A new MP maps
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- Radar
- Posts: 19
- Joined: April 30th, 2011, 3:43 pm
- Location: Bo to Polska nie elegancja Francja...
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A new MP maps
Hi all.
Some guy named Darks made a Multiplayer Map at our polish bfw-mp player forum. We've played a few games at this one and some players think that its moment to show this for the biggest society of wesnoth. Well, I don't know why he wouldn't write here own. I don't know why this map is called at add-ons "milites.pl" because the real name is "Isthmus Abez". But that all is really no matter. Please now try to play a few games on it and write here Your own opinion. Thx. If u have any question u can ask here I'll try to communicate with the author/authors of this map.
Discussion in Polish ( with authors)
Some guy named Darks made a Multiplayer Map at our polish bfw-mp player forum. We've played a few games at this one and some players think that its moment to show this for the biggest society of wesnoth. Well, I don't know why he wouldn't write here own. I don't know why this map is called at add-ons "milites.pl" because the real name is "Isthmus Abez". But that all is really no matter. Please now try to play a few games on it and write here Your own opinion. Thx. If u have any question u can ask here I'll try to communicate with the author/authors of this map.
Discussion in Polish ( with authors)
Last edited by Radar on July 22nd, 2012, 10:59 pm, edited 7 times in total.
milites.pl
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
Re: A new MP Isthmus Abez map
Hi Radar.
Well, map seems to be nice one, but I would prefer to change teleportation targets to the same-looking castles on the other side of the map, and remove rune effect to not let the opponent see that you used it now.
Well, map seems to be nice one, but I would prefer to change teleportation targets to the same-looking castles on the other side of the map, and remove rune effect to not let the opponent see that you used it now.
- Radar
- Posts: 19
- Joined: April 30th, 2011, 3:43 pm
- Location: Bo to Polska nie elegancja Francja...
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Re: A new MP Isthmus Abez map
Thank You for Your opinion. They will working on it. And now map have a +2 bonus gold from villages, was bugged and was +1
Screen Added.
Screen Added.
milites.pl
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
Re: A new MP Isthmus Abez map
This is a very interesting map. Looks fun.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
Re: A new MP Isthmus Abez map
I think 2 teleports would be enough (I would leave these ones on the islands). And this would solve problem with teleports confusion.
Quick bats are quick.
- Radar
- Posts: 19
- Joined: April 30th, 2011, 3:43 pm
- Location: Bo to Polska nie elegancja Francja...
- Contact:
Re: A new MP Isthmus Abez map
Yes, I think that Madlock have full right about those teleports. Author should remove 1 or both.
milites.pl
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
- LordAssasino
- Posts: 9
- Joined: July 18th, 2012, 3:08 pm
- Location: Other side of mirror
Re: A new MP Isthmus Abez map
Played this map. It's great.
@ Madlok four teleports are a very good idea. If anyone thinks otherwise is wrong. After two teleports the player. Provides better part of a strategic element of the game.
@ Madlok four teleports are a very good idea. If anyone thinks otherwise is wrong. After two teleports the player. Provides better part of a strategic element of the game.
- LordAssasino
- Posts: 9
- Joined: July 18th, 2012, 3:08 pm
- Location: Other side of mirror
Re: A new MP Isthmus Abez map
All well and nice but why only one map is in the package?
Maybe other players would like to also play other maps of teleportation, for the 3p, 4p.
I look forward to the next map
Maybe other players would like to also play other maps of teleportation, for the 3p, 4p.
I look forward to the next map
Re: A new MP Isthmus Abez map
Soon the new version should come with a map for 4 players.
Water Age version 1.8.8,2 BfW 1.13.
- LordAssasino
- Posts: 9
- Joined: July 18th, 2012, 3:08 pm
- Location: Other side of mirror
Re: A new MP Isthmus Abez map
That's great, but do not forget about your own interesting concept. Deviating from the standards Wesnoth
- Radar
- Posts: 19
- Joined: April 30th, 2011, 3:43 pm
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Re: A new MP Isthmus Abez map
There is another 4p map named Soradoc Cross. Franz should say more about this map.
click for download
click for download
milites.pl
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
Sometimes a single battle decides everything and sometimes, too, the slightest circumstance decides the issue of a battle. There is a moment in every battle at which the least manoeuvre is decisive and gives superiority, as one drop of water causes overflow.
- LordAssasino
- Posts: 9
- Joined: July 18th, 2012, 3:08 pm
- Location: Other side of mirror
Re: A new MP maps
The map is very good, and teleports are also great
Map provides a lot of tactical possibilities, so you do not get bored, and provides many opportunities to play the game.
One word of thanks for the map and really positively surprised
Map provides a lot of tactical possibilities, so you do not get bored, and provides many opportunities to play the game.
One word of thanks for the map and really positively surprised
Re: A new MP maps
Thank you very much. It's not only my thanks but also our friend Darksa. Map needs to be done and this is an alternative to cross Isar. You may emerge more multiplayer maps changing standards of Wesnoth. Enjoy the game.
Water Age version 1.8.8,2 BfW 1.13.
Re: A new MP maps
I really like these maps, but there're some things bugging me about them. There're too many different water types on the first one. I don't have any problem distinguishing shallow and deep water when they are of the same type, but when six different shades are enough to confuse me. On the second one, do those chasms have impassable overlay on them? They should have, drakes would be unbeatable on this map without that.
- LordAssasino
- Posts: 9
- Joined: July 18th, 2012, 3:08 pm
- Location: Other side of mirror
Re: A new MP maps
The dragons do not fly over the black area. Is the area in which you can not move the dragons, ghosts and other units.