Zombie Apocalypse RPG 1.6
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Re: Zombie Apocalypse RPG 1.6
Btw, why is Zombie Apocalypse RPG listed as type (singleplayer) 'Scenario'? ._.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6
Lol I never noticed that.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6
Fixed a bug that caused civilian-related events not to work.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6
Made some minor aesthetic changes.
Re: Zombie Apocalypse RPG 1.6
Hi. We played this today and enjoyed it.
But there is an annoying oversight. The enemy unit in the corner (196, 96) is visible and the game scrolls to his location between each turn. The scrolling was frustrating.
But there is an annoying oversight. The enemy unit in the corner (196, 96) is visible and the game scrolls to his location between each turn. The scrolling was frustrating.
Re: Zombie Apocalypse RPG 1.6
This is an old thread so I'm not sure which wesnoth version this is about but if it's 1.14 you no longer need dummy leaders you can just put defeat_condition=never in the side definition
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6
That's good to know, makes fixing this easy.
Re: Zombie Apocalypse RPG 1.6
Hello, i post here because i dont find more recent topic for Zombie apocalypse RPG, a got a crash issue with the latest version of Zombie ApocalyspeRPG 1.16.211112
I use the latest stable version of Wesnoth (1.16.6) and the crash happen when i select Ok on the screen of "select the good era".
If some one have a clue to help me
I use the latest stable version of Wesnoth (1.16.6) and the crash happen when i select Ok on the screen of "select the good era".
If some one have a clue to help me
- PapaSmurfReloaded
- Posts: 822
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Zombie Apocalypse RPG 1.6
That's strange, but it is not happening on my end, I am also using Wesnoth 1.16.6. The add-on runs properly.
Did you modify any of the files of the add-on? Or Wesnoth's?
It could as well be a problem with the translated version of Wesnoth (try if it runs in English).