The skeleton archer
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The skeleton archer
This unit has always bothered me as being underpowered &/ overpriced.
It costs 15 gp like the (loyalists) bowmen, but does less damage (3-2;4-3) vs (6-2;6-3). hp& xp needed to advance are more or less the same.
I would suggest one of the following changes:
- Remove it. (As it is a superfluous unit for the time being)
- Drop its cost to 11 or 12 ( Cheap but weak undead distance unit. But somehow it feels wrong, that a skeleton archer costs less than a skeleton)
- Give its attack the plague ability and (maybe) raise the units costs a bit (17 gold?!). (Anybody who gets killed by their cursed arrows won´t find his way to Valhalla [or something like this ])
It costs 15 gp like the (loyalists) bowmen, but does less damage (3-2;4-3) vs (6-2;6-3). hp& xp needed to advance are more or less the same.
I would suggest one of the following changes:
- Remove it. (As it is a superfluous unit for the time being)
- Drop its cost to 11 or 12 ( Cheap but weak undead distance unit. But somehow it feels wrong, that a skeleton archer costs less than a skeleton)
- Give its attack the plague ability and (maybe) raise the units costs a bit (17 gold?!). (Anybody who gets killed by their cursed arrows won´t find his way to Valhalla [or something like this ])
Something else. If its underpowered, just increase its stats. There's no reason to go giving it special abilities, though.
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- Elvish_Pillager
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I wasn't sure, but after reading the 4-4 attack idea, i'm inclined to that. I think its preferrable than a drop in the cost if the upkeep is the same anyway.
So, a good archer for the undead. Gotta watch that pierce bats thing now.
So, a good archer for the undead. Gotta watch that pierce bats thing now.
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- Doc Paterson
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I voted for "something else," because I think that it should launch High Dark Elves at enemy units.
Honestly I don't know. Maybe they could do something interesting like keep it as it is, but give it extremely low exp.
EDIT: Excellent use of the word "superfluous."
Honestly I don't know. Maybe they could do something interesting like keep it as it is, but give it extremely low exp.
EDIT: Excellent use of the word "superfluous."
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Carefull Doc, you've got my wheels spinningDoc Paterson wrote:I voted for "something else," because I think that it should launch High Dark Elves at enemy units.
I think that if you change the attack to 4-4 and raise the hp by +2, it would be fine. The undead need something better then cold magic for a ranged attack.
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