Zombie Apocalypse RPG 1.6
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- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
I uploaded the RPG Resources Add-on, in case anybody wants it.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Zombie Apocalypse RPG
Sweet! I'm assuming it has all those great scenery/items graphics you used, right?
Going to download it as soon as I click submit...
Going to download it as soon as I click submit...
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
Yea.
I'll upload a new version later, there are some redudant files and other small issues.
I'll upload a new version later, there are some redudant files and other small issues.
Re: Zombie Apocalypse RPG
I'm really looking forward to that RPG ressource kit! It'll be great! Thanks a ton!
About the menu - you mean the right-click context menu, right? By itself, it will cause OOSes in MP. You have two options to avoid this, though:
1) Forget about the [command] it contains and copy that code over to a "name=menu item X" event, which is synced (see link above). I tend to prefer this method since it is more instinctive.
2) depending on the behavior you want your menu to have, you could also use "needs_selec=yes". It will require a select event to go along with it.
It depends if your message has options. Check this out to see which events are synced (will not cause OOS in MP if it changes somethin)PapaSmurfReloaded wrote:Does anybody here knows if using [set_menu] and [message] in sideturn events causes desyncs in multiplayer?
I read something along those lines in the wiki and got worried, because if it were true I'd have to change many things and replace them with uncooler things(though actually these "cool things" were never supposed to be in game, I kind of ran into them).
About the menu - you mean the right-click context menu, right? By itself, it will cause OOSes in MP. You have two options to avoid this, though:
1) Forget about the [command] it contains and copy that code over to a "name=menu item X" event, which is synced (see link above). I tend to prefer this method since it is more instinctive.
2) depending on the behavior you want your menu to have, you could also use "needs_selec=yes". It will require a select event to go along with it.
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
The new version of the resource kit is on the add-on server already.
And thanks, I'll check out that set_menu X thing when I'm finished making the quest.
And thanks, I'll check out that set_menu X thing when I'm finished making the quest.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
A little update.
Albeit slowly because I have been really lazy lately, the project is still going on and about 30% of the main quest is finished.
I could release a little demo but I think it will be better to just wait until I can release a beta.
Albeit slowly because I have been really lazy lately, the project is still going on and about 30% of the main quest is finished.
I could release a little demo but I think it will be better to just wait until I can release a beta.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
Another update, well the game was kinda finished almost up to the last boss.
But right now my computer has kind of died <_<
I haven' lost the whole the project or anything along those lines but if I can't fix or get latest version from the HD I'll have to remake a scene.
There should definitely be a beta before the end of the first half of september
But right now my computer has kind of died <_<
I haven' lost the whole the project or anything along those lines but if I can't fix or get latest version from the HD I'll have to remake a scene.
There should definitely be a beta before the end of the first half of september
Re: Zombie Apocalypse RPG
mannn i love what you are doing man im willing to help or donate money in 23 days but i can help in like
any please reply i want to be apart of this project pleaseee let me help [long string of smileys]
any please reply i want to be apart of this project pleaseee let me help [long string of smileys]
Last edited by Iris on September 4th, 2010, 6:19 pm, edited 2 times in total.
Reason: Excessive smilies.
Reason: Excessive smilies.
Re: Zombie Apocalypse RPG
Hi hawkh20 (hoping that you aren't an automated poster).hawkh20 wrote:mannn i love what you are doing man im willing to help or donate money in 23 days but i can help in like
any please reply i want to be apart of this project pleaseee let me help
Read this. I removed your smilies accordingly.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Zombie Apocalypse RPG
shadowmaster wrote:Hi hawkh20 (hoping that you aren't an automated poster).hawkh20 wrote:mannn i love what you are doing man im willing to help or donate money in 23 days but i can help in like
any please reply i want to be apart of this project pleaseee let me help
Read this. I removed your smilies accordingly.
Ohh Mann ITs FIne I Didn't Know NO Problems rights
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
I don't want help, nor need it either, thanks though.
I'm the finest example of an autocrat there is on this forum.
If you want to do something for me, then please don't post weird stuff in my topic.
I'm the finest example of an autocrat there is on this forum.
If you want to do something for me, then please don't post weird stuff in my topic.
Re: Zombie Apocalypse RPG
This sounds like a cool add-on to have when it's up and running. I would be interested in beta testing this when it comes out.
(Sounds kind of like L4D )
(Sounds kind of like L4D )
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
Well, I've got news, the beta is coming out either tomorrow or monday, the game is finished.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG
First beta is on the add-on server.
If any of you find any problems, post here. Typos in the dialogues or desyncs if there are(hopefully not).
Also I need some feedback on the difficulty level of the game overall, monsters, weapons, etc.
EDIT: Go figure, monday morning is a horrible time to test things.
If any of you find any problems, post here. Typos in the dialogues or desyncs if there are(hopefully not).
Also I need some feedback on the difficulty level of the game overall, monsters, weapons, etc.
EDIT: Go figure, monday morning is a horrible time to test things.
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG(Beta Testing)
0.0.3 Beta is out, fixed all the known bugs in the tested part of the game.
By turn 244 we had done about 60% of it, and we had played for about 3 hours, but then we got brutally murdered by a boss
If you play, remember to save your game every 30-50 turns, autosaves for some reason are always corrupted.
By turn 244 we had done about 60% of it, and we had played for about 3 hours, but then we got brutally murdered by a boss
If you play, remember to save your game every 30-50 turns, autosaves for some reason are always corrupted.