Zombie Apocalypse RPG 1.6
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Re: Zombie Apocalypse RPG(Beta Testing)
i know this may sound stupid but how do you access different add on serversCaptain_Wrathbow wrote:Which addon server is it on? 1.8 or 1.9?
The question is more for the benefit of anyone else who reads this, since I'm going to go check it out and find out for myself, probably before you read this and reply.
Re: Zombie Apocalypse RPG(Beta Testing) 0.1.0
@hawkh20:
That depends on your version of Wesnoth with which you are uploading. If you upload your AddOn with BoW 1.8.5, it will be on the 1.8 server - and the same for 1.9.x.
Crend
That depends on your version of Wesnoth with which you are uploading. If you upload your AddOn with BoW 1.8.5, it will be on the 1.8 server - and the same for 1.9.x.
Crend
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- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG(Beta Testing) 0.1.0
There are signsposts with name places all over the place.wesfreak wrote:Maybe you could add some location labels and an item list too? After the graveyard fighting your way to a sign post is almost life-threatening, so a label saying what an area is would be helpful.
Re: Zombie Apocalypse RPG(Beta Testing) 0.1.0
wesfreak wrote:fighting your way to a sign post is almost life-threatening,
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Re: Zombie Apocalypse RPG 1.0.0
If you thought this was dead.... you were mostly right, but yesterday I felt like doing some things I had left undone:
-Added some Melee Weapons.
-Now signposts can be used to travel around the map quickly.
-Death is no longer permanent, players will get the choice to revive, although they will lose the weapons they had on at the moment of their death. Deaths now appear in the score as well.
-Added some Melee Weapons.
-Now signposts can be used to travel around the map quickly.
-Death is no longer permanent, players will get the choice to revive, although they will lose the weapons they had on at the moment of their death. Deaths now appear in the score as well.
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Re: Zombie Apocalypse RPG 1.0.1
1.0.1 is out:
-Fixed many events so that there isn't such a noticeable delay at the beginning of turns.
-Changed story sequences and so that all players can see them.
-Added a final score board at the end of the game.
-Fixed many events so that there isn't such a noticeable delay at the beginning of turns.
-Changed story sequences and so that all players can see them.
-Added a final score board at the end of the game.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.0.2
Added 1.0.2
-Fixed minor bugs.
-Added two more classes.
-Fixed minor bugs.
-Added two more classes.
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Re: Zombie Apocalypse RPG 1.0.4
1.0.4 released.
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Re: Zombie Apocalypse RPG 1.0.5
1.0.5 released
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Re: Zombie Apocalypse RPG 1.1.0(For 1.9.X Wesnoth)
I will upload the game onto the 1.9.X addon server, and most likely no more updates will be made for the 1.8 Stable Zombie Apocalypse.
There aren't real big changes in the game, except that now items(not all, but most of them) are actually marked in the map, along with other hints.
EDIT: I will try to upload it again later, 1.9.X addon server seems to be dead atm.
This might take some time.
There aren't real big changes in the game, except that now items(not all, but most of them) are actually marked in the map, along with other hints.
EDIT: I will try to upload it again later, 1.9.X addon server seems to be dead atm.
This might take some time.
Re: Zombie Apocalypse RPG 1.1.0(For 1.9.X Wesnoth)
this looks nice. If you put it to 1.9.x add-on server i will download it.
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Re: Zombie Apocalypse RPG 1.1.0(For 1.9.X Wesnoth)
I just tried again and I uploaded it, looks like the problem there was with the add-on server a few days ago was solved.alluton wrote:this looks nice. If you put it to 1.9.x add-on server i will download it.
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Re: Zombie Apocalypse RPG 1.2.5(For 1.9.X Wesnoth)
1.2.5 released.
The game should work fine, I fixed quite a bunch of bugs, and I tried to make the game less laggy and faster, it worked(but still if players don't kill enough monsters lag will increase).
The game should work fine, I fixed quite a bunch of bugs, and I tried to make the game less laggy and faster, it worked(but still if players don't kill enough monsters lag will increase).
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Re: Zombie Apocalypse RPG 1.2.5(For 1.9.X Wesnoth)
I am a first time player to this RPG and just found the armory key, but the shed near the guards doesn't have any way to open it. Is this the armory or is it something else? Also it looks like you can get onto the military base, but I have no idea of how to get in. I checked all the gates and same thing, no options to get in. Is it like how to get to the flame thrower? Dig a hole to get into the shed?
Some suggestions would be helpful. Thanks!
Some suggestions would be helpful. Thanks!
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Re: Zombie Apocalypse RPG 1.2.5(For 1.9.X Wesnoth)
1-Nop, that isn't the armory, the armory is in the southern part residential area, at the beginning of the game you are shown a map.knight_life wrote:I am a first time player to this RPG and just found the armory key, but the shed near the guards doesn't have any way to open it. Is this the armory or is it something else? Also it looks like you can get onto the military base, but I have no idea of how to get in. I checked all the gates and same thing, no options to get in. Is it like how to get to the flame thrower? Dig a hole to get into the shed?
Some suggestions would be helpful. Thanks!
2-As the game progresses, you'll be able to get into the military base, though not through the main gate.
Asking for hints to the NPC Melchior a little south from the town square will give you hints on how to proceed.