A Random RPG Adventure
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- ForestDragon
- Posts: 1769
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: A Random RPG Adventure (beta)
What about the other few ideas?PapaSmurfReloaded wrote:Addressed those issues.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure (beta)
I think they are not worth implementing, I do not think they would make the game any more fun.ForestDragon wrote:What about the other few ideas?PapaSmurfReloaded wrote:Addressed those issues.
Asking the players if they are sure about picking up a quest is something I could add, though.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure (beta)
Modified and expanded the DM Menu, added Invisibility Potion, and now players have the choice not to pick up quest after reading their description.
Added a little "guide" about how to use custom maps with the add-on, located among the map files.
Added a little "guide" about how to use custom maps with the add-on, located among the map files.
- ForestDragon
- Posts: 1769
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: A Random RPG Adventure (beta)
2bugreports:
1.the quests option in taverns disappeared entirely for some reason.
2.the dungeonmaster can access the menu/town menus when rightclicking a hero.
1.the quests option in taverns disappeared entirely for some reason.
2.the dungeonmaster can access the menu/town menus when rightclicking a hero.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE+EoMa,Ogre Crusaders,Battle Royale,EoMaifier,Steppeifier,Hardcoreifier
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
My inactive add-ons (1.12): Tale of Alan, The Golden Age
Co-creator of Era of Magic
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure (beta)
Fixed the Dungeon Master being able to enter town.ForestDragon wrote:2bugreports:
1.the quests option in taverns disappeared entirely for some reason.
2.the dungeonmaster can access the menu/town menus when rightclicking a hero.
And I allowed again players to get access to the quest menu in the Human DM version of the game.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure (beta)
Currently there is a bug in the Elven Ruins Quest which does not allow players to finish the quest. I'll have it fixed next version.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure (beta)
Update!
A new version is out, among the changes are:
Changes to quest names.
Colosseum menu is being worked on(however not yet available to players)
Now campsites should work properly.
Now DM Drop Unit uses unstore unit.
Menus have icons now.
I will soon get to work with quests related to alignment.
A new version is out, among the changes are:
Changes to quest names.
Colosseum menu is being worked on(however not yet available to players)
Now campsites should work properly.
Now DM Drop Unit uses unstore unit.
Menus have icons now.
I will soon get to work with quests related to alignment.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Well guys, it's been a while since I last released a version but it is here!
I have been writing a little so quests should have slightly improved narrations.
Fixed some DM menu bugs.
Some quest are slightly longer.
I believe now the game is ready to be past the beta stage.
What is left to do? Adding Alignment related quests.
Improving the professions system.
That's it, basically (of course, there could be more stuff).
I have been writing a little so quests should have slightly improved narrations.
Fixed some DM menu bugs.
Some quest are slightly longer.
I believe now the game is ready to be past the beta stage.
What is left to do? Adding Alignment related quests.
Improving the professions system.
That's it, basically (of course, there could be more stuff).
Re: A Random RPG Adventure
Sounds great from what I've read! I'll give it a shot when I can, and try and provide feedback/critiques afterwards. Cheers!
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Update! The Add-on now includes a new a map of Wesnoth, which can be used in with only with in the Human DM mode.
Unlikely the original map, this map does not include quests so the adventure will depend completely on the Dungeon Master.
Unlikely the original map, this map does not include quests so the adventure will depend completely on the Dungeon Master.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Added Special Effects to the DM Master Menu.
Now player can play this era with custom maps, and there are instructions included in the add-on folder.
Now player can play this era with custom maps, and there are instructions included in the add-on folder.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Update:
I've given the Dungeon Master the commands needed to modify map (terrain, images, labels) with ease.
I've given the Dungeon Master the commands needed to modify map (terrain, images, labels) with ease.
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- Posts: 161
- Joined: April 26th, 2014, 4:44 pm
Re: A Random RPG Adventure
Could you add a single-player mode where all four units are on the same side?
There are very much electrochemical currents in my brain.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Is it not the same if you set sides 2,3 and 4 to be played by a local player? (Same as Host, side 1)Spirit_of_Currents wrote:Could you add a single-player mode where all four units are on the same side?
- Transfermium
- Posts: 62
- Joined: August 13th, 2016, 4:25 pm
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Re: A Random RPG Adventure
I believe he wants to save more time by having all 4 units be controlled by the same player.PapaSmurfReloaded wrote:Is it not the same if you set sides 2,3 and 4 to be played by a local player? (Same as Host, side 1)Spirit_of_Currents wrote:Could you add a single-player mode where all four units are on the same side?
It might require many changes in the code, though.
BTW, this addon is great! None of my friends play BfW though, so i have to play it all by myself, but even the AI DM is pretty decent.
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
-Gjergj Kastrioti Skanderbeg