Cartography for Wesnoth
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- Kestenvarn
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I've been redoing all of the icons pixel by pixel with the Pencil tool; they should look much cleaner now, considering I was using the Brush tool before and the transparencies were growing very sloppy. In the first post I've added a section explaining how I add these icons to the map.
Still several more to add, but inventing these new symbols is rather neat.
Still several more to add, but inventing these new symbols is rather neat.
Kestenvarn, would you object to me using some of your terrain features / icons / etc. for an alternative tileset in the new Wercator (with appropriate credit, of course)? If you're okay with it, do you by any chance have a scratch sheet with terrain features and so on, similar to the icon sheet you posted above? Thanks!
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- Kestenvarn
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Sure, go ahead. Most of the terrain has to be painted on, so that might not work very well, but the landmarks can be copy and pasted easily enough.Quensul wrote:Kestenvarn, would you object to me using some of your terrain features / icons / etc. for an alternative tileset in the new Wercator (with appropriate credit, of course)? If you're okay with it, do you by any chance have a scratch sheet with terrain features and so on, similar to the icon sheet you posted above? Thanks!
All righty - thanks. The current/old tileset is heavily based on Benj's map, so it may be more workable than you might think, especially with some of Wercator's new tricks. We'll have to see.Kestenvarn wrote:Sure, go ahead. Most of the terrain has to be painted on, so that might not work very well, but the landmarks can be copy and pasted easily enough.
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- Kestenvarn
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The Rise of Wesnoth needs one of these unlabeled maps. Awesome.Kestenvarn wrote:Another thing... I'm going to making a copy of the world map with no names, towns, roads, etc... maybe Wercator could take that as a background and paste the stuff on top?
I dunno, I've never used your program before.
There should be maps for the Green Isle and Morogor, and if you don't have them I'll edit this post with links.
I added Morogor. It's somewhat contraversial in that this may not exactly match what Mad Max thinks Morogor looks like. Maybe he'll chime in.
Green Isle:
Morogor:
Last edited by scott on March 23rd, 2006, 7:25 pm, edited 3 times in total.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
- Kestenvarn
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- Kestenvarn
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I would say the Green Isle is the size of the country of Wesnoth and Morogor is 1/4 the isze of the Green Isle. I'm not sure though.
The Green Isle is somewhere between the 2 continents, and Morogor is between the Green Isle and Wesnoth.
The Green Isle is somewhere between the 2 continents, and Morogor is between the Green Isle and Wesnoth.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Hrm... maybe. The issue there is registering the annotations with the terrain - when Wercator generates a map, it places everything on a grid, so things line up. A better solution would probably be to use some of Wercator's functionality to whip up something that takes a non-annotated map and a list of annotations + coordinates, then outputs the combination. If that would be a useful tool, I'll look into it once I get Wercator 0.5 out the door.Kestenvarn wrote:Another thing... I'm going to making a copy of the world map with no names, towns, roads, etc... maybe Wercator could take that as a background and paste the stuff on top?
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- Kestenvarn
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- Kestenvarn
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I'll be gone for about five days visiting the folks and hanging out with friends.
For Maragor, I tried using the style from this recently done map, but not very satisfied with how it's turned out so far...
For Maragor, I tried using the style from this recently done map, but not very satisfied with how it's turned out so far...
Just out of curiosity, where/what is that land from?Kestenvarn wrote:I'll be gone for about five days visiting the folks and hanging out with friends.
For Maragor, I tried using the style from this recently done map, but not very satisfied with how it's turned out so far...
- Kestenvarn
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