Wesnoth Collaborative Editor

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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tsr
Posts: 790
Joined: May 24th, 2006, 1:05 pm

Re: Wesnoth Collaborative Editor

Post by tsr »

Hi mich and melinath: I will take your points into consideration and make a release later this week.

/tsr
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Lollipopz
Posts: 66
Joined: April 22nd, 2010, 4:04 pm

Re: Wesnoth Collaborative Editor

Post by Lollipopz »

Excuse me, but where does this go?! Not in add-ons folder, not in anywhere!!
"Neighbour knocked my door at midnight. Instead of sugar he wanted brains. I gave bullets."

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tsr
Posts: 790
Joined: May 24th, 2006, 1:05 pm

Re: Wesnoth Collaborative Editor

Post by tsr »

No worries, it is rather hard to use at the moment (iirc). I am working on an updated version (my plans for it didn't really work out - using mainly lua) but it will take some time.

Later (not saying any specific time) I will post a HowTo for enabling this in your maps (I seem to remember that there are some problems with this add-on interfering with other add-ons).

I will also pm you about it, so if you have email notifications for pm:s you wont have to worry about checking this thread regularly.

/tsr
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