World of Wesnoth (MMORPG add-on project)
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Re: World of Wesnoth (MMORPG add-on project)
so i suppose this project isnt running anymore?
Re: World of Wesnoth (MMORPG add-on project)
We need scenarios, most of the character system is done. I can't promise anything, but I haven't decided yet to abandon this. I'd call this abeyance 'waiting for Heindal to make scenarios', but maybe I'll kick myself to do them instead of him once. I am not very used to make RPG-styled scenarios.
Re: World of Wesnoth (MMORPG add-on project)
Sorry guys, but I currently don't have much spare time. It took me like three weeks in updating and testing some little bugs for my other campaigns. I currently have no time left for coding and developing scenarios. Each scenario takes several hours of coding and more important testing - one could say one working day for a working scenario. (optimizing and testing can take even more time - you could spend weeks in balancing some campaigns) I don't have so much time right now and unfortunately got to deal with some more important things in my life.
Beside the lack of time, we never received much feedback for World of Wesnoth, even so it is an amazing, ambitious project.
Dugi did a great job in coding, delivered cool graphics for spells as well and I think my campaign designs aren't so bad.
Beside the lack of time, we never received much feedback for World of Wesnoth, even so it is an amazing, ambitious project.
Dugi did a great job in coding, delivered cool graphics for spells as well and I think my campaign designs aren't so bad.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: World of Wesnoth (MMORPG add-on project)
offtopic:
Code: Select all
function wesnoth.wml_actions.status_timeout(cfg)
-- Another function fired by WML in turn refresh. It makes some statuses disappear with a certain half-life decay, and remove the objects that hold their effects if they exist
local side_number = wesnoth.get_variable("side_number")
local status_name = cfg.name or helper.wml_error("[status_timeout] missing required name= attribute")
local chance = cfg.chance or helper.wml_error("[status_timeout] missing required chance= attribute")
-- Find the units with the status
local raw_units = wesnoth.get_units { side=side_number, {"filter_wml" , { { "status" , { [status_name]=true }} }} }
for i = 1,#raw_units do
local unit = raw_units[i].__cfg
local statuses = false -- We have to be careful, the unit can have the status more than once, as some statuses can stack with itself
for j = 1,#unit do
if unit[j][1] == "modifications" then
for k = 1,#unit[j][2] do
if unit[j][2][k][1] == "object" then
-- Find the [object] tied to the status
if unit[j][2][k][2].description == status_name then
-- Decide if it's time for it to end
local roll = helper.rand("1..100")
if roll <= chance then
unit[j][2][k] = nil
k = k - 1
end
end
end
end
-- Check if there are still other effects producing the status
for k = 1,#unit[j][2] do
if unit[j][2][k][1] == "object" then
if unit[j][2][k][2].description == status_name then
statuses = true
end
end
end
end
end
-- Remove the status if the all objects are decayed
if statuses == false then
for j = 1,#unit do
if unit[j][1] == "status" then
unit[j][2][status_name] = nil
end
end
end
wesnoth.put_unit(unit)
wesnoth.wml_actions.reload_unit_modifications{ x=unit.x, y=unit.y }
end
end
if unit[j][2][k][2].description == status_name then
Spoiler:
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Re: World of Wesnoth (MMORPG add-on project)
I've only recently got my forum account, but wow, didn't think someone is actually doing something like this O_O I'm flabbergasted.
Well, if you do get it up and running, here's one player/tester signing up
Well, if you do get it up and running, here's one player/tester signing up
Re: World of Wesnoth (MMORPG add-on project)
Got a little time for scenario development, but not much so it will require some planning to reduce the development time. We need to talk about the team development - as we need to ensure, that the tested content is provided and not an older version.
I would download the actual version of WOW and work on the campaigns piece by piece and upload the parts.
Tell me what you think and if you are ready to continue.
I would download the actual version of WOW and work on the campaigns piece by piece and upload the parts.
Tell me what you think and if you are ready to continue.
Spoiler:
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: World of Wesnoth (MMORPG add-on project)
Good news, everyone.
I am very sure that I haven't modified anything since the last upload, because I feedback came here in waves and I preferred to upload it when I was done. The version on the revision system is obsolete, it's mainly because I had an impression that nobody uses it besides me.
I was working with spellcasting abilities recently, I will create a new wml tag to simplify that.
I am very sure that I haven't modified anything since the last upload, because I feedback came here in waves and I preferred to upload it when I was done. The version on the revision system is obsolete, it's mainly because I had an impression that nobody uses it besides me.
I was working with spellcasting abilities recently, I will create a new wml tag to simplify that.
Now regarding the details: