Settlers of Catan

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terakay273
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Settlers of Catan

Post by terakay273 » August 21st, 2010, 8:48 pm

I've had this idea for a while, but am not an experienced enough programmer to implement it. Have any of you played the board game Settlers of Catan? If not, it's a great game. But seeing as both it and Wesnoth use hexes, it got me thinking: What if someone made a Settlers mod for Wesnoth? I don't know at all how it would work, considering the rules of the two games are completely different. Still, I think it would be a cool mod that many people would enjoy using on multiplayer. However, I realize this could be a legal issue with Mayfair games (creators of Settlers) so we'd have to get permission. Anyone agree with me?
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Re: Settlers of Catan

Post by Gambit » August 21st, 2010, 8:51 pm

I do not know anything about legalities, but this belongs in Multiplayer Development.
I moved it for you.

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terakay273
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Re: Settlers of Catan

Post by terakay273 » August 21st, 2010, 9:23 pm

Ah, okay. I meant it as just an outlandish idea, but I guess it could go under Multiplayer Development.
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Re: Settlers of Catan

Post by norbert » August 21st, 2010, 9:42 pm

terakay273 wrote:What if someone made a Settlers mod for Wesnoth?
Dovolente's "Dov's MP Maps" add-on on the 1.4 add-on server contains a Settlers_Era.cfg that was inspired by Settlers of Catan. And back in the 0.9.x days of Wesnoth, Rhuvaen experimented with random maps, and created "Settlers of Wesnoth". So it seems there were some related initiatives here and there, but it's all from days long gone.

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Re: Settlers of Catan

Post by Zarel » August 21st, 2010, 10:47 pm

It's probably possible with WML, yes. This could actually be a pretty good idea...
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Re: Settlers of Catan

Post by ancestral » August 22nd, 2010, 2:08 am

Be mindful of copyrights. (It's okay if it's inspired by Settlers of Catan, but don't call it SoC and don't duplicate entire things from the game.)
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Re: Settlers of Catan

Post by itota » August 22nd, 2010, 4:18 am

i love settlers of catan too, and ur idea is interesting.
terakay273 wrote:I don't know at all how it would work, considering the rules of the two games are completely different.
this is the biggest problem :augh:

i want to read the detailed rule of your settlers of wesnoth someday.

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terakay273
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Re: Settlers of Catan

Post by terakay273 » August 22nd, 2010, 5:30 pm

Again, I'm not at all a skilled programmer, so this idea is probably not for me to make. I was just throwing the idea out there, and anyone who would like to expand is welcome to.
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Re: Settlers of Catan

Post by Captain_Wrathbow » August 23rd, 2010, 7:54 pm

I love that game, but I can never get anyone else to play it with me cause it's so long! :x

Anyway, I like this idea too, but it would be quite a project and it's unlikely that it would be picked up by someone else, cause they all have their own ideas too... kind of sad- I'd love to see this actually made. :(

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terakay273
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Re: Settlers of Catan

Post by terakay273 » August 24th, 2010, 3:37 am

I could, but I'm already working on a campaign, and I'm not a programmer. By the way, have you played Cities and Knights? It extends it even longer!
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Re: Settlers of Catan

Post by Kelben » August 25th, 2010, 2:19 pm

Captain Wrathbow, there is settlers of Catan game on the net which plays fast :wink:

And adapting to Wesnoth is a freaking good idea! All my friends (not only playing Wesnoth) actually enjoy Settlers of Catan... Could bring several players to discover Wesnoth :eng:
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Re: Settlers of Catan

Post by Caphriel » August 25th, 2010, 2:59 pm

But why would they play the Wesnoth version when there is that web version already running? :hmm:

Especially since, if you're thinking of the one I'm thinking of, it offers lots of options and, importantly, bots that are capable of interesting, if not tremendously competitive, play.

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