krotop wrote:I split the project, the 1st version as a revision of the map, adressing Doc’s point and modified according to my experience, and the 2nd version as an alternative trying to answer jb’s concerns. Each of these versions must not be seen as an end-of-all of the map, but as directions they would like the map to go to and to be honest I’m counting on the judges to tell which of the 2 concepts has to be dropped.
I am no "cartographer" nor judge of any kind but I can tell you I like your map.
I prefer the project 1 version though.
I think the most interesting part in your map is the (26,16) area [around archer in the screenshot]. It gives a lot of opportunity to the players to balance the attack/defence as the defender (south) can use the neutral ToD terrain (right to the grunt) for counter even if his right ToD wasn't come yet. As illustration I hit the grunt with both mages on second night putting a cavalry on grunt's north to cover.
However I must say I find the corresponding area north less promising. This is due for once to the fact that the two castle squares (that helps attacker deployment) are replaced by a chunk of bad movement terrain around mountain (25,11).
The fact that the columns (27,17) and (27,20) are changed into a long 4-square wall in the north also reduces options for the defender.
Thirdly the fact that the attacker can have three spots to attack the village in the north (24,8), makes holding the corresponding hill less attractive.
Finally I think that the second keep, is quite a failure. It takes 4 turns for a leader to move from one to the other which for a map generating much income (8 villages/player), could be too long to spend without recruiting. On the other hand, recruiting during 2 turns (on your arrival and the turn after for a potential 4 units) on the small keep seems like a bad idea to me as the area doesn't have as much tension as the right side.
The second project is not as good as it removes the area I like best and makes the center part larger, making it a bit out of place and similar to existing maps (CotB for example)
HTH!



