World Conquest II

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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tekelili
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Joined: August 19th, 2009, 9:28 pm

Re: World Conquest II

Post by tekelili » November 17th, 2017, 9:30 pm

@ghype: I have done a quick test with Alien_Era modification and used default era, I did not detect your bug. It would be helpfull if you can test removing all your modifications and add_ons (I mean put them aside in a folder for a moment or so), and then test adding one by one. As bug arises at scenario2, you shoould activate in WC II config DEBUG "yes" to add an option that directly end scenario 1 when is used with rightclick.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II

gfgtdf
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Re: World Conquest II

Post by gfgtdf » November 18th, 2017, 10:18 pm

i justz tried this (again) in 1.13 (after locally fixing the issues i meantioned eariler), and noticed that your dialogues break since the default sides color are no longer integer but strings ('red', 'blue' etc.) so the can no longer be used so index that wml array.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

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ghype
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Re: World Conquest II

Post by ghype » November 21st, 2017, 9:42 pm

so i took ur advice and deactivated all my current mods for - and as it seems the bug mp bug for the eladers is caused by the ageless era.
i palyed on different eras and there was no such bug.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed

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Ravana
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Re: World Conquest II

Post by Ravana » November 21st, 2017, 10:10 pm

Ageless in non-rpg configuration adds quick to leaders that have less than 5mp during prestart. I expect you could counter that by using object so that change is applied even after unit is rebuilt.

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ElderofCheese
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Re: World Conquest II

Post by ElderofCheese » December 11th, 2017, 5:58 am

When hosted with Alien Era in WC 2p if the host is not playing he does not become an observer but is assigned a side of the "third" player which does not get a turn and is hidden, also the color of it (seen eg when the host types) seems to be random and different for every player. I am fairly certain it is a bug and is not intended.
@Elder but we have asked for the disclosure of all the cheese and we treat it seriously. Everyone on this site can get banned, everyone.
@Elder ale prosiliśmy o wyjawianie wszystkich serów i traktujemy to poważnie. Każdy na tej stronie może zostać zbanowany, każdy.

- Sagez

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ghype
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Re: World Conquest II

Post by ghype » December 11th, 2017, 7:06 am

ElderofZion wrote:also the color of it (seen eg when the host types) seems to be random and different for every player.
Just do add, the color giving to that host is not random. In the players and observers perspective it is green, as in the 3rd - missing - player side.
But in the hosts perspective, who does not play, it is red as in the color for ai/player 1.
post sprites & stuff every day: ghype's Daily Art
destroying enemy castle here: Orcish Castle - Destroyed

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SatHyre
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Location: dago

Re: World Conquest II

Post by SatHyre » December 29th, 2017, 2:13 pm

hi Tek
please give the calculation for the gold at the end of a map. how much is carry to next map? is the number of turn a parameter in the calculation?
thanks.

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