water tiles with more diversity

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Can-ned_Food
Posts: 209
Joined: December 17th, 2015, 10:27 pm

water tiles with more diversity

Post by Can-ned_Food » December 24th, 2018, 1:42 am

I'm developing a map … not that anybody likes my maps anyway … which will have a land versus sea theme.

To do so, I need to make some more diverse water tiles, especially the deep ocean — Wo* — ones. The flatness of deep ocean tiles is rather restrictive for what I could do, but I'm thinking of things like
  • kelp forests
  • hot vents
  • whirlpools — probably with [event]s used to move them around
  • sunken ships
  • huge empty shell of a dead, ancient clam-god
Does anyone have any more ideas? Any suggestions on what to do with the movetypes?

Things like underwater caves would probably only be good for aesthetics.

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