was into are listed on my wiki page.
I'll be sure to check out 1.2 when it comes out.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Goodbye for now...
This thread seems to be appropriate for my declaration, that I'm out of free time for Wesnoth now. I've got so many simultaneous creative (but more temporary) projects and they take almost all my time now.
I'm still reading the art forums and PMs and some day in the (near?) future I will continue my work with the castles/icons/misc stuff. Until then, keep the project running.
Pekka
I'm still reading the art forums and PMs and some day in the (near?) future I will continue my work with the castles/icons/misc stuff. Until then, keep the project running.
Pekka
- Kestenvarn
- Inactive Developer
- Posts: 1307
- Joined: August 19th, 2005, 7:30 pm
- Contact:
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
I was away for a few months, but i'm more-or-less, back, as testified by a hundred posts or so, and a couple dozen commits.
Have fun, pekka, we'll save a few terrains for you to make...
Have fun, pekka, we'll save a few terrains for you to make...
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
- Kestenvarn
- Inactive Developer
- Posts: 1307
- Joined: August 19th, 2005, 7:30 pm
- Contact: