Eagle's combined MP modifications thread
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Re: Eagle's combined MP modifications thread
Hello, i just wanted to say that im pretty much gone from Wesnoth.
So if anyone wants to adopt any of my mods to fix any issues that arises, to maintain them from now on consider yourself permitted to do so.
So if anyone wants to adopt any of my mods to fix any issues that arises, to maintain them from now on consider yourself permitted to do so.
Re: Eagle's combined MP modifications thread
Thanks for letting us know! Good luck with your next adventures
Re: Eagle's combined MP modifications thread
Hi Eagle_11, I tested a bit your mods, and found a bug.
In the add-on "Loyalist Tweaks: Spearman unit-line tweaks" (Or Loyalist Tweaks: Blade and Spear as called in this thread), even if I untick the Javelineer skirmish option, when he promotes to Master Javelineer, he gets the skirmisher ability anyway.
I tried various times to enable and disable the Skirmisher Javelineers option, but same result, upon upgrading he gets the skirmish ability.
Checking or Unckeking the option don't make difference, he gets skirmishing, no matter what I do.
So, well a fix is needed.
P.S.
In case he's definitely (I'm referring to Eagle_11), I hope that someone else will be able to fix this issue.
In the add-on "Loyalist Tweaks: Spearman unit-line tweaks" (Or Loyalist Tweaks: Blade and Spear as called in this thread), even if I untick the Javelineer skirmish option, when he promotes to Master Javelineer, he gets the skirmisher ability anyway.
I tried various times to enable and disable the Skirmisher Javelineers option, but same result, upon upgrading he gets the skirmish ability.
Checking or Unckeking the option don't make difference, he gets skirmishing, no matter what I do.
So, well a fix is needed.
P.S.
In case he's definitely (I'm referring to Eagle_11), I hope that someone else will be able to fix this issue.
Beheld the origins of BFW.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Re: Eagle's combined MP modifications thread
The expendable leader doesn't work on lv2 units either
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Re: Eagle's combined MP modifications thread
Hi I wanted to use Extra_Advancements_for_Default and Extra_Recruits_for_Default with the 1.16 version, so I made just a few modifications. Please upload them to the server.
- Attachments
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- Extra_Advancements_for_Default.7z
- (4.87 MiB) Downloaded 72 times
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Re: Eagle's combined MP modifications thread
where can I find the differences of Extra_Advancements_for_Default and Extra_Recruits_for_Default
YouTube demo will be great.
Edit: btw I came hero from summon LVL 2 unit mod xD
I was planning to do this mod only to realize someone preceded me
YouTube demo will be great.
Edit: btw I came hero from summon LVL 2 unit mod xD
I was planning to do this mod only to realize someone preceded me
- patience_reloaded
- Posts: 62
- Joined: August 15th, 2019, 2:38 pm
- Location: UTC+1
Re: Eagle's combined MP modifications thread
I would guess that extra advancements adds more advancements to existing default era units, like lv4 and lv5 versions.DwarvenWarrior wrote: ↑February 24th, 2023, 6:21 am where can I find the differences of Extra_Advancements_for_Default and Extra_Recruits_for_Default
YouTube demo will be great.
Extra recruits however would add additional lv0 and lv1 units probably.
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Re: Eagle's combined MP modifications thread
Thank you Mr. patient.I think I already found this inside mod options, detailed answer and detail advacmenet tree. I will put it here in case anyone is interested.patience_reloaded wrote: ↑March 2nd, 2023, 4:29 pmI would guess that extra advancements adds more advancements to existing default era units, like lv4 and lv5 versions.DwarvenWarrior wrote: ↑February 24th, 2023, 6:21 am where can I find the differences of Extra_Advancements_for_Default and Extra_Recruits_for_Default
YouTube demo will be great.
Extra recruits however would add additional lv0 and lv1 units probably.
name=_"General -> Grand Marshal"
name=_"Horseman -> Black Knight"
name=_"Grand Knight -> Horse Lord"
name=_"Lancer -> Heavy Lancer"
name=_"Pikeman -> Executioner"
name=_"Pikeman -> Sentry"
name=_"Swordsman -> Champion"
name=_"Swordsman -> Crusader"
name=_"Iron Mauler -> Siege Trooper"
name=_"Merman Hoplite -> Merman Phalanx"
name=_"Merman Hunter -> Merman Pearldiver"
name=_"Ogre -> Great Ogre"
name=_"Elder Falcon -> Great Falcon"
name=_"Elvish High Lord -> Elvish Great lord"
name=_"Elvish Marshal -> Elvish High Marshal"
name=_"Elvish Scout -> Elvish Bow Rider"
name=_"Ancient Wose -> Archaic Wose"
name=_"Orcish Grunt -> Orcish Plunderer -> Orcish Raider"
name=_"Orcish Grunt -> Orcish Guard"
name=_"Orcish Slayer -> Orcish Nightblade -> Orcish Kingslayer"
name=_"Orcish Slurbow -> Orcish Repeater"
name=_"Orcish Warlord -> Orcish Overlord"
name=_"Troll Rocklobber -> Troll Boulderthrower -> Troll Bombardier"
name=_"Troll Warrior -> Troll Warlord"
name=_"Goblin Impaler -> Goblin Spearmaster"
name=_"Goblin Pillager -> Goblin Raider"
name=_"Naga Myrmidon -> Naga Centurion"
name=_"Dwarvish Berserker -> Dwarvish Ormserker"
name=_"Dwarvish Lord -> Dwarvish Highlord"
name=_"Dwarvish Scout -> Dwarvish Mountaineer"
name=_"Dwarvish Sentinel -> Dwarvish Protector"
name=_"Dwarvish Steelclad -> Dwarvish Centurion"
name=_"Dwarvish Thunderer -> Dwarvish Gunslinger"
name=_"Dwarvish Dragonguard -> Dwarvish Skyhunter"
name=_"Gryphon Rider -> Sky Lord"
name=_"Highwayman -> Brigand"
name=_"Assassin -> Royal Assassin"
name=_"Dark Sorcerer -> Dread Lich"
name=_"Draug -> Wight"
name=_"Deathblade -> Slitherblade"
name=_"Lich -> Ancient Lich"
name=_"Necromancer -> Arch Necromancer"
name=_"Nightgaunt -> Horror"
name=_"Spectre -> Phantom"
name=_"Skeleton -> Death Squire -> Death Knight -> Death Baron"
name=_"Dread Bat -> Doom Bat"
name=_"Soulless -> Fallen"
name=_"Drake Blademaster -> Drake Kensai"
name=_"Drake Enforcer -> Drake Conqueror"
name=_"Drake Warden -> Drake Keeper"
name=_"Inferno Drake -> Armageddon Drake"
name=_"Drake Fighter -> Sword Drake -> Drake Swordmaster"
name=_"Drake Glider -> Drake Adventurer -> Drake Wanderer"
name=_"Saurian Oracle -> Saurian Prophet"
name=_"Saurian Soothsayer -> Saurian Bonecaster"
as for Extra Recruits Modification:
description=_"This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in addition to the faction's recruit list. Works for all eras which include the default factions.
- Loyalists: Young Ogre, Merman Hunter, Thief
- Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter
- Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian
- Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug
- Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman
- Dunefolk: Genie
By default all options are ON, however feel free to mix and match to your heart's content.
"