SXRPG Version 5.2.3 - now on 1.12 Server

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Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SXRPG Version 5.2.1 - now on 1.12 Server

Post by Mabuse » December 7th, 2017, 4:14 pm

OK, finally i had some time and played a bit WOW II again, and had some fun, while i found the late game a bit stalling from turn 80 on, so i raised the number of creeps a bit to increase players income. and also to add some acion :)

(this was reported before, that people came more or less quickly to finalboss but then had to farm for 40+ turns, this is hopefully a bit reduced due to more creeps in "earlylate" game.)

also i adress the bug (thanx for reporting) that Isle of dread was buggy, since the last boss wasn declared as a leader

5.2.2:

Bug-Fix:
---------
Scenario ISLE OF DREAD was bugged, because the final Boss was not declared as a leader because of a Typo
- this was fixed.


GAME BALANCE:
--------------
- in later Game amount of Creeps of Ai-player 8 and 9 was increased, since in late game between turns 80 and 120
there was a gap in creep supply, making the later game a bit "stalling/boring".
Hopefully this will increase amount of action and also player progression in late game.
The best bet is your own, good Taste.

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SXRPG Version 5.2.2 - now on 1.12 Server

Post by Mabuse » December 7th, 2017, 4:21 pm

.. and since i have quite some material on my HD (half started maps, some gfx) there may be a chance that i make a new map :)
The best bet is your own, good Taste.

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by Mabuse » January 19th, 2018, 2:54 am

5.2.3:

Bug-Fix:
---------
- fixed BUG in Item-File, which prevented an Item from being displayed and useable


GAME BALANCE:
--------------
- default weapons that come along with the unit recieve another +1 on damage (former: blade, pierce, impact +1)
(so now blade, pierce, impact recieve +2 and arcane, fire,cold recieve +1)
- shop-weapons "sword" and "spear" cost -15gold


GAME BALANCE:
--------------
- negative resistances are capped at -20%, in order to make more units playable
- negative slots cost 15 gold (former: 20 gold)


GAME BALANCE:
--------------
- charge-special got cheaper (-50 gold) so now its 100gold and thus also a possible temporary option
so you might just "equip" your weapon with charge and remove it later again, if it fullfilled its purpose
(bluepotion also cost 100 gold),only warriors have access to "charge"

- rogue warriors no longer access to "charge"-special, instead "critical hit"-special

- warrior class: +1 ability point
- ranger class: +1 ability point


GAME BALANCE:
--------------
- updated List if restricted Weapon Specials


GAME PLAY:
--------------
- some random items placed on map at prestart by default to add some more fun and reward for exploring
or achieving certain goals


INFO:
------
- a bit more actual Shop introduction, what to buy and not to buy on first Visit.
(But playing expierience beats it all anyways)
The best bet is your own, good Taste.

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by Mabuse » January 31st, 2018, 10:27 pm

Okay, now just as a notification ... another Map is on the Way, Medium Sized, like Cantar.

Mountains of Doom II
(for those who remember Mountains of Doom) - it is not a remake of the MAP, the Map is completely new


there will be also a change, DEFAULT Weapons will only be upgradeable at max. Level. It is simply too easy to waste gold here and render your Hero useless.
even if there may be some strategies restricted, or even non default-amla heroes being non-playable

but actually there will be no new version for that small change unless i get really bored.

so it is planned when map is ready the update will come, but i guess .. it is not unlikely that there will be some other minor gameplay changes, so then a update will be realeased before the new map is ready.
The best bet is your own, good Taste.

octalot
Posts: 153
Joined: July 17th, 2010, 7:40 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by octalot » February 1st, 2018, 10:52 pm

A capitalisation bug: "Lichking.png" has a capital "L", but undeadsx/Ancient_Lichking.cfg tries to use it with a lowercase one.

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by Mabuse » February 3rd, 2018, 7:35 am

thx for reporting :)
The best bet is your own, good Taste.

User avatar
ChaosRider
Posts: 846
Joined: April 15th, 2012, 1:15 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by ChaosRider » February 3rd, 2018, 3:23 pm

If you will look for new abilities/weapon specials for players/monsters you may check this topic:
viewtopic.php?f=15&t=47473
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.12 Wesnoth server.

Mabuse
Posts: 2130
Joined: November 6th, 2007, 1:38 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by Mabuse » February 4th, 2018, 5:45 pm

thank you
maybe i get some inspiration :)
The best bet is your own, good Taste.

Marcgal
Posts: 44
Joined: January 29th, 2012, 12:06 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by Marcgal » May 5th, 2018, 3:23 pm

Is SXRPG expected on 1.14?

octalot
Posts: 153
Joined: July 17th, 2010, 7:40 pm

Re: SXRPG Version 5.2.3 - now on 1.12 Server

Post by octalot » May 5th, 2018, 11:04 pm

The 1.12 version needs a 4-lines-per-map fix for 1.14. There will surely be bugs (there are WML warnings), and I've only playtested the first few turns of Castle of Cantar, but this would allow you to play it.

For every line that says ai_algorithm=default, change it to ai_algorithm=ai_default_rca. Otherwise the AI sides don't move.

Every AI [side] needs faction="Custom".
Attachments
SXRPG_5.2.3_for_1.14_cfgs.zip
Just the changed .cfg files
(45.19 KiB) Downloaded 7 times

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