Ideas for MP scenarios
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Ideas for MP scenarios
Place here your own ideas for MP scenario
- Elvish_Pillager
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- Joined: February 24th, 2005, 2:10 pm
I think Tomsik means ideas for scenarios, not for maps. Here are some ideas, Tomsik, which could also be combined:
* scenarios with alternative objectives or side objectives: getting a certain amount of gold, getting a certain amount of kills, capturing or dominating certain map spots etc. etc.
* scenarios with terrain changes (like you already have made with moving walls). Like a scenario in which some parts are flooded after a couple of turns, or are snowed in. Also appearing and dissapearing villages and keeps could be an idea.
* scenarios with appearing units. For instance that a side gets extra units when it has reached a certain objetive. But also (randomly) appearing neutral units.
I am planning to make some scenarios like this myself, for multiplayer but perhaps also for a campaign I might develop There are tons of possibilites, and I hope to see a lot of diverse scenarios from lots of different developers in the future.
* scenarios with alternative objectives or side objectives: getting a certain amount of gold, getting a certain amount of kills, capturing or dominating certain map spots etc. etc.
* scenarios with terrain changes (like you already have made with moving walls). Like a scenario in which some parts are flooded after a couple of turns, or are snowed in. Also appearing and dissapearing villages and keeps could be an idea.
* scenarios with appearing units. For instance that a side gets extra units when it has reached a certain objetive. But also (randomly) appearing neutral units.
I am planning to make some scenarios like this myself, for multiplayer but perhaps also for a campaign I might develop There are tons of possibilites, and I hope to see a lot of diverse scenarios from lots of different developers in the future.