Changes & Rebalancing
Moderator: Forum Moderators
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
Changes & Rebalancing
Hi
I think that there should be place, where players could be able to express opinions about units: why they need rebalancing and what can be done to improve them.
Iwill start:
Orkish Archer: I like Idea about adding alternative attack - fire arrow. Idea was proposed here. Why this unit should have fire attack? Because I think that Northeners needs fire attack on first lvl - I'ts not very hard to lvl Wolf Rider to Pillager, but it takes some time and it is meele fire attack so units like Infantryman, Woses, od Skeleton Warriors can counterattac and kill it.
Now my proposal: alternative 4-2 fire (ranged) attack. one pt. dmg less than normal attack cause fire arrow is less sharp and one attack less - like said Turin: "it takes time to light the arrow".
Lieutenant: This unit need serious upgrade - just look at it and on Elvish Captain. 6-3 meele and 5-3 ranged is definitly too less - ulf can kill Lieutenant at day at grassland with neutral luck. I think 6-4 meele would be good improvement.
I think there is possibility to add lvl3 to Tribalist tree, because even at second lvl saurans are easy to kill with 25hp.
Deathblade: at picture we can see axe, but in description is writen: sword. That's rather strange for me.
One thing more - but not about units. It's about centering screen on leader when turn starts - screen centers even on hidden units! It can reveal (and it revealed few times) ambushed Ranger leader in forest.
I think that there should be place, where players could be able to express opinions about units: why they need rebalancing and what can be done to improve them.
Iwill start:
Orkish Archer: I like Idea about adding alternative attack - fire arrow. Idea was proposed here. Why this unit should have fire attack? Because I think that Northeners needs fire attack on first lvl - I'ts not very hard to lvl Wolf Rider to Pillager, but it takes some time and it is meele fire attack so units like Infantryman, Woses, od Skeleton Warriors can counterattac and kill it.
Now my proposal: alternative 4-2 fire (ranged) attack. one pt. dmg less than normal attack cause fire arrow is less sharp and one attack less - like said Turin: "it takes time to light the arrow".
Lieutenant: This unit need serious upgrade - just look at it and on Elvish Captain. 6-3 meele and 5-3 ranged is definitly too less - ulf can kill Lieutenant at day at grassland with neutral luck. I think 6-4 meele would be good improvement.
I think there is possibility to add lvl3 to Tribalist tree, because even at second lvl saurans are easy to kill with 25hp.
Deathblade: at picture we can see axe, but in description is writen: sword. That's rather strange for me.
One thing more - but not about units. It's about centering screen on leader when turn starts - screen centers even on hidden units! It can reveal (and it revealed few times) ambushed Ranger leader in forest.
This is a block of text that can be added to posts you make. There is a 255 character limit
Re: Changes & Rebalancing
I support this. Ghosts or woses for instance can be a tough nut for the northerners with their resistances...most factions have a fire-attack on level one, but northerners and knalgans don't...Dragonking wrote:Hi
I think that there should be place, where players could be able to express opinions about units: why they need rebalancing and what can be done to improve them.
Iwill start:
Orkish Archer: I like Idea about adding alternative attack - fire arrow. Idea was proposed here. Why this unit should have fire attack? Because I think that Northeners needs fire attack on first lvl - I'ts not very hard to lvl Wolf Rider to Pillager, but it takes some time and it is meele fire attack so units like Infantryman, Woses, od Skeleton Warriors can counterattac and kill it.
Now my proposal: alternative 4-2 fire (ranged) attack. one pt. dmg less than normal attack cause fire arrow is less sharp and one attack less - like said Turin: "it takes time to light the arrow".
This too is very reasonable: the liutenant actually does less melee damage than a level lower spearman... and spearmen have firststrike.Dragonking wrote:Lieutenant: This unit need serious upgrade - just look at it and on Elvish Captain. 6-3 meele and 5-3 ranged is definitly too less - ulf can kill Lieutenant at day at grassland with neutral luck. I think 6-4 meele would be good improvement.
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
I'm in general agreement.
The fire arrow, though, is way too minpy at 4-2. I suggest 6-2 or even 7-2. Also, increase the cost by 1 gold to make up for its new powers.
The Lieutenant, in my opinion, should have 8-3 rather than 6-4 melee.
The fire arrow, though, is way too minpy at 4-2. I suggest 6-2 or even 7-2. Also, increase the cost by 1 gold to make up for its new powers.
The Lieutenant, in my opinion, should have 8-3 rather than 6-4 melee.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
Can beElvish Pillager wrote:I'm in general agreement.
The fire arrow, though, is way too minpy at 4-2. I suggest 6-2 or even 7-2. Also, increase the cost by 1 gold to make up for its new powers.
The Lieutenant, in my opinion, should have 8-3 rather than 6-4 melee.
This is a block of text that can be added to posts you make. There is a 255 character limit
I like these suggestions, but I was wondering if by chance the undead archer could get a boost in attack?? I rarely see him used, and when he is used it usually isn't very affective.
**Note: Only time I see him used is undead vs undead mostly. Or is there some skill I am missing with the undead archer?
**Note: Only time I see him used is undead vs undead mostly. Or is there some skill I am missing with the undead archer?
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
I used to use the Skeleton Archer, and I did fairly well with it, but it's just wimpy.ShrinK wrote:I like these suggestions, but I was wondering if by chance the undead archer could get a boost in attack?? I rarely see him used, and when he is used it usually isn't very affective.
**Note: Only time I see him used is undead vs undead mostly. Or is there some skill I am missing with the undead archer?
I wouldn't suggest an attack increase, since I like how it's wimpy, but then again the Necromancer has already taken the 'tough archer' position, so HP isn't a valid thing to help it out with. Thus, I suggest that its cost be reduced to 13.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
Re: Changes & Rebalancing
There is a place, and this forum is it.Dragonking wrote: I think that there should be place, where players could be able to express opinions about units
Perhaps we should set it to 5-2, with no cost increase to the Orcish Archer.Dragonking wrote: Orkish Archer: I like Idea about adding alternative attack - fire arrow. Idea was proposed here. Why this unit should have fire attack? Because I think that Northeners needs fire attack on first lvl - I'ts not very hard to lvl Wolf Rider to Pillager, but it takes some time and it is meele fire attack so units like Infantryman, Woses, od Skeleton Warriors can counterattac and kill it.
Now my proposal: alternative 4-2 fire (ranged) attack
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
Re: Changes & Rebalancing
I think it will not overpower archer - it's rather averghe unit, that just will be able now to fight equaly with some other units, which untill now was rather lvl above him (and whole northeners too)Dave wrote:
Perhaps we should set it to 5-2, with no cost increase to the Orcish Archer.
David
This is a block of text that can be added to posts you make. There is a 255 character limit
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Dave: Yes, 5-2 is OK... although it's a bit weak, it's only slightly weaker for its cost than other fire units.
Ankka: Yeah, twice as powerful, and he moves faster and has Leadership too.
Ankka: Yeah, twice as powerful, and he moves faster and has Leadership too.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
I would propose adding lvl3 to Sauran Triblaist line, and reneame Sauran Ambusher - this unit doesn't have ambushtorangan wrote:I would suggest to give the Saurian Icecaster an advancment to something which is really stronger then the Saurian Soothsayer. As it is now, there's nearly no use at all in it. It does a little more damage but I think heal vs. cure is a much greater difference.
This is a block of text that can be added to posts you make. There is a 255 character limit
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact: