Zombie Apocalypse RPG 1.6

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Captain_Wrathbow
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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Captain_Wrathbow » September 27th, 2010, 8:47 pm

Still slowly moving through... :D
I just entered the underground lab, and got attacked by a horde of tougher zombies.
BTW, what are the four runes in the sewers for? I tried putting one commando on each, but it did nothing. Is it something to be revealed later, or did I miss something?

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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by PapaSmurfReloaded » September 28th, 2010, 12:06 am

Captain_Wrathbow wrote:Still slowly moving through... :D
I just entered the underground lab, and got attacked by a horde of tougher zombies.
BTW, what are the four runes in the sewers for? I tried putting one commando on each, but it did nothing. Is it something to be revealed later, or did I miss something?
They teleport you to the last boss of the game later on.

If you ever reach that part, remember to make all characters step on the runes in the same turn, else they are very likely to die.

So far you are the one who has progressed the most, I haven't got past the third boss, right before the lab.

I haven't heard of anybody else having made it that far either in a normal game.

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by PapaSmurfReloaded » September 28th, 2010, 12:12 am

Mabuse wrote:the only thing i hope for is that there is some kind of "artificial" spawn limit
if it is there it is fine
Not at all, the last time you go to the surface you will have to combat hordes of undead. They shouldn't be that difficult though(read "not impossible").

What a complicated guy, first he wants action, and then he hopes there are limits to the action.
Last edited by PapaSmurfReloaded on September 28th, 2010, 7:12 pm, edited 1 time in total.

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Captain_Wrathbow » September 28th, 2010, 12:14 am

PapaSmurfReloaded wrote:So far you are the one who has progressed the most, I haven't got past the third boss, right before the lab.
...really? You haven't even gotten to the end of your own addon? ...sorry, it just kinda surprised me...
I thought everyone else had beaten it already and I was slowpoking behind. XD

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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by PapaSmurfReloaded » September 28th, 2010, 2:16 am

Captain_Wrathbow wrote:...really? You haven't even gotten to the end of your own addon? ...sorry, it just kinda surprised me...
I thought everyone else had beaten it already and I was slowpoking behind. XD
Content-creators rarely play their own creations.

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Captain_Wrathbow » September 28th, 2010, 12:09 pm

I didn't know that...
Anyways... :whistle:

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Mabuse » September 28th, 2010, 3:10 pm

PapaSmurfReloaded wrote: and then he wants hopes there are limits to the action.
.. for the sake of faster gameplay ;)
The best bet is your own, good Taste.

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Araja
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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Araja » September 28th, 2010, 5:20 pm

Well, remember that the rest of us have to contend with constantly breaking savegames. I've lost my progress 3 times :P

Anyway, kudos for reaching the underground lab; I always run out of time before I can get there. :(

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by PapaSmurfReloaded » September 28th, 2010, 7:13 pm

I don't know what causes save games to be corrupt, I haven't really looked into either.

Taking days off.

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Captain_Wrathbow » September 28th, 2010, 8:48 pm

I've never encountered the corrupted savegames issue. I can load auto-saves and normal saves just fine.

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by PapaSmurfReloaded » September 29th, 2010, 12:18 am

Captain_Wrathbow wrote:I've never encountered the corrupted savegames issue. I can load auto-saves and normal saves just fine.
That's interesting.

To some people, saves always get corrupted, to me it happens in about 70% of the cases.

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Captain_Wrathbow » September 29th, 2010, 12:04 pm

Yeah... that's the real reason I've managed to get further than anyone else. :P

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Araja » September 29th, 2010, 3:12 pm

You are marked by destiny to defeat the zombie horde :lol2:

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by Mabuse » September 29th, 2010, 5:29 pm

PapaSmurfReloaded wrote: Content-creators rarely play their own creations.
absolutely untrue, btw.

every add-on i worked on, i loved to play for myself.
thats why i spend time to make more stuff for it.

for me it sounds strange that a content-maker dont like to play his creation.
although that may explain some things ;)

playing it is 100% nessessary to understand the game-mechanics and how the game actually feels when its played.

if you (the creator) dont like it to play then something is wrong with it.


the only reason why i dont play 24/7 SXRPG is:

- that i give work of other people a try
- lack of time
- im actually working to improve it
- i need a break from sx and play regular wesnoth (or ... see point 1)


just wanted to point this out.
The best bet is your own, good Taste.

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Re: Zombie Apocalypse RPG(Beta Testing) 0.0.6

Post by PapaSmurfReloaded » September 30th, 2010, 5:52 pm

Mabuse wrote:absolutely untrue, btw.

every add-on i worked on, i loved to play for myself.
thats why i spend time to make more stuff for it.

if you (the creator) dont like it to play then something is wrong with it.
The fact you do it doesn't make it's "absolutely untrue".

In general, it is that way, everywhere, not only Wesnoth, it isn't really fun to play your own creations.

There is no excitement nor fun in it, at least in RPGs, normal maps are ok though, it's just about killing the enemy.
Araja wrote:You are marked by destiny to defeat the zombie horde :lol2:
Meh, I don't know since they aren't exactly alike, the Zombie Horde isn't an RPG.

Though PK seemed to think like you.

Time ago he sent me a PM "offering" me drop to Zombie Apocalypse(which after 3 weeks of work it was halfways done) and join his Zombie Horde, which had been dead for a year already.
PsychoticKittens wrote:As you might note. Zombie Horde might be what you're looking for.

I personally can't really do Zombie Horde by myself due to the sheer size, and the amount of code it needs.

Just giving the offer to jump on this project and help with it, instead of doing a different one. I admit I'm not sure if ZH will lag people do to it's size, but I'm trying to cut down the lag with some stuff. And your project might get done alot faster. But I think ZH being done, and making a completely different game out of wesnoth, just might pull afew more eyes. No offense. Course, I already plan on this taking a year or two. Or more.

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