Randomized Isar's Cross Map Pack

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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » October 13th, 2017, 6:30 pm

enclave wrote:
Choicerer wrote:Thank you, Bowling Factory ;)! By the way, I've checked your shuffle villages mod out, top-notch! Nice you managed to get it to work with mine :)


did I? I haven't tried if it works with yours, I assume it doesn't! according to what you told me before :) I didn't have time to do anything else, so not tested it for compatibility with yours, need to try it actually.. :)


Enclave has checked it and to correct myself - the shuffle villages mod does not work with mine, for anyone who might be thinking about using them together ;).
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » Yesterday, 6:05 pm

Version 4.0

Very simple fix ensuring much better balance. (Previously terrain was generated using percentages for each type - now in addition a maximum terrain type count is calculated based on those percentages, which can't be exceeded)

Also features the option to prevent terrain from changing under units. It also decreases the likelihood of the occupied terrain types appearing on the map (so that for instance a player can't fill the map with forests by putting units on forests tiles).

I probably will update the screenshots soon, since the update is major.
Last edited by Choicerer on November 17th, 2017, 9:03 pm, edited 1 time in total.
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Re: Randomized Isar's Cross Map Pack

Postby _Queen_ » Yesterday, 8:48 pm

I really enjoy this mod. There is something relaxing in playing mini isar with 4-5 units. I guess thats because the game is quiet fast, so you can play many times with diffrent factions and opponents~

I'm wondering if you are planning adding more variations of maps, not only with diffrent aesthetic.

Anyway, merci~
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Re: Randomized Isar's Cross Map Pack

Postby Choicerer » Yesterday, 8:59 pm

_Queen_ wrote:I really enjoy this mod. There is something relaxing in playing mini isar with 4-5 units. I guess thats because the game is quiet fast, so you can play many times with diffrent factions and opponents~


Thanks! I'm glad to hear that!

I was just about to delete my post because I've found out that the terrain count cap isn't working :D .
I don't have the time to fix it now, so stay tuned for the update tomorrow ;) !

_Queen_ wrote:I'm wondering if you are planning adding more variations of maps, not only with diffrent aesthetic.


I might do that in the future, if I have the time (so probably not... :( )
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