The Curse of Satan Claus
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Re: The Curse of Satan Claus
Thanks! Can you provide more info so I can recreate the bug, as all is in order here.ForestDragon wrote:bugreport, when playing on the current latest version (1.4.0c, if I'm not mistaken (or maybe 1,4,0b, not sure)) satan doesn't spawn on the turn he should, and instead the following error message appears in the chat:
- ForestDragon
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Re: The Curse of Satan Claus
could you specify what exact details do you need?Choicerer wrote:Thanks! Can you provide more info so I can recreate the bug, as all is in order here.
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Re: The Curse of Satan Claus
The map, the turn on which Satan was set to spawn. Any units in the centre of the map?
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Re: The Curse of Satan Claus
Hamlets 2p. reproduceable on any other map too.Choicerer wrote:The map
happens with any selected turn.Choicerer wrote:the turn on which Satan was set to spawn.
none. the previous version (1.3.x) worked fine for me. if you have a backup, maybe check what changed since them?Choicerer wrote:Any units in the centre of the map?
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Re: The Curse of Satan Claus
Okay, it's not happening here. What are the settings you are using (slider positions)?
- ForestDragon
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Re: The Curse of Satan Claus
max available hp/damage/strikes, turn 1, restrictions 3, and impassable terrain on (though I doubt these the cause. the more likely reason would be a typo in the code)Choicerer wrote:Okay, it's not happening here. What are the settings you are using (slider positions)?
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Re: The Curse of Satan Claus
Omg, yes, now I remember. I've already encountered the bug before, but forgot to fix it. It's actually caused by the number of strikes (5). You didn't get it before because the slider didn't work. 1.4b fixed the slider, previously it used to always be 3 no matter what you'd set. Apparently the max allowed number of strikes you can set is 4. Time for bugfix c. Thanks for the heads-up.
Last edited by Choicerer on January 6th, 2018, 12:37 pm, edited 1 time in total.
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Re: The Curse of Satan Claus
glad to help!Choicerer wrote:Omg, yes, now I remember. I've already encountered the bug before, but forgot to fix it. It's actually caused by the number of strikes (5). You didn't get it before because the slider didn't work. 1.4b fixed the slider, previously it used to always be 3 no matter what you'd set. Apparently max allowed number of strikes you can set is 4. Time for bugfix c. Thanks for the heads-up.
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Re: The Curse of Satan Claus
EDIT: oddly enough, the same bug still persists even in the fixed version, with the same error message (and not matter the amount of strikes I select)
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Re: The Curse of Satan Claus
Yes, damage set to more than 9 causes it, too. I'll fix it shortly.
- ForestDragon
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Re: The Curse of Satan Claus
some more ideas for the mod:
-you can give satan 50% defense on impassable terrain by using the following effect inside an [object] (right now his ability to pass though walls can be exploited in some cave maps due to his having 0% defense in the walls):
-you can change satan's profile image to be red-tinted red using the following:
-it would be nice if satan claus had a [message] when appearing, like "Ho ho ho!"
-you can give satan 50% defense on impassable terrain by using the following effect inside an [object] (right now his ability to pass though walls can be exploited in some cave maps due to his having 0% defense in the walls):
Code: Select all
[effect]
apply_to=defense
replace=true
[defense]
impassable=50
[/defense]
[/effect]
Code: Select all
[effect]
apply_to=profile
portrait="portraits/undead/spectre.png~GS()~BLEND(255,0,0,0.5)"
[/effect]
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- ForestDragon
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Re: The Curse of Satan Claus
more ideas:
-it would be nice if there was a lvl4 option for satan claus, instead of just 1,2,3
-checkbox idea: option to give satan the regeneration ability
-it would be nice if the "Jingle Bells" attack damage scaled accordingly to the selected level. this will both allow
-in the restrictions option menu, the difference between the first/second options isn't very clear. It would be a good idea to specify what exactly the second option does.
-it would be nice if there was a lvl4 option for satan claus, instead of just 1,2,3
-checkbox idea: option to give satan the regeneration ability
-it would be nice if the "Jingle Bells" attack damage scaled accordingly to the selected level. this will both allow
-in the restrictions option menu, the difference between the first/second options isn't very clear. It would be a good idea to specify what exactly the second option does.
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Re: The Curse of Satan Claus
Done.ForestDragon wrote:some more ideas for the mod:
-you can give satan 50% defense on impassable terrain by using the following effect inside an [object] (right now his ability to pass though walls can be exploited in some cave maps due to his having 0% defense in the walls):Code: Select all
[effect] apply_to=defense replace=true [defense] impassable=50 [/defense] [/effect]
Done.ForestDragon wrote: -you can change satan's profile image to be red-tinted red using the following:Code: Select all
[effect] apply_to=profile portrait="portraits/undead/spectre.png~GS()~BLEND(255,0,0,0.5)" [/effect]
I've thought about that, but I didn't want to spam multiplayer scenarios with messages too much. He does scream, though. Like a griphon.ForestDragon wrote: -it would be nice if satan claus had a [message] when appearing, like "Ho ho ho!"
I've identified the bug. It was caused by Wesnoth not being able to handle double negative values. Now the limit's been increased to 20 damage and 10 strikes (crazy, I know) and it works.Choicerer wrote: Yes, damage set to more than 9 causes it, too. I'll fix it shortly.
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Re: The Curse of Satan Claus
Well, the more customization possibility, the betterChoicerer wrote:I've identified the bug. It was caused by Wesnoth not being able to handle double negative values. Now the limit's been increased to 20 damage and 10 strikes (crazy, I know) and it works.
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- ForestDragon
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Re: The Curse of Satan Claus
bugreport, in the 1.4.0e version when satan tries to attack, the following error message appears during each attack attempt, and the attack doesn't happen (I set hp to 30 damage to 8, and strikes to 2 (works when damage is set to 10 or, though, but sometimes doesn't work even then)):
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