First Map I've Ever Made
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First Map I've Ever Made
Hi guys, this is an alright map, and I hope someone enjoys it for 1v1ing!
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- IslandRumble.map
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Re: First Map I've Ever Made
Sure! Here you go.Eagle_11 wrote:Can you post an screenshot ?
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Re: First Map I've Ever Made
I see sand terrain everywhere, most mainline units cant move as far, or defend as well in sand, seems hardly enjoyable unless you had an umc faction in mind whilst doing it.
Re: First Map I've Ever Made
Also, you may find that it is advantageous to have two starting positions so that you can have an opponent.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Re: First Map I've Ever Made
The first screenshot shows Player 1's starting point.Velensk wrote:Also, you may find that it is advantageous to have two starting positions so that you can have an opponent.
Second shows Player 2's starting point.
I don't get it...
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Re: First Map I've Ever Made
Eagle_11 wrote:I see sand terrain everywhere, most mainline units cant move as far, or defend as well in sand, seems hardly enjoyable unless you had an umc faction in mind whilst doing it.
The point is basically to have a rush to the forest terrain and villages.
Re: First Map I've Ever Made
Or you can play Drake and dominate, unless opponent picks drake too.
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Re: First Map I've Ever Made
Aesthetically I really like it, and it would probably be a very good fit in a campaign setting, but I can't see this being anywhere near balanced in a normal match.
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Re: First Map I've Ever Made
Hi, WamaSama.
If you're interested in designing MP maps, there is a nice guide in this sub-forum for some tips: http://forum.wesnoth.org/viewtopic.php?f=15&t=19669
Generally speaking, people like a 1v1 maps that are slightly asymmetrical. A symmetrical map looks fair to players and is easier to balance, while the slight symmetry break is to offset the first player's advantage. Besides, people often want a balance among mainline factions so that they can comfortably play random factions, which means you need to use Flat as the main terrain and pepper a proper number of hill/forest. And frankly, PvP wesnoth is like MOBA, there really isn't much of a need for more maps.
I guess people probably wouldn't want to play competitive multiplayer games with this map. However, your map looks beautiful, so it can make a good campaign/scenario map.
If you're interested in designing MP maps, there is a nice guide in this sub-forum for some tips: http://forum.wesnoth.org/viewtopic.php?f=15&t=19669
Generally speaking, people like a 1v1 maps that are slightly asymmetrical. A symmetrical map looks fair to players and is easier to balance, while the slight symmetry break is to offset the first player's advantage. Besides, people often want a balance among mainline factions so that they can comfortably play random factions, which means you need to use Flat as the main terrain and pepper a proper number of hill/forest. And frankly, PvP wesnoth is like MOBA, there really isn't much of a need for more maps.
I guess people probably wouldn't want to play competitive multiplayer games with this map. However, your map looks beautiful, so it can make a good campaign/scenario map.
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Re: First Map I've Ever Made
Thanks for the tips Xara, I think I should try my hand at campaign maps instead. To be completely honest, I like aesthetic landscapes compared to what's good for pvp.Xara wrote:Hi, WamaSama.
If you're interested in designing MP maps, there is a nice guide in this sub-forum for some tips: http://forum.wesnoth.org/viewtopic.php?f=15&t=19669
Generally speaking, people like a 1v1 maps that are slightly asymmetrical. A symmetrical map looks fair to players and is easier to balance, while the slight symmetry break is to offset the first player's advantage. Besides, people often want a balance among mainline factions so that they can comfortably play random factions, which means you need to use Flat as the main terrain and pepper a proper number of hill/forest. And frankly, PvP wesnoth is like MOBA, there really isn't much of a need for more maps.
I guess people probably wouldn't want to play competitive multiplayer games with this map. However, your map looks beautiful, so it can make a good campaign/scenario map.
Although, I did make quite a few balancing tweaks to the map that you can probably see in the screenshots that may interest some. In the upper and bottom left corners, you see the shallow waters connecting to the other islands. The bottom left one is closer, but has three villages. The upper is further away but has five villages. Mainly, what you want to do in this map is to rush the middle and left-middle villages, but also run for ground onto the forest tiles. Whomever holds the most footholds should succeed more often. Both starting points are able to reach these points at basically the same time in the middle. Also, if you'd prefer to rush the right side of the map with a unit or two, there is some forest covering lining that area with a village or two as well. This way, you can flank while gaining the advantage of some extra income. Holding the small lake also provides some benefits, while the villages inside are able to hold your position while it's harder to assault them. Both sides are able to meet in the middle from basically all sides of the main island.
At least, there's nothing unfair about the map, unless your opponent is using drakes. Thanks based drakes.
I love writing fiction, though, so maybe I'll make a campaign of my own some time!