Zombie Apocalypse RPG 1.6

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jb
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Re: Zombie Apocalypse RPG

Post by jb »

Very cool stuff. Nice teaser pics.
If anyone is interested, after I finish this, I'll upload an add-on with RPG Resources.
I might be interested in poaching some of them, and I think more RPG resources is always a good thing.
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IPS
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Re: Zombie Apocalypse RPG

Post by IPS »

Wow, does look nice.

It's downloable? I want to test it :D
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Mabuse
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Re: Zombie Apocalypse RPG

Post by Mabuse »

good stuff, smurf
The best bet is your own, good Taste.
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Araja
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Re: Zombie Apocalypse RPG

Post by Araja »

That has to be the best-looking zombie scenario Wesnoth has ever known :D
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Re: Zombie Apocalypse RPG

Post by Mabuse »

i also sign up as a beta-tester :)
The best bet is your own, good Taste.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG

Post by PapaSmurfReloaded »

As very early, the first release will be sometime this weekend, though the odds are that it will take a little more time.

The only thing I have to do now is part of the quest itself.

I got all the macros ready so now it's just matter of copying and pasting.
Last edited by PapaSmurfReloaded on August 12th, 2010, 10:46 pm, edited 1 time in total.
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Re: Zombie Apocalypse RPG

Post by SpoOkyMagician »

Looks pretty cool PSR. I'll give it a try when it's ready. :)
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Captain_Wrathbow
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Re: Zombie Apocalypse RPG

Post by Captain_Wrathbow »

Intriguing. But it seems from the screenshots that there's only one kind of zombie. :augh: That would be a bit disappointing...

Looks to me a lot like PK's zombie RPG, but this one's smaller and it actually has a hope of being finished someday. :D
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Re: Zombie Apocalypse RPG

Post by Mabuse »

Captain_Wrathbow wrote: Looks to me a lot like PK's zombie RPG, but this one's smaller and it actually has a hope of being finished someday. :D
really .. how can you know how PK's zombie rpg look like ? :hmm:
The best bet is your own, good Taste.
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Captain_Wrathbow
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Re: Zombie Apocalypse RPG

Post by Captain_Wrathbow »

I don't literally mean "how it looks". There's a lot of description about PK's in the thread, so it's not hard to get an idea of what it will be like. :?
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG

Post by PapaSmurfReloaded »

Captain_Wrathbow wrote:Intriguing. But it seems from the screenshots that there's only one kind of zombie. :augh: That would be a bit disappointing...
Obviously not.

Why draw that conclusion from only two pictures that show the same monsters?

It would be rather dumb of me to just spoil the whole game in the teasers.
Captain_Wrathbow wrote:Looks to me a lot like PK's zombie RPG, but this one's smaller and it actually has a hope of being finished someday. :D
From what I read yesterday when the topic was brought from the dead there isn't that much in common beyond the zombies and the guns, and the odds are that you'll find that in every zombie game.

And it seems that the project is pretty much dead, he hasn't advanced much in one year.

Overall
Testing 0%
Images/Art 0%
Sounds 0%
Code ~8%
Mapping ~.5%
Gwynnedrion
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Re: Zombie Apocalypse RPG

Post by Gwynnedrion »

When I look in the addon list, I find the map pack but not the era...
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG

Post by PapaSmurfReloaded »

Perhaps because it hasn't been released yet?
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Re: Zombie Apocalypse RPG

Post by Gwynnedrion »

I misread, sorry... I read a bit to fast sometimes. Anyway, great idea since no one has done this before.
”Rise, adept, and tell me about the enemy.”

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Re: Zombie Apocalypse RPG

Post by PapaSmurfReloaded »

Does anybody here knows if using [set_menu] and [message] in sideturn events causes desyncs in multiplayer?

I read something along those lines in the wiki and got worried, because if it were true I'd have to change many things and replace them with uncooler things(though actually these "cool things" were never supposed to be in game, I kind of ran into them).

Regarding the progress, I got kinda lazy and took friday off, and today I only worked part time so only few a things are done. The fact I'm not feeling particularly creative as to write dialogues between characters doesn't help either.

Everything else is completed though, so maybe for the next week...
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