Slow is working in a very unbalanced way in team games
Moderator: Forum Moderators
Re: Slow is working in a very unbalanced way in team games
Ok, np. I knew was hopeless, just wanted put it on the table.zookeeper wrote:There's absolutely no point in derailing an otherwise potentially sensible thread with something about moving control of units to another side. Please.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
Re: Slow is working in a very unbalanced way in team games
Boucman and Yoyobuae basically answered this already.
As I explained to tekelili on the MP server, the turn order for slow has already been thought out. The concept of a unit being slowed when attacking a shaman/pillager/etc., and remaining slowed after it's turn was an exploitable advantage we wanted to avoid.
Locked.
As I explained to tekelili on the MP server, the turn order for slow has already been thought out. The concept of a unit being slowed when attacking a shaman/pillager/etc., and remaining slowed after it's turn was an exploitable advantage we wanted to avoid.
Locked.
Re: Slow is working in a very unbalanced way in team games
"If gameplay requires it, they can be made to live on Venus." -- scott