"FOUR KINGDOMS"
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- NorthDragon
- Posts: 10
- Joined: November 20th, 2020, 10:32 pm
Re: "FOUR KINGDOMS"
Re: for @Atreides. Fog is fun, but it hides the stats, okay will be default on in the next release.
Re: "FOUR KINGDOMS"
Thanks! Yeah stats are interesting to me as well, but I do feel that they make it a little easier.NorthDragon wrote: ↑December 28th, 2020, 7:07 pm Re: for @Atreides. Fog is fun, but it hides the stats, okay will be default on in the next release.
Downloaded 1.3 and tried out the new castle interior! Very nice. Could not actually do anything indoors though, are you planning to add some things there later on?
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Any typos are the fault of my laptop keyboard!
Lonely Era maintainer: https://forums.wesnoth.org/viewtopic.php?f=19&t=42630
Any typos are the fault of my laptop keyboard!
Lonely Era maintainer: https://forums.wesnoth.org/viewtopic.php?f=19&t=42630
- NorthDragon
- Posts: 10
- Joined: November 20th, 2020, 10:32 pm
Re: "FOUR KINGDOMS"
It was very difficult. Nobody has developed something like this yet. You can assume you now have Battle for Wesnoth 1.16 or higher, a few tweaks are enough to add this to the game engine. Further improvements are foreseen.
Re: "FOUR KINGDOMS"
Did you mean 1.14.16? I'll have to check if there is a new version! 1.16 is about a year away according to the programmers.NorthDragon wrote: ↑January 13th, 2021, 9:12 pm It was very difficult. Nobody has developed something like this yet. You can assume you now have Battle for Wesnoth 1.16 or higher, a few tweaks are enough to add this to the game engine. Further improvements are foreseen.
I was thinking perhaps the castle could lead to some tunnels (cave terrain which the current map lacks) that connect to places on the surface. Of course that would only be useful if units other than the leader unit could enter the castle.
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Any typos are the fault of my laptop keyboard!
Lonely Era maintainer: https://forums.wesnoth.org/viewtopic.php?f=19&t=42630
Any typos are the fault of my laptop keyboard!
Lonely Era maintainer: https://forums.wesnoth.org/viewtopic.php?f=19&t=42630
- NorthDragon
- Posts: 10
- Joined: November 20th, 2020, 10:32 pm
Re: "FOUR KINGDOMS"
In the main post there is a request not to make a suggestion. Caves, are planned.
Re: "FOUR KINGDOMS"
Found a bug with the map. The elven village at 43,39 (or 39.43) can't be teleported through!
Also there is a problem with the Eyestalk, it can end up starting in a hex from which it can't ever move because the terrain all around is forest. That's the area just SE from the 3 villages near the NE players farm.
Also there is a problem with the Eyestalk, it can end up starting in a hex from which it can't ever move because the terrain all around is forest. That's the area just SE from the 3 villages near the NE players farm.
--
Any typos are the fault of my laptop keyboard!
Lonely Era maintainer: https://forums.wesnoth.org/viewtopic.php?f=19&t=42630
Any typos are the fault of my laptop keyboard!
Lonely Era maintainer: https://forums.wesnoth.org/viewtopic.php?f=19&t=42630