Campaign server tcp port
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Campaign server tcp port
Hey guys,
I noticed when I was trying to tunnel my connectivity to your campaign server through my home network that the port definition you had in the wiki was wrong. The wiki states that the port is tcp/15002 and while testing this (with a packet capture since the tunnel didn't work) I noticed that the port was actually 15003. I changed it in the wiki, and didn't want to do it on the sly.
This test was performed to download new campaign content, not to connect to the server for any other purpose. it seemed that the wiki information was tailored to downloads, so I changed it.
I don't know where else this information may be wrong.
Hope I didn't cause any pain.
I noticed when I was trying to tunnel my connectivity to your campaign server through my home network that the port definition you had in the wiki was wrong. The wiki states that the port is tcp/15002 and while testing this (with a packet capture since the tunnel didn't work) I noticed that the port was actually 15003. I changed it in the wiki, and didn't want to do it on the sly.
This test was performed to download new campaign content, not to connect to the server for any other purpose. it seemed that the wiki information was tailored to downloads, so I changed it.
I don't know where else this information may be wrong.
Hope I didn't cause any pain.
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- Retired Terrain Art Director
- Posts: 1113
- Joined: November 29th, 2003, 11:40 pm
- Location: Norway
Yes, 1.0.x defaults to 15002, 1.1.1 to 15003 (1.1 should have done the same but wasn't updated).presence wrote:So what you are saying is:
If you currently have 1.1.1 you go to 15003, but previous versions like 1.1 go to 15002.
Might be worth documenting that.
Feel free to update the wiki with this information
Edit: the reason is because changes to the development branch has made campaigns made for it incompatible with the stable version of Wesnoth and the other way around.