Multiplayer Survival

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Multiplayer Survival

Post by Mkgego »

All right, after testing this map with many users, changing many things and after spending a lot of time balancing it as much as posible iam proud to put this multiplayer scenario (survival) for public use!

* Problem is that taking Kanlagan alliance as Drakes to play the game becomes boring because its toooo simple...

-To play ityou must put it on Default. Choosing Random as fraction should be the most adequate as your leader will be an Elvish Captain and you will be allowed to recruit from more or less all fractions the most important units ... The 5 player should remain ai (or if you wish also player but its better ai)...

Of course feedback to make it better is welcome (i think its cool as it is now)

To play just download it and move the Survival.cfg file to Wesnoth\data\scenarios\multiplayer !!!

Have Fun ^^
Attachments
Survival.cfg
(15.17 KiB) Downloaded 740 times
WoW C-Mode activated...
For the horde :D
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

PLEASE change the id to multiplayer_survival, because this WILL conflict with the survival in FtF.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

MadMax wrote:PLEASE change the id to multiplayer_survival, because this WILL conflict with the survival in FtF.
Done! Sorry :?
Btw is there any id called Coliseum ??? Dont wanna have this problem again :S
Attachments
Survival.cfg
(15.19 KiB) Downloaded 608 times
WoW C-Mode activated...
For the horde :D
Invisible Philosopher
Posts: 873
Joined: July 4th, 2004, 9:14 pm
Location: My imagination
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Post by Invisible Philosopher »

MadMax wrote:PLEASE change the id to multiplayer_survival, because this WILL conflict with the survival in FtF.
Really? Shouldn't the different #ifdefs prevent that? (besides which, 'multiplayer's aren't quite the same as 'scenario's.)
Play a Silver Mage in the Wesvoid campaign.
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

Invisible Philosopher wrote:
MadMax wrote:PLEASE change the id to multiplayer_survival, because this WILL conflict with the survival in FtF.
Really? Shouldn't the different #ifdefs prevent that? (besides which, 'multiplayer's aren't quite the same as 'scenario's.)
IIRC, when you get out of either a campaign or multiplayer game, and switch to the other mode of play, the data from the first mode of play is still in memory ie. if you were to play FtF, then play a multiplayer game with this without restarting Wesnoth, there would be a conflict.
Mkgego wrote:Dont wanna have this problem again :S
Just put multiplayer_ in front of the ids.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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