A Random RPG Adventure
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- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New Version Out: Now it includes a finished version of the Desert of Doom.
This is very likely to be one of the last maps I make for ARRPGA, from here now I wll focus on improving Professions and the AI DM Scenario.
This is very likely to be one of the last maps I make for ARRPGA, from here now I wll focus on improving Professions and the AI DM Scenario.
Re: A Random RPG Adventure
I'd love to play this with Bob's RPG Era, but it doesn't seem to work. I cannot access any of the character menus.
Hello world!
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
I will check if something can be done about it.Nikitaw99 wrote:I'd love to play this with Bob's RPG Era, but it doesn't seem to work. I cannot access any of the character menus.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
ARRPGA has been uploaded onto the 1.14 Stable Version add-on server with a few aesthetic changes in some maps using the new terrain tiles.
If you find a bug or anything wrong with the add-on, please report it to me posting on this topic.
If you find a bug or anything wrong with the add-on, please report it to me posting on this topic.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
The real update to the add-on in a while!
A new command has been added to DM, now they are able to Spawn a Randomly Selected Unit from lists (each based mostly in races) available in the Spawn Unit Settings menu.
With this, the DM may spawn a variety of mobs without having go through menues over and over, while giving the enemy party randomness.
Hopefully this will make the game more dynamic.
I am planning to do some pretty big rework on the Ai DM Map. Changes I am planning are, for example, adding random events, ranging from meeting new allies on the road, volcanos erupting and altering the map, as well as allowing players to do many quests at once rather than just once.
However, I am somewhat short of time atm. While the wml coding for random events already exists within the add-on, I'd lilke to take some time to make ARRPGA more enjoyable, and not just add half-assed events into the game.
A new command has been added to DM, now they are able to Spawn a Randomly Selected Unit from lists (each based mostly in races) available in the Spawn Unit Settings menu.
With this, the DM may spawn a variety of mobs without having go through menues over and over, while giving the enemy party randomness.
Hopefully this will make the game more dynamic.
I am planning to do some pretty big rework on the Ai DM Map. Changes I am planning are, for example, adding random events, ranging from meeting new allies on the road, volcanos erupting and altering the map, as well as allowing players to do many quests at once rather than just once.
However, I am somewhat short of time atm. While the wml coding for random events already exists within the add-on, I'd lilke to take some time to make ARRPGA more enjoyable, and not just add half-assed events into the game.
Re: A Random RPG Adventure
So I tried to use the Grab Unit command on a unit, but the unit got deleted instead.
I'm using the latest version from the 1.14 add-on server.
I'm using the latest version from the 1.14 add-on server.
Hello world!
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Thanks to your report I noticed a few issues caused by some changes in the transition to the new stable version of Wesnoth.
I've uploaded new version where the issue has been fixed.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
I have spotted a bug causing random combat not to work correctly in the AI map, I'll publish a patch for it soon.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
The add-on should be working properly again. Please do report bugs.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
I am aware that some narrations and professions are not properly displaying side player names. I am trying to get it fixed asap.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
All known bugs have been fixed.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Update: In this new version I've updated the way the colloseum in the Ai DM works.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
A new version is out with a minor change.
Now, upon visiting a village for the first time in the Ai DM map, players will be shown a small description of the town.
Now, upon visiting a village for the first time in the Ai DM map, players will be shown a small description of the town.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
Added a few random events the Ai DM map.
Also, now all of the quests will not be available at the start, but will appear as the the party explores the map.
Also, now all of the quests will not be available at the start, but will appear as the the party explores the map.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: A Random RPG Adventure
New Version:
Some tweaking has been done to professions.
Now recipes depends on level and are immediately available.
Some tweaking has been done to professions.
Now recipes depends on level and are immediately available.