village support?

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Temuchin Khan
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village support?

Post by Temuchin Khan » September 6th, 2012, 8:55 pm

I noticed that in 1.11, there is an additional option when you are setting up multiplayer games: village support.

What exactly does this do? How is it different from village income? What significance would it have if you set it to a different value that village income? For example, if you set the per village income to 1 and the support to 4, what would that mean in-game?

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Alarantalara
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Re: village support?

Post by Alarantalara » September 6th, 2012, 10:25 pm

Village support keeps you from having to pay upkeep for a unit instead of providing you with gold that may pay upkeep. So it's equally effective at keeping your income from going negative but provides less money if you have few units.

Here are two scenarios with various numbers of units:
A) With 1 village, village support = 2, village gold = 1
You get 3 gold for 0-2 units, 2 gold for 3 units, 1 for 4 units, etc.
B) With 1 village, village support = 1, village gold = 2
You get 4 gold for 0-1 units, 3 gold for 2 units, 2 gold for 3 units, etc.

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Re: village support?

Post by Pentarctagon » September 7th, 2012, 1:50 am

It also makes this pop up:
warning unit: Unknown attribute 'village_support' discarded.

in my stderr. Not really sure if its actually affecting anything though.
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MetalKing
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Re: village support?

Post by MetalKing » September 7th, 2012, 2:03 pm

I think Village-support is a Step into right Direction -- even it could still not work. Gold can't get eaten and doesn't work. If I got the Point then is Village-Support something like a Gold you can't accumulate but use to pay something like OperationCosts for Units.
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Temuchin Khan
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Re: village support?

Post by Temuchin Khan » September 8th, 2012, 9:07 pm

Thanks for the prompt replies!
Alarantalara wrote:Village support keeps you from having to pay upkeep for a unit instead of providing you with gold that may pay upkeep. So it's equally effective at keeping your income from going negative but provides less money if you have few units.
Interesting. Kind of like quartering your troops in people's homes, then?
Here are two scenarios with various numbers of units:
A) With 1 village, village support = 2, village gold = 1
You get 3 gold for 0-2 units, 2 gold for 3 units, 1 for 4 units, etc.
B) With 1 village, village support = 1, village gold = 2
You get 4 gold for 0-1 units, 3 gold for 2 units, 2 gold for 3 units, etc.
So if we assume 1 village, village support=1, and village gold=1, would we have 3 gold for 0-1 units, 2 gold for 2 units, 1 gold for 3 units? Or would the amounts be slightly different?

EDIT: I deleted the previous post so when I posted this edited version, I'd be sure it would be seen.

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Re: village support?

Post by Ravana » September 8th, 2012, 9:13 pm

What happens when there are units with different levels?

tuggyne
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Re: village support?

Post by tuggyne » September 8th, 2012, 11:51 pm

Ravana wrote:What happens when there are units with different levels?
Essentially the same thing that has always happened. Unit levels are added together, and total village support is subtracted from that. Suppose you have village_support set to 2, village_gold set to 1, income at the default of 2, 3 villages, 5 level 1 units, and 2 level 2 units. The villages would provide up to 6 support and 3 gold, and your units would require 5*1+2*2 = 9 upkeep, so you'd have a net income of precisely your base: 2. If you had two more villages, your units would be fully supported (10>9), so you'd gain 7 gold per turn.

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