A Random RPG Adventure

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PapaSmurfReloaded
Posts: 540
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded » June 18th, 2018, 1:35 pm

New version:
I spent some time improving Blacksmith.
I have as well changed a few things in the Town menu too.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!

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PapaSmurfReloaded
Posts: 540
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded » June 18th, 2018, 10:26 pm

New Version:
Now there the DM has a command that allow him to "change season" of the map, modifying the corresponding terrains.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!

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ForestDragon
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Posts: 1471
Joined: March 6th, 2014, 1:32 pm

Re: A Random RPG Adventure

Post by ForestDragon » June 19th, 2018, 6:12 am

hello. a bit of feedback: for the DM menu, I'd like to suggest adding a "spawn unit cluster" menu (instead of having to constantly click to make an army of units). I made the code for it in case you're too busy to implement the idea yourself (You could probably make a spawn random unit cluster version if you want):

Code: Select all

[option]
message="Spawn Unit Cluster (Side:$dm_spawn_side Type:"$dm_spawn_type" X:$x1 Y:$y1)"
[show_if]
[not]
[have_unit]
[filter_location]
x,y=$x1,$y1
[/filter_location]
[/have_unit]
[/not]
[/show_if]
[command]
[message]
speaker=narrator
caption=Delete Unit
image=items/book5.png
message=How many units to spawn?
image=wesnoth-icon.png
side_for=$side_number
[text_input]
label="Input Numeric Value (1, 2, 3, etc):"
variable=dm.spawnclusteramount
[/text_input]
[/message]
{IF_VAR dm.spawnclusteramount greater_than 0 (
[then]
{REPEAT $dm.spawnclusteramount (
[unit]
side=$dm_spawn_side
type=$dm_spawn_type
x=$x1
y=$y1
upkeep=free
ai_special=guardian
[/unit])}
[/then])}
[set_variable]
name=dm_mainmenu_open
value=no
[/set_variable]
[redraw]
[/redraw]
[/command]
[/option]
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

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PapaSmurfReloaded
Posts: 540
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded » June 19th, 2018, 2:17 pm

ForestDragon wrote:
June 19th, 2018, 6:12 am
hello. a bit of feedback: for the DM menu, I'd like to suggest adding a "spawn unit cluster" menu (instead of having to constantly click to make an army of units). I made the code for it in case you're too busy to implement the idea yourself (You could probably make a spawn random unit cluster version if you want):

Code: Select all

[option]
message="Spawn Unit Cluster (Side:$dm_spawn_side Type:"$dm_spawn_type" X:$x1 Y:$y1)"
[show_if]
[not]
[have_unit]
[filter_location]
x,y=$x1,$y1
[/filter_location]
[/have_unit]
[/not]
[/show_if]
[command]
[message]
speaker=narrator
caption=Delete Unit
image=items/book5.png
message=How many units to spawn?
image=wesnoth-icon.png
side_for=$side_number
[text_input]
label="Input Numeric Value (1, 2, 3, etc):"
variable=dm.spawnclusteramount
[/text_input]
[/message]
{IF_VAR dm.spawnclusteramount greater_than 0 (
[then]
{REPEAT $dm.spawnclusteramount (
[unit]
side=$dm_spawn_side
type=$dm_spawn_type
x=$x1
y=$y1
upkeep=free
ai_special=guardian
[/unit])}
[/then])}
[set_variable]
name=dm_mainmenu_open
value=no
[/set_variable]
[redraw]
[/redraw]
[/command]
[/option]
Is it not possible that would cause desyncs though?

Some time ago it was possible to spam random units in a single hex, since the others would appear in adjacent hexes once the selected hex was occupied. However I noticed that doing that caused desyncs in other players.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!

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ForestDragon
Forum Regular
Posts: 1471
Joined: March 6th, 2014, 1:32 pm

Re: A Random RPG Adventure

Post by ForestDragon » June 19th, 2018, 2:18 pm

PapaSmurfReloaded wrote:
June 19th, 2018, 2:17 pm
Is it not possible that would cause desyncs though?

Some time ago it was possible to spam random units in a single hex, since the others would appear in adjacent hexes once the selected hex was occupied. However I noticed that doing that caused desyncs in other players.
oh, ok. Didn't know that.
Co-creator of Era of Magic
Creator of Tale of Alan (1.12 abandoned) and The Golden Age (1.12/1.13, temporarily abandoned again),XP Bank (now on 1.14),Alliances Mod(1.12, unplayable)
"Real life is like a hyper-realistic VR game, but with permadeath and boring gameplay"

FortTell
Posts: 9
Joined: April 8th, 2018, 10:49 am

Re: A Random RPG Adventure

Post by FortTell » June 19th, 2018, 6:55 pm

Can you just run around from the (x,y) in a spiral, ignoring tiles that are: out of borders, impassable, taken?
If terrain codes(or tile terrain) can be checked, then maybe also an option to spawn units only on selected terrain?

User avatar
PapaSmurfReloaded
Posts: 540
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded » June 19th, 2018, 10:56 pm

FortTell wrote:
June 19th, 2018, 6:55 pm
Can you just run around from the (x,y) in a spiral, ignoring tiles that are: out of borders, impassable, taken?
If terrain codes(or tile terrain) can be checked, then maybe also an option to spawn units only on selected terrain?
In theory it is possible, however I kind of think it's a lot of work not really sure it is worth all that trouble.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!

User avatar
PapaSmurfReloaded
Posts: 540
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded » June 28th, 2018, 5:01 pm

New version with some small changes to maps.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!

User avatar
PapaSmurfReloaded
Posts: 540
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded » 15 minutes ago

It's been a while since I last update ARRPGA.

Changes:
Random combat Beginning, end & rewards are now displayed as prints rather than messages.
-Added a transport system to move quickly between cities Classic (AI DM map).
-Removed town descriptions and welcome message at the beginning (AI DM map).
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!

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