The Settlers of Wesnoth; NEW: "NO DOWNLOAD NEEDED"

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The Settlers of Wesnoth; NEW: "NO DOWNLOAD NEEDED"

Postby Dixie » December 4th, 2010, 1:21 am

Well hello there everybody, and welcome to The Settlers of Wesnoth development thread.
(Please note that this post has been edited to fit the current development status)

Although this is an original idea/creation by Dixie, it was taken over by Anonymissimus. Thanks a bunch to him!

This add-on is largely based on the board game "The Settlers of Catan" (by the way, is there copyright infringement if I name it differently but quite clearly copy the rules? Is it copyright infringement if I admit it is based on the game, in here and/or in the add-on itself?). A while back, someone suggested an add-on be made based on this game. It was a game I had been meaning to try for quite some time, so a few weeks ago, I bought it. I must admit I liked it wuite a bit, and it lended itself well to the wesnoth engine. Hence the creation of this add-on.

Current status: Uploaded a test version to the 1.9 add-on server. Development cards and trade systems are not done yet. The add-on is under heavy revision by Anonymissimus since I suddenly lacked time and it was riddled with OOSes.
Last edited by Dixie on December 22nd, 2010, 3:36 pm, edited 4 times in total.
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Kernigh » December 6th, 2010, 5:16 pm

Dixie wrote:The Settlers of Wesnoth


There is already an add-on called 'The Settlers Era', so you might want to have a different name for your add-on.
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Crendgrim » December 6th, 2010, 7:40 pm

I don't really think "The Settlers of Wesnoth" and "The Settlers Era" would cause so much confusion. There are plenty of add-ons available - do you really want to take care of every two add-ons not having names that sound in any way similar?
Besides, "The Settlers of Wesnoth" is just the best and easiest to understand name for this add-on, because people who know The Settlers of Catan will be reminded of that. :hmm:


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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby TheEmptyLord » December 6th, 2010, 7:56 pm

I think it's an excellent idea since SoC is one of my favorite board games. I am not sure about copywrite infringement and the line is rather odd so I would have to defer to those with more experience in that area. Just wanted to encourage you to do it! Gl
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Captain_Wrathbow » December 8th, 2010, 11:21 pm

Sounds neat.

I saw the link in your signature, and immediately connected the name with the board game. (that's the only reason I clicked on it. :P )

Dixie wrote:it lended itself well to the wesnoth engine.

What do you mean by that- that they both use hexes? :P
I'm curious to see how you'll manage the settlements/roads along the sides of hexes, and also the resource trading. :hmm:


Unfortunately, I don't think I'd be able to help with testing, but I'll look forward to when it is released. :)
Good luck!
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Dixie » December 15th, 2010, 3:25 pm

Hey there everyone! Thanks for the support! I have updated the first post. I am having trouble with OOS and networking issues, and my schedule for the next few months just exploded. Sorry, but I'll have to let you all wait a bit, unless someone wants to try his hand at it. You'll get credit if you do :)
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Captain_Wrathbow » December 16th, 2010, 12:05 am

I tried it, but as soon as the map appeared and I saw the awesome custom theme, a window popped up saying "C++ assertion failed" or something like that. :augh:
I clicked Ignore and Wesnoth froze for a few seconds, then crashed. :(
I'm on WinXP SP3 and BfW 1.9.2... and also, I was just testing it in a local game.

I wish I could be more helpful, but I have no idea what would cause something like that... sorry.
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Anonymissimus » December 16th, 2010, 12:28 am

sow_lua-utils.lua line 1271: remove the image= - key in the settings table
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby TheEmptyLord » December 16th, 2010, 12:46 am

Captain_Wrathbow wrote:I tried it, but as soon as the map appeared and I saw the awesome custom theme, a window popped up saying "C++ assertion failed" or something like that. :augh:


Don't think it has anything specifically to do with the campaign. Try restarting your PC and trying again. It's happened o me while doing campaigns, entering a busy MP lobby and such, usually when I'm running several things at once as well as a busy thing on Wesnoth. Once thintgs fully load you should be out of the danger zone. (Make sure you do restart tho, if you just try a bunch of times in a row it will continue to crash.
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby bigkahuna » December 16th, 2010, 1:07 am

Captain_Wrathbow wrote:I tried it, but as soon as the map appeared and I saw the awesome custom theme, a window popped up saying "C++ assertion failed" or something like that.

Same. I tried your advice, Anonymissus, but line 1271 is a long comment. The settings 'image' key you were talking about looks like this:

Code: Select all
   local settings = {speaker="narrator", side_for=player, image="icons/helpglobal.png", caption="Settlers of Wesnoth : Rules"}


Did
Anonymissimus wrote:sow_lua-utils.lua line 1271: remove the image= - key in the settings table

mean to remove the image key entirely? Or is there a different problem, now?
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Dixie » December 16th, 2010, 2:52 am

Nah, just remove that image key, it should do it. It didn't cause problems on my system, but oh well, screw the image.
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Anonymissimus » December 16th, 2010, 3:23 am

make it so
Code: Select all
local settings = {speaker="narrator", side_for = player, caption="Settlers of Wesnoth : Rules"}


Are you sure that image is "OK" concerning "wesnoth standards", Dixie ?
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml startersPlan Your Advancements: mp mod
The Earth's Gut: sp campaignSettlers of Wesnoth: mp scenarioWesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Dixie » December 16th, 2010, 7:18 pm

I dunno, I didn't exactly find the requirements, but I am gonna guess that it doesn't fit them. I'll try to fix this eventually, sorry for the trouble it may cause :hmm:
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby bigkahuna » December 16th, 2010, 8:14 pm

I removed that one image key and started the game. It initialized fine, the help screen with instructions came on, but it didn't work... The building images were gone, it was just a blank slate to the right of the screen. I couldn't move any units, build anything, press any buttons, etc. Whenever I ended my turn, it automatically built a piece of road and a settlement.
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Re: The Settlers of Wesnoth for BfW 1.9.2

Postby Captain_Wrathbow » December 17th, 2010, 11:26 pm

I was quite surprised, but restarting my computer actually did make it work. :o
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