Project : New Ladder

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Just_end_turn
Posts: 71
Joined: December 31st, 2009, 3:09 pm

Re: Project : New Ladder

Post by Just_end_turn »

Thanks moserware for helping, I will have a look at it and see how good is the ruby port of it.

As a side note, there's now a repository in github (Search for ladder2) and some basic things have already been done.
tiboloid
Posts: 16
Joined: June 11th, 2009, 1:49 am

Re: Project : New Ladder

Post by tiboloid »

There is absolutely no doubt that TrueSkill is the way to go. Its statistical foundations are very solid and it can handle fairly almost any kind of game: ffa, 2v2, 3v3, etc. For once Microsoft did something proper and put it in the public domain, so let's make the most out of it. I am happy to help with the statistical part if needed.

Cheers
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pauxlo
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Joined: September 19th, 2006, 8:54 pm

Re: Project : New Ladder

Post by pauxlo »

I think even when using TrueSkill (which is able two combine results from different game types), you should have separate ladders (with separate mu and sigma) for the individual types, since there are different types of skills involved.
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Quetzalcoatl
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Re: Project : New Ladder

Post by Quetzalcoatl »

Anyone would like to contribute graphic design + standard compliant html/css layout?
Ten soldiers wisely led will beat a hundred without a head.
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Cackfiend
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Re: Project : New Ladder

Post by Cackfiend »

FYI, i am very against changing the 1v1 ladder system. If you want to create a seperate ladder system first for 2v2 and then see how that goes then fine... but theres really nothing wrong with 1v1 ladder system that it needs to be changed at all


its true that some players choose to mostly play lower ranked players for easy points but its still a good system because they get very few points for this and every once in a while they lose and lose tons of points


being one of the few people who refuses to play vs anyone ranked too lowly I would hate to see a change in the system to where I would have to play simply more games to get a higher ranking rather than consistently play vs tough players but not often.

Also, if you plan on wiping everyones record in order to start a new ladder its simply not fair. many of us have played hundreds of games to get where we are in the current rankings and it simply would make many people quit wesnoth if their records vanished.
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D
Wesnoth Strategy Guide for competitive 1v1 viewtopic.php?f=3&t=54236
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Quetzalcoatl
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Joined: March 18th, 2009, 3:26 pm

Re: Project : New Ladder

Post by Quetzalcoatl »

Current ladder wont change at all. Even if I would like to do so I dont have rights for that so dont worry :wink:. What I want to do is to implement alternative experimental ladder.
being one of the few people who refuses to play vs anyone ranked too lowly I would hate to see a change in the system to where I would have to play simply more games to get a higher ranking rather than consistently play vs tough players but not often.
Thats a good point and the way ppl will advance on new ladder, besides that for more or less accurate rank less than 50 played games will hopefully be required.
Ten soldiers wisely led will beat a hundred without a head.
einsiedlerkrebs
Posts: 5
Joined: December 12th, 2010, 6:45 pm

Re: Project : New Ladder

Post by einsiedlerkrebs »

hey,

just to say, i think it would be a great idea, to implement group-games into ladder!

so if it is going to happen once, thanks for that!
Just_end_turn
Posts: 71
Joined: December 31st, 2009, 3:09 pm

Re: Project : New Ladder

Post by Just_end_turn »

einsiedlerkrebs wrote:hey,

just to say, i think it would be a great idea, to implement group-games into ladder!

so if it is going to happen once, thanks for that!
You mean like 2v2 or 3v3 ?
einsiedlerkrebs
Posts: 5
Joined: December 12th, 2010, 6:45 pm

Re: Project : New Ladder

Post by einsiedlerkrebs »

yes, i ment 2vs2 and 3vs3. But i like the idea of a bot, or whatsoever, a self-reporting bit of software, which tells about who won-lost. but this is more a minor.
Just_end_turn
Posts: 71
Joined: December 31st, 2009, 3:09 pm

Re: Project : New Ladder

Post by Just_end_turn »

2v2 is already planned ;) [3v3 is not much played, but shouldn't be very hard if we implement trueskill.]
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Rigor
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Re: Project : New Ladder

Post by Rigor »

and we want to implement trueskill :mrgreen:
enacui
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Joined: April 6th, 2009, 5:42 am

Re: Project : New Ladder

Post by enacui »

When I notice 5min*4players*20turns=400min/game,I am sure I will not try it.
Ladder can be more popular if each game will be finish with in about an hour.
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cookie
Posts: 171
Joined: December 21st, 2010, 6:57 am

Re: Project : New Ladder

Post by cookie »

A new ladder is a good idea. There was once an 2v2 tag ladder idea from sidzej and Faello. It went to a standstill in the making I believe.
Here: http://aspspider.ws/sidzej/HomePage.aspx

And I think the project is a wonderful idea but kinda impossible. And hopefully you guys will have the skills to make it work. I wouldn't mind participating in 2v2 ladder. If you want any admins for it. Contact me!
Admin Cookie. Amazing ring to it x]

3v3 would be good too!
Bye says the cookie.
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Quetzalcoatl
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Re: Project : New Ladder

Post by Quetzalcoatl »

For any of you that are interested in alternate ranking system here is chat log between: Me, Kolbur, RiceMuncher and Rigor that briefly explains things (sry for chatlog version but I dont need to rewrite all of that). If any of you is interested in discussing it or proposing something better fell free to post / continue discussion here.
  • Quetzalcoatl: hf
    Kolbur: wanna submerge or what? :D
    Kolbur: btw Rigor
    Rigor: ya
    Kolbur: do you see fire in the keeps too? :D
    Rigor: yea
    Kolbur: and?
    Rigor: yes i also think about it now that u said it :D
    Quetzalcoatl: i play ud cos seeing ud win is always impressive
    Kolbur: ;)
    Quetzalcoatl: want challenge
    Rigor: i used to play ud when i started ladder
    Rigor: was a lot of fun :D
    Kolbur: ud are not THAT weak
    Rigor: thats what i say
    Rigor: kolbur is orcs
    Kolbur: i really like to play them actually
    Rigor: now both of u know :D
    Quetzalcoatl: k i messed already
    Rigor: kolbur showme how u recruit 3 times in succession
    Kolbur: what do you mean?
    Rigor: just try to recruit in 3 turns 3 times
    Quetzalcoatl: guys
    Quetzalcoatl: u have any ideas for new ladder?
    Quetzalcoatl: i can put anything you can imagine there
    Rigor: more admin functions such as retrieve PW because i can atm lol :D
    Rigor: can'T
    Rigor: which is pretty ridonculous ;D
    Rigor: do u use trueskill as rating system or did u find another ?
    Quetzalcoatl: i would do comments
    Quetzalcoatl: in user profile instad
    Quetzalcoatl: was thinking of the
    Quetzalcoatl: that
    Kolbur: i want full comments for everyone for each game :D
    Quetzalcoatl: yes already have that
    Rigor: rating system ?
    Quetzalcoatl: with char limit > than 255 :)
    Quetzalcoatl: custom
    Quetzalcoatl: sry trueskill is bad
    Rigor: what else do u use
    Quetzalcoatl: it dosnt solve most annoying problems
    Rigor: which ones for example
    Quetzalcoatl: while its improvemnt over elo
    Kolbur: i am curious to see your superior custom rating system :D
    Quetzalcoatl: as there is no way to do it right
    Quetzalcoatl: i developed my own
    Quetzalcoatl: thats called LameSkill
    Rigor: no seriously ?
    Quetzalcoatl: need to do some calculations for values
    Rigor: how much time did u invest in that
    Quetzalcoatl: its simple
    Quetzalcoatl: 15 min?
    Kolbur: lol
    Rigor: and ur better ?
    Quetzalcoatl: maybe less
    Kolbur: i don't believe you :D
    Quetzalcoatl: obviously
    Rigor: neither.
    Rigor: show boobs
    Quetzalcoatl: it depends
    Quetzalcoatl: what do you mean by better
    Quetzalcoatl: its very simple
    Quetzalcoatl: from last 36 games
    Quetzalcoatl: 3 best wins and loses are substracted
    Rigor: i want to hear the reason why u would refuse to work with a 1) free 2) already working 3) approved rating system
    Quetzalcoatl: sure
    Quetzalcoatl: thats why:
    Quetzalcoatl: its bad as its adjust to current performance slowly
    Quetzalcoatl: its bad as its allows to play with any player
    Quetzalcoatl: more about that:
    Kolbur: you don't want to allow to play vs any player? lol
    Rigor: im still waiting for more details. u want to have 36 games and do some fixed formula on that. and then i decide to be an ass and play whomever i want, mostly very bad players, i have my 36 games and then ?
    Quetzalcoatl: trying to measure your skill on any kind of game
    Quetzalcoatl: thats bad as you should play with equally ranked players in generall if you want to advance
    Quetzalcoatl: so wins on noobs have to be less profitable
    Rigor: and if i dont
    Quetzalcoatl: for example
    Quetzalcoatl: you can play 20 games vs noob and win 100
    Quetzalcoatl: or
    Quetzalcoatl: play 20 and win 10 vs good player
    Quetzalcoatl: so
    Quetzalcoatl: with elo or true skill you get equal rank right?
    Quetzalcoatl: now:
    Quetzalcoatl: where is my ghost?
    Kolbur: i think you are underestimating the difficulty of creating a good rating system
    Kolbur: dead
    Quetzalcoatl: uncool
    Quetzalcoatl: elo is fine while you do not pick opponents
    Quetzalcoatl: or true skill
    Quetzalcoatl: but rating system is a tool
    Quetzalcoatl: to actually
    Quetzalcoatl: find good player and match them
    Rigor: with trueskill you get a cloud of uncertainty, so u can say u have a rank of 1779 +-25, depending on how many players u play in general
    Quetzalcoatl: so its kinda suckage in free pairing world
    Quetzalcoatl: thats do not change much as the base concepts are the same
    Quetzalcoatl: its not about accuracy of the system
    Quetzalcoatl: but behaviour it promotes
    Quetzalcoatl: in fact
    Kolbur: lol
    Quetzalcoatl: its impossible to create good system
    Rigor: thats what u would like to be ? moral police? :D lol
    Quetzalcoatl: for game like as wesnoth
    Rigor: ""better play only players of ur skill"" ? thats what u want the ladder to teach them?
    Kolbur: i think you are trying to do something that most people don't want...
    Rigor: im just asking if i understood u right
    Rigor: because that would be really a bad idea. i tried telling ppl to have to throw a coin to decide p1/p2, it didnt wor so well lol :D
    Quetzalcoatl: dont understand that part about moral police
    Rigor: if u wanted to make players play only economic matchups where they earn points
    Quetzalcoatl: what does it have in common with morality?
    Rigor: and if they dont they will suffer
    Rigor: or something :D
    Quetzalcoatl: all i
    Quetzalcoatl: m
    Quetzalcoatl: going to do
    Quetzalcoatl: is to stop
    Quetzalcoatl: ppl that play noobs
    Kolbur: why?
    Quetzalcoatl: from being top cool ladder players while they in fact aviod serious matches
    Rigor: i had the same opinion not too long ago. eyerouge told me its not a good idea
    Quetzalcoatl: becouse its not the same
    Quetzalcoatl: and by beating noobs and spend much time on it anybody can advance
    Quetzalcoatl: however
    Rigor: there is one big problem: you can still pick oponents, so that wont help u
    Kolbur: ok, i agree they rating should not profit from playing noobs, but why would you want them to stop playing them?
    Kolbur: their*
    Quetzalcoatl: its supprissing Rigor you are saing about 'morality, lol'
    Quetzalcoatl: as you were supporting that idea in the past
    Rigor: whats so surprising :D
    Quetzalcoatl: dont know what you are trying to say
    Quetzalcoatl: you would be able to play with anyone
    Rigor: yes i told u i think its bad if u can profit from noob points, but in the end its not that much points u earn and u have a chance to lose a lot of points, mostly 10 times more. and then again u have a bad reputation, the matches u play have a bad quality
    Quetzalcoatl: and get points from any game
    Rigor: and generally less fun agaisnt real oponents
    Quetzalcoatl: just having 100 on noobs will give you same ammount of points like
    Quetzalcoatl: if you would have
    Rigor: ok but with trueskill ud have this nice cloud of uncertainty, didu check the details of it? when u lose to a noob or lose to an expert?
    Quetzalcoatl: 40% wins vs good players
    Quetzalcoatl: its not a big difference
    Quetzalcoatl: you think so
    Rigor: yes im ready to accept that. peoples time is limited, and if they prefer to play only noobs and that with a system they will nothing but waste their own time of life lol my opinion has slightly changed towards : ""if u want to have bad games thats ok, go a
    Rigor: ahead
    Quetzalcoatl: so why there is elo inflation?
    Quetzalcoatl: gg
    Kolbur: gg
    Rigor: kolbur wanna play on that map
    jugador: can i help you
    Quetzalcoatl: srymsry messed this a lot
    Rigor: true
    Kolbur: there is inflation because new players come in and drop out early again
    Rigor: how do u want to help
    Quetzalcoatl: seriously
    Kolbur: and because of that strange reduced elo gain/loss above 2100 elo
    Kolbur: i have to do some stuff now, Rigor
    Rigor: im remaking game
    Rigor: Q wanna play
    Rigor: ok
    Kolbur: you two can play ;)
    Quetzalcoatl: not making it proffitable would solve the problem
    Quetzalcoatl: cant now
    Quetzalcoatl: play second game
    Quetzalcoatl: anyway
    Rigor: yes would and then the pool would b e very limited all of a sudden :D
    Kolbur: i think you should just go ahead with trueskill and modify it to our needs
    Quetzalcoatl: if you have better idea instead
    Quetzalcoatl: of loling im open to listen
    Rigor: yes: trueskill :D
    Quetzalcoatl: thats just the best i found so far
    Rigor: why dont u give it a go
    Quetzalcoatl: explain why?
    Quetzalcoatl: and how
    Rigor: because i myself have been looking UP ND DOWN for rating systems, Q
    Kolbur: you can just reduce the rating gain at huge skill differences to 0 :D
    Quetzalcoatl: its still
    Kolbur: afk now
    Quetzalcoatl: kind of the system
    Quetzalcoatl: : while you were ranked accuratelly once
    Rigor: bb kolbur
    Quetzalcoatl: it takes years to change that
    Rigor: did u read the paper of this guy who invented truskill ?
    Rigor: with all his sigma and mean value stuff
    Quetzalcoatl: invented or that link on forums
    Rigor: and example games
    Rigor: well this person made trueskill
    Quetzalcoatl: thebn yes
    Rigor: and he successfully sold his system to a very large company
    Quetzalcoatl: i dont understand that actually
    Rigor: we still have our elo, but its old and not the thing id really like to see in the future if u can have something better
    Quetzalcoatl: as
    Quetzalcoatl: whats ms have to do with wesnoth
    Quetzalcoatl: xbox live is arcade platform with thousands of player online
    Rigor: just an example that THEY are willing to pick up the idea and let it run on their consoles around the world
    Quetzalcoatl: thats not exactly the same thing
    Rigor: elo is also a system with millions of players
    Rigor: wesnoth is a system with max. 100 players daily
    Quetzalcoatl: isnt it used in chess tourneys?
    Rigor: mhm
    Quetzalcoatl: its totally differnt then
    Quetzalcoatl: as
    Quetzalcoatl: in each tourney
    Quetzalcoatl: each player in generall plays the same ammount of games with differnd ranked opponents
    Quetzalcoatl: so thats very differend
    Rigor: yes wesnoth is different
    RiceMuncher: helllooo everyone
    Quetzalcoatl: while in wesnoth
    Quetzalcoatl: you can play 1000 games with 1200
    Rigor: and uses elo still. dont know why u r so opposed to the idea of using tueskill instead. 2v2 would be possible too while with elo its a differetn cup of tea
    Rigor: hi RM
    Quetzalcoatl: and be the overlord of ladders
    Quetzalcoatl: hello
    RiceMuncher: elo and ts
    RiceMuncher: are similar
    Quetzalcoatl: agree on that
    Rigor: of course, they both rate ppl :D lol
    RiceMuncher: except ts can be used for team games
    RiceMuncher: its all s.d
    Quetzalcoatl: in fact they have more similarites than differences
    Rigor: and elo can not. :D
    RiceMuncher: except
    RiceMuncher: ts increases
    Quetzalcoatl: true
    RiceMuncher: regardless
    RiceMuncher: whereas elo GENERALL
    Rigor: i didnt know that u actualyl read urself into TS RM ;)
    RiceMuncher: 2.??k is top
    RiceMuncher: no
    RiceMuncher: i dindt read
    RiceMuncher: i know coz i was top with ts in dawn of war 2
    Rigor: ah hehe
    RiceMuncher: lieterally
    RiceMuncher: its called ts LOl
    Rigor: so tell us first hand how ts works out its superiority
    RiceMuncher: well idk the specific maths behind it
    RiceMuncher: they all serve to rate ppl
    RiceMuncher: but if ur thinking about chaning
    RiceMuncher: ur gona have to consider
    RiceMuncher: 1. how fast ts/elo points are gona change
    Quetzalcoatl: besides that
    RiceMuncher: how ""accurate"" it is
    RiceMuncher: 2*
    Rigor: thats something u have to consider form the start, but the guy who wrote TS told me a good approximation for starters
    RiceMuncher: well u can read it at microsoft
    RiceMuncher: since they made it lmao
    Rigor: i dont have all well actually none of them online my head atm, too much information, but i know where to fid it again if u realyl implement it
    Quetzalcoatl: what do you have to do to have accurate rank while there are things like rng and obvious imbalances
    RiceMuncher: rng shud even out over long-term
    RiceMuncher: the real question is
    RiceMuncher: how many players
    RiceMuncher: or active players
    Rigor: yes? :D
    RiceMuncher: coz ts requires more players than elo
    Quetzalcoatl: so getting too excited about maths makes little sense
    RiceMuncher: WELL
    Quetzalcoatl: in rating system for wesnoth
    RiceMuncher: i havnt done maths since yr12
    RiceMuncher: LOl
    Quetzalcoatl: also
    Quetzalcoatl: have in mind
    Quetzalcoatl: (befoure you were loling Rigor)
    Quetzalcoatl: i told that ranking system is a tool for matching players
    Quetzalcoatl: and
    Quetzalcoatl: its point is to have
    RiceMuncher: ah yes
    Quetzalcoatl: games that are fun to play
    Quetzalcoatl: now
    RiceMuncher: ts requires game search function lol
    Quetzalcoatl: its kinda simlpe
    RiceMuncher: otherwise itll change ALOT
    RiceMuncher: (due to rng and small no. of games)
    Quetzalcoatl: to do almost perfect ranking system with almost no maths in it at all
    RiceMuncher: like
    RiceMuncher: for team games
    RiceMuncher: could it be possible
    Quetzalcoatl: true
    RiceMuncher: if we rate by teams
    RiceMuncher: so
    RiceMuncher: every Team
    RiceMuncher: starts at 1500
    Quetzalcoatl: example:
    RiceMuncher: so i play with rigor
    RiceMuncher: thats one team
    Quetzalcoatl: there is elo 2500 player
    Quetzalcoatl: and newcomer
    Rigor: argh
    Rigor: yes both of u talk at once :D
    RiceMuncher: ill stfu =]
    Quetzalcoatl: he beats him 5 times in 5 times
    Rigor: write longer sentences plz
    Quetzalcoatl: who is the best player then
    Rigor: 2500 obviously :D lol
    Quetzalcoatl: newcomer will be about 1750
    Quetzalcoatl: it has nothing to do with maths
    Quetzalcoatl: foundations are rotten
    Quetzalcoatl: thats all
    RiceMuncher: quetza no rating system is truely accurate lol
    RiceMuncher: i fink at this stage
    Quetzalcoatl: true
    RiceMuncher: we just need a rating system
    RiceMuncher: to allow for 2v2's
    Quetzalcoatl: thats why there is no point
    RiceMuncher: *shrug8 idk
    RiceMuncher: im not admind
    Rigor: yes, to have the technical possibilities
    Quetzalcoatl: in getting excited with little maths details
    RiceMuncher: agree
    Kolbur: your argument is only useful for having no ladder at all...
    RiceMuncher: coz theres not many active players
    RiceMuncher: prob best to stick with elo
    Quetzalcoatl: about 2v2
    Rigor: and so far i havent seen other rating systems that i find ok for wesnoth and team games
    Quetzalcoatl: im going to do clans
    Quetzalcoatl: so for example
    Quetzalcoatl: 4 players join it
    Quetzalcoatl: and
    Quetzalcoatl: 2 can start game
    Quetzalcoatl: and others finish it
    Rigor: others finish it ?
    Kolbur: ok then, no 2v2s for me :D
    Rigor: lol kolbur :D
    Quetzalcoatl: its ridiciolous to force same people
    Rigor: hahaha
    Quetzalcoatl: to play _whole_ day one game
    Rigor: oh well
    Rigor: this is another problem
    Quetzalcoatl: how many games will be reported then?
    Rigor: 1 per week probably
    Quetzalcoatl: 1 per month?
    Rigor: or somewhere in between
    Quetzalcoatl: you need 4 players to come together with whole free day?
    Quetzalcoatl: totall mess
    RiceMuncher: so we not having 2's? lol
    Rigor: but that has nothing to do with discussion
    Quetzalcoatl: why dont?
    Quetzalcoatl: sure it isnt
    Quetzalcoatl: disscussion is
    Quetzalcoatl: how its ts or elo
    Rigor: about rating tools. and only because u say u dont want noobsowning to be so reasonable for rank, u still didnt say what TS is gonan change on that. if u take TS as rating tool we at least have the possibility to establish 2v2s in future, with elo we dont
    Quetzalcoatl: superrior to system where you have fixed point per win
    Quetzalcoatl: anwser: it isnt
    Kolbur: Quetzalcoatl: just show us your extremely accurate non-mathematical flawless rating system... one step after the other ;)
    RiceMuncher: indeed
    Quetzalcoatl: obviously it isnt accurate
    RiceMuncher: cant we have elo
    RiceMuncher: in 2's?
    Quetzalcoatl: and it isnt flawless
    Rigor: RM: NO and thats the whole point why i found TS in the first place :D lol
    Quetzalcoatl: but its targeted to solve other issuses
    Kolbur: then why are we talking about it? :D
    RiceMuncher: asif u CANt
    RiceMuncher: u just
    Rigor: lol rm im waiting for ur explanation right now
    RiceMuncher: do it like sc2 etc
    Rigor: u just.. sentences are the best imho :D lmao :D
    RiceMuncher: so
    RiceMuncher: rM +rigor starts at 1500
    RiceMuncher: versus another team
    RiceMuncher: A+B 1600
    RiceMuncher: lol
    Kolbur: of course you can use elo for 2v2, just have fixed teams and each team is like a single player
    RiceMuncher: yer
    RiceMuncher: thats wat i mean
    RiceMuncher: and of course
    Kolbur: it's just not really flexible like this
    RiceMuncher: u can have many teAMS =P
    Rigor: -> flexibility issues
    Quetzalcoatl: seriously
    Quetzalcoatl: just think
    RiceMuncher: wat do u mena flexibile?
    Kolbur: and write whole sentences dammit :D
    Quetzalcoatl: is there sth that can be worst than elo for a game with direct pairing?
    Quetzalcoatl: could be
    Rigor: and longer sentences plz i dont understand al ur ideas :D
    Quetzalcoatl: but i cant find it
    RiceMuncher: how abt
    RiceMuncher: i host a game
    RiceMuncher: we can talk more there =]
    RiceMuncher: LOl
    Rigor: what about i host this map RM and we play
    RiceMuncher: THIS MAP
    RiceMuncher: YUCK
    Rigor: thats what i say
    Quetzalcoatl: so
    Quetzalcoatl: seeing everything is bad
    Quetzalcoatl: im going to
    Quetzalcoatl: just give 1/10 of loser points to the winner
    Quetzalcoatl: limit games
    Quetzalcoatl: taht affect rating to 20
    Quetzalcoatl: *30
    Quetzalcoatl: adn
    Quetzalcoatl: and
    Quetzalcoatl: cut down point gain
    Quetzalcoatl: at some fixed barier below yours skill
    Quetzalcoatl: thats all
    Quetzalcoatl: if you can come with sth better
    Quetzalcoatl: ah
    Quetzalcoatl: he isnt there anymore
    Quetzalcoatl: Kolbur: ?
    Quetzalcoatl: brb
    server: Kolbur has left the game.
    server: Quetzalcoatl takes control of side 2.
    server: Quetzalcoatl droids side 2.
    Quetzalcoatl: i will post this on forums
Cheers
moral police
Ten soldiers wisely led will beat a hundred without a head.
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pauxlo
Posts: 1047
Joined: September 19th, 2006, 8:54 pm

Re: Project : New Ladder

Post by pauxlo »

I didn't read the whole bit about the new rating system, but there definitely should not be a function "retrieve password" for the admin (that is, to retrieve the passwords of other users). At most, there could be a function "set new password". (Actually, the database should not store the password, but only a hash of it, and compare hashes on login.)

Paŭlo
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