A Random RPG Adventure

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Re: A Random RPG Adventure

Postby PapaSmurfReloaded » August 14th, 2017, 12:32 pm

Thank you, Transfermium.

It might be possible to change it so that side 1 get extra units if sides 2, 3 and 4 are empty.
Personally I don't think worth it though, since it is something that would be used exceptionally and will change little.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
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Re: A Random RPG Adventure

Postby PapaSmurfReloaded » August 30th, 2017, 2:27 pm

Update time! The Dungeon Master now may add units by typing their ID, hence it can use any unit from any era, such as the Ageless Era.
Keep in mind that for players to be able to see the unit, all players must have the era from said add-ons.

Secondly, a new map is in included in the add-on, it's called "Underworld", and of course, it is meant to be used with a Human DM.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
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Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 2nd, 2017, 6:10 pm

Updated the game just now.
Fixed some bugs in the Dungeon Master Menu and added Evil Quests in Classic AI DM map.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
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Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 4th, 2017, 2:21 pm

Made a few changes to some DM Menu (Set Goal, Add New Attack, Remove Attack), and changed a few quest and random battle related things in AI DM Mode.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
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PapaSmurfReloaded
 
Posts: 481
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Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 6th, 2017, 5:09 pm

Update:
The Dungeon Master may now assign Weapons Special to attacks, and a whole range of animations. :mrgreen:
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
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Posts: 481
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Postby ForestDragon » September 6th, 2017, 5:50 pm

Just playing with this add-on today a bit. The new additions to the DM mode are great! :D (and the mode itself in general is very fun to mess around with, even when not in multiplayer (in multiplayer it's even more fun)). Glad to see that this add-on is constantly updated!
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
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Re: A Random RPG Adventure

Postby Yomar » September 6th, 2017, 8:16 pm

Yes, cool !
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Re: A Random RPG Adventure

Postby ForestDragon » September 7th, 2017, 3:17 pm

ideas after playing the add-on again:
I think it would be great if you added more icons to options in this add-on (for example, item images to the inventory menu, images of enemy units in quest selection menu, and many, many more). This will certainly take a fairly large amount of time to implement for the entire add-on, but it likely would make the add-on look better.
btw, bugreport: the Boreas Keep (in the AI dungeonmaster map) doesn't show as a town (it's also true for all other keeps)
-also, I suggest changing your current 'narrate action' menu option's code (for heroes, not the DM) to this (I tested it in-game. the important difference between the old/new code is that my edited version of this part of code supports unit portraits):
I put the code in this spoiler to make sure that the post doesn't occupy too much space:

-I think random encounters should be disabled for players in, or near towns/castles (in a 1-tile radius (with a radius value for filters), and a 3-tile radius value for keeps (keeps being centers of the <insert plural form of 'radius'>))
-once you fix keeps not being registered as towns by the add-on, I suggest making shops in keeps have a larger variety than those in towns
-speaking of shops, how about making the mix of herbs item sold there (at a high enough price to make gathering herbs in the woods still a better option, though)
-DM menu idea: change the current music (using a list of mainline soundtracks)
-I think the music should change during random encounters, and change back after them.
-idea: add something like a warning on the sign at coordinates 54,79 of the classic map of this add-on. also, how about adding a random encounter to that area (near the DM himself), with undead units?
-idea: add sea/coast-specific random encounters (nagas,sea monsters,etc.), and more area-specific random encounters (wolves and woses in forest, troll in mountains, orcs sometimes in plains/hills, etc.)
-It would be nice if there were location-based events that triggered without going on a quest
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
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Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 7th, 2017, 5:13 pm

To forest:
Spoiler:
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
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PapaSmurfReloaded
 
Posts: 481
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Location: Argentina

Re: A Random RPG Adventure

Postby ForestDragon » September 7th, 2017, 6:10 pm

Spoiler:
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
User avatar
ForestDragon
 
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Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 9th, 2017, 1:20 am

Update:
Added a few more objects, and completed the Good Alignment quests in AI Classic Map.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 481
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 9th, 2017, 4:34 pm

Fixed the terrain where professions can be carried out.
DM may now change movement points
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 481
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 9th, 2017, 11:35 pm

Update:
The add-on features a new map of Tolkien's Middle Earth.
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 481
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 11th, 2017, 4:23 pm

Update:
A map of Westeros has been added to ARRPGA. Enjoy :)
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 481
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Postby PapaSmurfReloaded » September 11th, 2017, 9:49 pm

Update:
Another new map, this time is "Simple Adventure"
18th Century Warfare Era, try it out!
A Random RPG Adventure, play it!
Infantry Wars Era, give it a shot!
Zombie Apocalypse RPG, run for your life!
User avatar
PapaSmurfReloaded
 
Posts: 481
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

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