New 2v2 map: The Cursed Lake
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New 2v2 map: The Cursed Lake
*Edit*
This map has been revised, click here for the new version.
*Edit*
2v2 map, 1&4vs2&3.
A bit of playtesting has been done.
Feedback is welcome.
This map has been revised, click here for the new version.
*Edit*
2v2 map, 1&4vs2&3.
A bit of playtesting has been done.
Feedback is welcome.
- Attachments
-
- 4p_The_Cursed_Lake.rar
- (834 Bytes) Downloaded 200 times
Last edited by YbeRn00b on June 25th, 2010, 3:48 pm, edited 2 times in total.
- F8 Binds...
- Saurian Cartographer
- Posts: 622
- Joined: November 26th, 2006, 3:13 pm
- Location: Mid-Western United States
Re: New 2v2 map: The Cursed Lake
I hope you understand, that as the size of the map decreases, the harder and harder it becomes to balance such a map, even to the point where balance isn't possible.
I think this map fits into that category.
A couple notes --
- The northeast and southwest are very heavily forested, but I feel this is overdone. Elves will dominate those frontiers.
- I have no idea which players start where.
- Gryphons can take the middle two water-villages with relative ease on the first time, without any immediate competition.
- Typically, mountains are not placed next to villages of any variety due to the fact that dwarves, moreso than any other faction, benefits heavily from this and can pressure that particular village without any drawbacks. Forests are of less concern, because elves are not as resilient as dwarves.
- If you can, you might want to increase the village count slightly. This is to make sure that games are not decided merely by the first conflict that occurs. (Suffering many losses would be hard to regain because income is severely limited.)
Keep up the good work.
I think this map fits into that category.
A couple notes --
- The northeast and southwest are very heavily forested, but I feel this is overdone. Elves will dominate those frontiers.
- I have no idea which players start where.
- Gryphons can take the middle two water-villages with relative ease on the first time, without any immediate competition.
- Typically, mountains are not placed next to villages of any variety due to the fact that dwarves, moreso than any other faction, benefits heavily from this and can pressure that particular village without any drawbacks. Forests are of less concern, because elves are not as resilient as dwarves.
- If you can, you might want to increase the village count slightly. This is to make sure that games are not decided merely by the first conflict that occurs. (Suffering many losses would be hard to regain because income is severely limited.)
Keep up the good work.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.
Re: New 2v2 map: The Cursed Lake
Thanks a lot for the feedback.
Playtesting has been continiued.
Changes since last versjon:
- Size increased a tiny bit
- Two more villages
- Sereval villages made harder to rush for opposing team
- Terrain balancing
- Minor changes trying to make the map look pleasant
The map is 2v2.
Team 1: South (p1) and West (p4)
Team 2: North (p2) and East (p3)
Suggested gold is 75 for experienced players, 100 for casual games.
Gold per village should be 2.
Playtesting has been continiued.
Changes since last versjon:
- Size increased a tiny bit
- Two more villages
- Sereval villages made harder to rush for opposing team
- Terrain balancing
- Minor changes trying to make the map look pleasant
The map is 2v2.
Team 1: South (p1) and West (p4)
Team 2: North (p2) and East (p3)
Suggested gold is 75 for experienced players, 100 for casual games.
Gold per village should be 2.
- Attachments
-
- 4p_Cursed_Lake.zip
- (22 Bytes) Downloaded 216 times