Zombie Apocalypse RPG 1.6

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CoreX
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Joined: August 2nd, 2013, 8:24 pm

Re: Zombie Apocalypse RPG 1.4.1b

Post by CoreX »

HELLLPPP I have a storehouse key and I have been looking EVERYWHERE for a storehouse and tried almost every locked and unlocked thing, please old someone just tell me where the storehouse is?
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.1b

Post by PapaSmurfReloaded »

CoreX wrote:HELLLPPP I have a storehouse key and I have been looking EVERYWHERE for a storehouse and tried almost every locked and unlocked thing, please old someone just tell me where the storehouse is?
Spoiler:
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.1c

Post by PapaSmurfReloaded »

After about 4 years of abandonment, ZA has been updated to work with the current version of Wesnoth.
There haven't been any changes right now, however I'm planning to tweak it, hoping to make it less linear and maybe shorter.

Eventually.
Shasha
Posts: 5
Joined: May 8th, 2012, 2:28 pm

Re: Zombie Apocalypse RPG 1.4.1c

Post by Shasha »

I have been playing it for some time again and I think that I found a bug. I've fot the shovel, but I can't dig the small hole near the fountain. Do I have to use it as a weapon? Because I didn't.
And, of course, that was an awesome work! Thanks for making this addon.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.1c

Post by PapaSmurfReloaded »

Shasha wrote:I have been playing it for some time again and I think that I found a bug. I've fot the shovel, but I can't dig the small hole near the fountain. Do I have to use it as a weapon? Because I didn't.
And, of course, that was an awesome work! Thanks for making this addon.
I'll look it into it later, thanks for the report. :)
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Daniel17022002
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Joined: November 22nd, 2015, 3:54 pm
Location: Romania,Bucharest

Re: Zombie Apocalypse RPG 1.4.1c

Post by Daniel17022002 »

gosh. DID I HAVE TO TAKE THE SHOVEL? I just looked at it as to a weapon and saw it was lower than all I had...Dang it. I have a suggestion if the object is needed for anything at all : if you refuse to take it, it should still be left on the ground.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.2c

Post by PapaSmurfReloaded »

A new version with some minor changes done.
-Reduced the amount of monsters.
-Attempted to reduce the game lag.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.5

Post by PapaSmurfReloaded »

After a really long, long time I've updated the add-on, it should have a few bugs corrected now.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.5

Post by PapaSmurfReloaded »

Zombie Apocalypse RPG has been uploaded onto the 1.14 Stable Version add-on server witout any changes.
If you find a bug or anything wrong with the add-on, please report it to me posting on this topic. ;)
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.5

Post by PapaSmurfReloaded »

Soon I'll start working on ZA to get it running again, right the now the add-on has many bugs and I haven't had any time to work on it due to of my other projects. There are many things to fix, and things to improve, since I have gained a lot of experience in WML since I first made it.

;)
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

I am very pleased to announce to Zombie Apocalypse new version is fixed. It tooks 24 hs, honestly that didn't take long.

Now quests, items, menu, signposts, and everything seems to be working perfectly, I played it from beginning to the end. The only know non-critical issue is the display of a weird message when a player dies and is resurrected.

As always, if anybody finds a bug, please report.
Konrad2
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Re: Zombie Apocalypse RPG 1.6

Post by Konrad2 »

While I've never play ZA, I do want to thank you for still maintaining it. :)
Do you maybe want to port abandoned UMC as well? :D
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

Konrad2 wrote: July 27th, 2018, 8:18 pm While I've never play ZA, I do want to thank you for still maintaining it. :)
Do you maybe want to port abandoned UMC as well? :D
I don't think its possible anytime soon, the next 4 months or so I'll be rather busy, and also I have some work to do on the 18th Century Era. :(
Konrad2
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Re: Zombie Apocalypse RPG 1.6

Post by Konrad2 »

Aw, damn. :c Well porting stuff is large scale anyway, so there will be stuff to port even in four or more months. xD
Jokes aside, good luck with whatever you might be up to. ^^
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

Ty.

Update: Players may recruit one unit per every empty player side there is at the beginning.
This will allow games with fewer players not to be in disadvantage, having less units or having to play many sides at the same time.
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