Ideas for MP scenarios

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Tomsik
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Ideas for MP scenarios

Post by Tomsik »

Place here your own ideas for MP scenario :!:
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Elvish_Pillager
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Post by Elvish_Pillager »

A battle in tight spaces, with a lot of three-hex-wide corridors to combat in.
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Hieronymus
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Post by Hieronymus »

I think Tomsik means ideas for scenarios, not for maps. Here are some ideas, Tomsik, which could also be combined:

* scenarios with alternative objectives or side objectives: getting a certain amount of gold, getting a certain amount of kills, capturing or dominating certain map spots etc. etc.

* scenarios with terrain changes (like you already have made with moving walls). Like a scenario in which some parts are flooded after a couple of turns, or are snowed in. Also appearing and dissapearing villages and keeps could be an idea.

* scenarios with appearing units. For instance that a side gets extra units when it has reached a certain objetive. But also (randomly) appearing neutral units.

I am planning to make some scenarios like this myself, for multiplayer but perhaps also for a campaign I might develop :-) There are tons of possibilites, and I hope to see a lot of diverse scenarios from lots of different developers in the future.
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