Visual Map-Pack

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Horus2
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Re: Visual Map-Pack

Post by Horus2 » March 13th, 2017, 11:42 am

The compliments still did not reach the default settings page 2? I feel ashamed on behalf of the community. :oops: :mrgreen:

While it is not mainline wesnoth map and not very likely to be that in the near future, i feel obliged to tell that the whole premise of Quetzalcoatl's 2p_Astral_Port was playing on an island floating in space. With ships sailing among the stars, none less. You can find it in Sandbox Map Picker or in his mappack.

To be honest, you should not stop here. Your idea can have a lot more potential use as cliff walls either on the edge or the middle of the map, woven into the regular terrain hexes. People have been craving for height differences since a long time, even if only for decoration, and you can make this a reality.

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Sapient
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Re: Visual Map-Pack

Post by Sapient » March 13th, 2017, 12:31 pm

I for one am definitely in favor of your Isar's Cross modification going into the core distribution. It's beautiful and I don't see any reason why not.

(Certainly, other less widely-
played maps such as Aethermaw could be considered as well.)
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

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inferno8
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Re: Visual Map-Pack

Post by inferno8 » March 13th, 2017, 4:39 pm

Thank you so much for your encouraging words, people ;)
Horus2 wrote:While it is not mainline wesnoth map and not very likely to be that in the near future, i feel obliged to tell that the whole premise of Quetzalcoatl's 2p_Astral_Port was playing on an island floating in space. With ships sailing among the stars, none less. You can find it in Sandbox Map Picker or in his mappack.
Thanks for the info. I have just downloaded the mappack and played the map you mentioned. There is room for scenery improvements so I might give it a try in the near future :)
Horus2 wrote:To be honest, you should not stop here.
I have plans for the Colosseum scenario (imagine a real arena full of people cheering their heroes - it is possible to make such a thing in BfW). For those interested in my concept of that scenario, here is wip-snapshot:
Spoiler:
Sapient wrote:I for one am definitely in favor of your Isar's Cross modification going into the core distribution. It's beautiful and I don't see any reason why not.
If devs want it to be a part of mainline, then I won't resist :lol: But I still believe the scenery could have more details. I spent only 1-1,5h painting this, so one cannot expect amazing quality out of it (especially suited for mainline) in such a short time. I am going to improve that floating island even further in my spare time. Other artists are also welcome to help.

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WTrawi
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Re: Visual Map-Pack

Post by WTrawi » March 15th, 2017, 8:17 am

Wow, they all look astonishing, I'd really like to try out them one day (at the moment I'm unable to :()
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The_Gnat
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Re: Visual Map-Pack

Post by The_Gnat » March 17th, 2017, 5:07 am

Great work i would love to see the Colosseum when it is finished! :D

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ForPeace
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Re: Visual Map-Pack

Post by ForPeace » March 17th, 2017, 8:10 am

Certainly, this deserves to get to mainline even now :)

Wesnoth 1.13 has been changing its look much. I think that adding backgrounds to maps might be the next good step.

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WTrawi
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Re: Visual Map-Pack

Post by WTrawi » March 18th, 2017, 6:45 pm

One small suggestion about Aethermaw: the middle island is too flat and too huge to have such a peak like that visible in my opinion (if you don't understand take a look at the picture). Of course who am I to judge your work :whistle:
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inferno8
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Re: Visual Map-Pack

Post by inferno8 » March 18th, 2017, 7:43 pm

WTrawi wrote:One small suggestion about Aethermaw: the middle island is too flat and too huge to have such a peak like that visible in my opinion
Thanks for reporting. This will be fixed next time ;)

enclave
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Re: Visual Map-Pack

Post by enclave » May 12th, 2017, 1:29 pm

WOW... indeed. Thats so cool.
I believe 1.13 will automatically download all content so people without add-on will be able to see all the beautiful images too. Maybe I'm wrong maybe not.. so some day it will be very very very useful and popular! Thanks!!!! I think its one of the greatest few things I have seen as a tool for developers of eras etc.. !!!!

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inferno8
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Re: Visual Map-Pack

Post by inferno8 » May 6th, 2018, 8:14 am

The Visual Map-Pack has been uploaded to the 1.14 add-ons server :)

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The_Gnat
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Re: Visual Map-Pack

Post by The_Gnat » May 12th, 2018, 9:01 am

inferno8 wrote:
May 6th, 2018, 8:14 am
The Visual Map-Pack has been uploaded to the 1.14 add-ons server :)
8)


...

:D :D :D :D :D :D :D :D

This mod is so awesome! I will definitely download it for 1.14!

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Doc Paterson
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Re: Visual Map-Pack

Post by Doc Paterson » June 3rd, 2018, 5:31 am

I thought I'd return from the dead just to say:

This is amazing and I'd love to see it mainlined.
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jb
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Re: Visual Map-Pack

Post by jb » June 6th, 2018, 11:30 pm

I agree, this is really cool. Nice work!
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