Some maps by FeXoR

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderators: Forum Moderators, Developers

Post Reply
Posts: 2
Joined: October 5th, 2017, 6:44 pm

Some maps by FeXoR

Post by FeXoR » October 5th, 2017, 8:14 pm

Hi Battle for Wesnoth community :Awesome:

First I'd like to thank everyone involved in developing this wonderful piece of open source software both in terms of well designed game mechanics and lovely artistic content.

After playing BfW for a while I noticed that I happen to like smaller maps with small patches of the same terrain type much more (and it seams to me that it's because of the game mechanics and maybe because I become to attached to the units I produced ;) )

So I started to create maps and some of them actually to my liking ... so here I am to share them in hope of someone enjoying them as well or give me tips what to look out for and what to avoid.

River Duel
Tiny 2 player map I find beautiful. It's also quite interesting to play for most of the fighting happens around the center bridge and the two Merfolk cities nearby don't provide good shelter for most units.
River Duel.jpg
River Duel overview
FeXoR - 2 River
River Duel map file
(1.46 KiB) Downloaded 93 times
4 Halls of Fire
Small 4 player map ... that became my favorite map to play. I'm not quite sure what details to add to the halls that look quite empty. But gameplay wise I'm very satisfied with the outcome. Prone to many level 2 units with default settings.
4 Halls of Fire.jpg
4 Halls of Fire overview
FeXoR - 4 Halls of
4 Halls of Fire map file
(2.65 KiB) Downloaded 95 times
Quite nice to play 4 player map. I'm not quite enjoying the design yet, especially the border but also the recurring patterns of tiles in the center. Tips welcome.
(No preview due to restricted number of file uploads)
FeXoR - 4
Volcano map file
(5.37 KiB) Downloaded 98 times
Since I am not allowed to add more files I'll stop for now.
Input about designing maps is very welcome.

Feel free to use, rename, edit or do whatever you like with the files.
Note that these are just map files and I only used the content available in the map editor yet (though I'd like to add some static ships to Volcano's "harbors").
I didn't dive into the scenario file editing yet (Documentation link?).

I'm a random map developer from the 0 A.D. team BTW. BfW map design is quite different though due to the extreme limitation of tiles (at least for map sizes I enjoy playing the most ;D ).

May many open source projects prosper ;)

[EDIT: Fixed typo and messed up sentence]
Last edited by FeXoR on October 5th, 2017, 11:34 pm, edited 3 times in total.

User avatar
Site Administrator
Posts: 6542
Joined: November 14th, 2006, 5:54 pm
Location: Chile

Re: Some maps by FeXoR

Post by shadowm » October 5th, 2017, 9:57 pm

Moved to Multiplayer Development since these aren’t for single-player mode.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.

User avatar
Posts: 702
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: Some maps by FeXoR

Post by PapaSmurfReloaded » October 17th, 2017, 10:51 pm

They look pretty nice. :D

Posts: 2
Joined: October 5th, 2017, 6:44 pm

Re: Some maps by FeXoR

Post by FeXoR » May 16th, 2019, 12:17 pm

First the missing screenshot of the Volcano map of my last post:

...and some more...

Mountain Rivers
A 4 players map with unpassable center for everyone against everyone else or 2 teams of two players.
Mountain Rivers.png
FeXoR - 4 Mountain
(3.04 KiB) Downloaded 23 times

Small Kings
A 40x20 2 player map in an underground dwarven kingdom with mines and water caves.
Small Kings.png
FeXoR - 2 Small
(4.56 KiB) Downloaded 24 times

Skoal :!:

User avatar
Posts: 532
Joined: August 19th, 2017, 6:58 pm

Re: Some maps by FeXoR

Post by josteph » May 17th, 2019, 6:04 pm

@FeXoR These maps look nice :) Do consider packaging them as an add-on and uploading them to the add-on server so players who don't visit the forum can find them too!

Also, belated welcome. I think terrain has less of an effect on gameplay in 0ad than in wesnoth, doesn't it? In wesnoth movement and defense vary by terrain and unit, I don't know of anything like that in 0ad.

User avatar
Posts: 255
Joined: March 29th, 2019, 1:57 pm
Location: Westeros, Winterfell

Re: Some maps by FeXoR

Post by EarthCake » May 17th, 2019, 6:23 pm

Maps are great but in "Small Kings" there should be more rough terrain. You see, the terrain is flat with 40% defense, and everyone would try to avoid combat there.

Post Reply