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Sapient
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Post by Sapient »

Becephalus wrote: Why have that expectation? It seems completely unwarranted.
Being able to grab a village with your leader on the first turn is a pretty common situation. Not that there's any necessary reason for it, though.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Doc Paterson
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Post by Doc Paterson »

A great many previews, stolen from the future-world of our next release:


2ps

http://star.walagata.com/w/paterson/jun ... attlefield
(mostly aesthetic changes)

http://star.walagata.com/w/paterson/junehamlets

http://star.walagata.com/w/paterson/junesullas
(A few small terrain changes. Note that this does not include the central statue (on 10, 10), as the true release will.)


3ps

http://star.walagata.com/w/paterson/june3pmorituri
(Moved a few villages and made other small changes.)


4ps

http://star.walagata.com/w/paterson/jun ... oppingIsle
(De-Saurianized the central area of the map, cutting a lot of swamp and sand. Other minor changes.)

http://star.walagata.com/w/paterson/jun ... erprovince
(Very minor changes.)

5ps

http://star.walagata.com/w/paterson/juneforestoffear
(Made mostly aesthetic changes to this map. I don't think this Ancient One will ever be fully balanced, but it's still a fun option.)


6ps

Smallolof has been renamed "Amohsad Caldera." I made a few small changes to the interior, and reworked the borders to try to convey the "caldera" concept.
Last edited by Doc Paterson on June 15th, 2006, 2:25 pm, edited 1 time in total.
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Doc Paterson
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Post by Doc Paterson »

I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
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Doc Paterson
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Post by Doc Paterson »

I've made a drastic revision of Hornshark Island, which significantly reduces the power and mobility of flying units in general and the Knalgan faction in particular. It will be appearing in the next release; feel free to try it out.

http://star.walagata.com/w/paterson/junehornshark
I will not tell you my corner / where threads don't get locked because of mostly no reason /
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Doc Paterson
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Post by Doc Paterson »

I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme
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Doc Paterson
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Post by Doc Paterson »

A fun-oriented update for Meteor Lake:

http://star.walagata.com/w/paterson/junemeteorlake

Image
I will not tell you my corner / where threads don't get locked because of mostly no reason /
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Post by Doc Paterson »

I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
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Post by Doc Paterson »

http://star.walagata.com/w/paterson/jul ... hebasilisk



I'm emphasizing this fix again, because a lot of people missed it.

It corrects the accidental deletion of two villages on Caves of the Basilisk, and further improves the map.

The important thing to remember is this:

Save it in the same place (Wesnoth/Data/Maps/Multiplayer) and with the same name as the old one.

Otherwise, the statues will not appear, and the balace in the center will be slightly askew.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme
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Doc Paterson
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Post by Doc Paterson »

Three of the latest updates/fixes:

http://star.walagata.com/w/paterson/Aug ... harkIsland


http://star.walagata.com/w/paterson/AugustMorituri4
(replaced a missing swamp hex)


http://star.walagata.com/w/paterson/Aug ... stoneDelta

Hornshark Island and Sablestone Delta have been, in my opinion, greatly improved.
Attachments
hornshark1.jpg
hornshark1.jpg (57.96 KiB) Viewed 3838 times
sablestone2.jpg
sablestone2.jpg (47.7 KiB) Viewed 3841 times
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
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Becephalus
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Post by Becephalus »

Doc should I start posting some potential changes up here? CHI and FF are more or less done and the new Manzivan Traps is done which will come out with the first post 2.0 release (awaiting translation).

P.S. really like the HSI and SSD changes.
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
Becephalus
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Post by Becephalus »

Forest of Fear MAJOR revision (updated again 09/04)
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NEW 6p: Manzivan Traps
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Last edited by Becephalus on September 4th, 2006, 5:17 pm, edited 5 times in total.
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
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JW
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Post by JW »

The 18.19 village is still out of place IMO on FoF. Does changing the player positions at least make it more easily attainable for it's intended player?

-edit-

Also, the Hornshark island changes look really good. First thing I noticed: P2 being able to grab a village with a 5 move leader on turn 1.
Becephalus
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Post by Becephalus »

JW wrote:The 18.19 village is still out of place IMO on FoF. Does changing the player positions at least make it more easily attainable for it's intended player?
JW player 3 (was 5) now goes before player 5 (was 3). This results in 3 being able to cut off player 5s water units if it so desires. Unless player 5 is northies and recruits a quick naga in its cloest hex...
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
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Doc Paterson
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Post by Doc Paterson »

JW wrote:
Also, the Hornshark island changes look really good. First thing I noticed: P2 being able to grab a village with a 5 move leader on turn 1.

Probably makes things more pleasant, yeah- But just FYI, in the older versions neither player had a first turn village, and in this version, both do. So it's not as though this is much of a balance-oriented change.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
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JW
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Post by JW »

:D

Good to see a post from you Doc. Are the headaches gone?
Doc Paterson wrote:
JW wrote:
Also, the Hornshark island changes look really good. First thing I noticed: P2 being able to grab a village with a 5 move leader on turn 1.

Probably makes things more pleasant, yeah- But just FYI, in the older versions neither player had a first turn village, and in this version, both do. So it's not as though this is much of a balance-oriented change.
(I never played P1 on that map incidentally. :wink: )
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