Slow is working in a very unbalanced way in team games

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tekelili
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Re: Slow is working in a very unbalanced way in team games

Post by tekelili »

zookeeper wrote:There's absolutely no point in derailing an otherwise potentially sensible thread with something about moving control of units to another side. :annoyed: Please.
:lol2: Ok, np. I knew was hopeless, just wanted put it on the table.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
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jb
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Re: Slow is working in a very unbalanced way in team games

Post by jb »

Boucman and Yoyobuae basically answered this already.

As I explained to tekelili on the MP server, the turn order for slow has already been thought out. The concept of a unit being slowed when attacking a shaman/pillager/etc., and remaining slowed after it's turn was an exploitable advantage we wanted to avoid.

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Re: Slow is working in a very unbalanced way in team games

Post by Soliton »

"If gameplay requires it, they can be made to live on Venus." -- scott
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