SXC Development

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Re: SXC Development

Postby octalot » December 25th, 2017, 1:36 pm

Is there a publicly-readable version-control repo for SXC? (Git, SVN, etc)
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Re: SXC Development

Postby Ravana » December 25th, 2017, 1:44 pm

No. There is currently no coordination between ChaosRider who moved it to 1.12, and me who uploaded last 3 versions with fixes at ageless units ids.

I understand ChaosRider is not particularly active, so I believe if someone showed interest in developing this addon it would happen.
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Re: SXC Development

Postby octalot » December 27th, 2017, 12:13 pm

The history for the Wesnoth 1.6, 1.8 and 1.10 versions can be found in -stf-'s repo. This includes the SXCRemake too.

https://github.com/stf1/SXCollection

I've started a new repo, importing the source currently on the Wesnoth 1.12 add-ons server. It seemed a good time to start a new Git history, as all enemy units are now provided by a separate add-on (Ageless Era), and don't need to be in SXC.

https://github.com/TeamSurvivalXtreme/SXCollection
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