Eagle's combined MP modifications thread

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Eagle_11
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Joined: November 20th, 2013, 12:20 pm

Re: Eagle's combined MP modifications thread

Post by Eagle_11 » August 24th, 2018, 6:54 pm

just went and added an type= for all.

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Temuchin Khan
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Location: Player 6 on the original Agaia map

Re: Eagle's combined MP modifications thread

Post by Temuchin Khan » August 25th, 2018, 4:50 pm

Eagle_11 wrote:
August 23rd, 2018, 6:39 pm
Sorry for replying so late. I somehow did not see your post until now....

Also i have just realized how extremely unintuitive all of this is. So feel free to suggest on how it could be remade so that it would be clear to the player.
Thank you. I get it now. As for how to make it more intuitive, I'm not sure if I have any better ideas right now.

Graypaws11
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Re: Eagle's combined MP modifications thread

Post by Graypaws11 » September 6th, 2018, 9:45 pm

I get an error that occurs whenever I advance to an Executioner (pikeman L3) in the Extra Advancements mod. I'll advance a unit and finish a turn just fine, but when I hit end turn, an error pops up and the executioner vanishes. Doesn't happen with any other units in this mod (That I've encountered).

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Eagle_11
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Re: Eagle's combined MP modifications thread

Post by Eagle_11 » September 7th, 2018, 8:44 am

Graypaws11 wrote:
September 6th, 2018, 9:45 pm
I get an error that occurs whenever I advance to an Executioner (pikeman L3) in the Extra Advancements mod. I'll advance a unit and finish a turn just fine, but when I hit end turn, an error pops up and the executioner vanishes. Doesn't happen with any other units in this mod (That I've encountered).
Fixed it.
New version is up. Added even more and changed graphics of some.

Graypaws11
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Re: Eagle's combined MP modifications thread

Post by Graypaws11 » September 7th, 2018, 9:07 pm

Wow, much faster than I'd expected. Wish I'd taken the time to post sooner -- Thanks!

jcrain12
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Re: Eagle's combined MP modifications thread

Post by jcrain12 » September 23rd, 2018, 6:48 pm

I have run into a problem with your extra advancements mod in Heir to the Throne. When getting the flame sword later in the story, your units can not level beyond level 3, otherwise, they can't obtain the sword as they get registered as units other than the "hero unit" that requires pickup. I happened to have the princess at level three at the time and gave it to her, but she leveled up to level 4 at the end of the scenario. When I started the next scenario, she had no movement points and 1 hp. Is this something that you can fix or is it supposed to be an anti-cheat thing build into the base game?

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Eagle_11
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Re: Eagle's combined MP modifications thread

Post by Eagle_11 » September 24th, 2018, 8:46 am

I do not have added any advancement for the Princess in HttT, so that must be another mod.

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