The skeleton archer

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What to do about the skeleton archer issue?

The unit is fine as it is.
6
20%
Remove it. (It´s superfluous)
0
No votes
Give its attack the plague ability and raise the units costs
1
3%
Drop its costs.
14
47%
Something else (please comment)
9
30%
 
Total votes: 30

grochti
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The skeleton archer

Post by grochti »

This unit has always bothered me as being underpowered &/ overpriced.

It costs 15 gp like the (loyalists) bowmen, but does less damage (3-2;4-3) vs (6-2;6-3). hp& xp needed to advance are more or less the same.


I would suggest one of the following changes:

- Remove it. (As it is a superfluous unit for the time being)
- Drop its cost to 11 or 12 ( Cheap but weak undead distance unit. But somehow it feels wrong, that a skeleton archer costs less than a skeleton)
- Give its attack the plague ability and (maybe) raise the units costs a bit (17 gold?!). (Anybody who gets killed by their cursed arrows won´t find his way to Valhalla [or something like this ;-) ])
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turin
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Post by turin »

Something else. If its underpowered, just increase its stats. There's no reason to go giving it special abilities, though.
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Tomsik
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Post by Tomsik »

i think 6-2 ranged -> 6-3 ranged will be good
Quentin
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Post by Quentin »

mmh i don't think it's really underpowered. it's a skeleton, so it has a huge resistance to pierce. which means that most of the time ennemy retaliation won't do much harm as most ranged attacks are pierce damage.
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Tomsik
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Post by Tomsik »

uhh... what with mages, impact weapons, weak 4-3 atack and cost 15?
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Post by js138 »

They do seem a bit weak, MP. A sensible upgrade of their attack stats would seem the best modification, IMO.
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Elvish_Pillager
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Post by Elvish_Pillager »

Drop the cost to 13 or 14, or upgrade its ranged to 5-3 or 4-4.
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Tomsik
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Post by Tomsik »

i think 4-4 atack is good idea
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Post by Assasin »

you could raise the hp too, but I like the idea of a 4-4 attack.
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Cuyo Quiz
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Post by Cuyo Quiz »

I wasn't sure, but after reading the 4-4 attack idea, i'm inclined to that. I think its preferrable than a drop in the cost if the upkeep is the same anyway.

So, a good archer for the undead. Gotta watch that pierce bats thing now.
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Doc Paterson
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Post by Doc Paterson »

I voted for "something else," because I think that it should launch High Dark Elves at enemy units. :P

Honestly I don't know. Maybe they could do something interesting like keep it as it is, but give it extremely low exp.

EDIT: Excellent use of the word "superfluous." :)
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Ankka
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Post by Ankka »

drop the cost, at least. Also perhaps a bit more damage... currently it does about same ranged damage as a goblin spearman does on melee... level 0-ish level damage...
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Post by Assasin »

Doc Paterson wrote:I voted for "something else," because I think that it should launch High Dark Elves at enemy units. :P
Carefull Doc, you've got my wheels spinning :P

I think that if you change the attack to 4-4 and raise the hp by +2, it would be fine. The undead need something better then cold magic for a ranged attack.
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Post by X Shok »

Yeah. A 5-3 or 4-4 ranged attack would be fine for that archer. The price wouldn't have to be changed then.
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