3 player colosseum

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Konkonar
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3 player colosseum

Post by Konkonar » November 4th, 2009, 2:51 am

How do you do this?
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Aethaeryn
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Re: 3 player colosseum

Post by Aethaeryn » November 4th, 2009, 3:18 am

Just like the regular, 6p Colosseum.
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Konkonar
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Re: 3 player colosseum

Post by Konkonar » November 4th, 2009, 2:50 pm

Yes, but I've player on the server were there's only three spawn areas for the players and waves.
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Ken_Oh
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Re: 3 player colosseum

Post by Ken_Oh » November 4th, 2009, 3:04 pm

It's on the add-on server. It's listed as "Colosseum (3p version)".

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Konkonar
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Re: 3 player colosseum

Post by Konkonar » November 4th, 2009, 6:16 pm

Ok thx, it is always hard to get 6 people to play.
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phaZZi
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Re: 3 player colosseum

Post by phaZZi » May 3rd, 2018, 8:21 pm

https://puu.sh/AfrKH/2a66dc41cb.png
the f1 help behaves, let's say "akwardly" in-game. i suppose you should avoid this :D

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norbert
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Re: 3 player colosseum

Post by norbert » May 3rd, 2018, 9:28 pm

phaZZi wrote:
May 3rd, 2018, 8:21 pm
https://puu.sh/AfrKH/2a66dc41cb.png
the f1 help behaves, let's say "akwardly" in-game. i suppose you should avoid this :D
Thanks for the feedback phaZZi.
I'll take a look this weekend, if I can get that fixed.

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Sapient
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Re: 3 player colosseum

Post by Sapient » May 4th, 2018, 12:03 am

Here are a couple of fix requests:

- when you buy +1 movement points, you should also get +1 moves added so that you can utilize it immediately; the whole point of buying this is so that you can get into a better position before the AI turn.

- if all the enemies die during the AI turn, then it should be credited as a win for that round. There's no sense in having everyone go around and hit End Turn. It's better reward the players for setting things up to maximize retaliation damage.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."

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norbert
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Re: 3 player colosseum

Post by norbert » May 6th, 2018, 3:31 pm

norbert wrote:
May 3rd, 2018, 9:28 pm
phaZZi wrote:
May 3rd, 2018, 8:21 pm
https://puu.sh/AfrKH/2a66dc41cb.png
the f1 help behaves, let's say "akwardly" in-game. i suppose you should avoid this :D
Thanks for the feedback phaZZi.
I'll take a look this weekend, if I can get that fixed.
This should be fixed now.
With 1.14, the Factions menu entry has been renamed to Eras (with "Default" now holding the six default factions), and it appears the help is not (properly) processing {MENU_IMG_TXT} in faction names.
I've therefore changed

Code: Select all

name={MENU_IMG_TXT "units/drakes/clasher.png" _"Gladiators"}
to

Code: Select all

name=_"Gladiators"
image=units/drakes/clasher.png
Sapient wrote:
May 4th, 2018, 12:03 am
Here are a couple of fix requests: [...]
Unfortunately, I lack the time to further improve this add-on. :|
Anyone should feel free to look at your feature requests and implement them, of course.
Both your suggestions are solid.

Shiki
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Re: 3 player colosseum

Post by Shiki » June 29th, 2018, 1:03 pm

I worked on it. I can't develop it farther though, similar issues.
As for a changelog:
- mostly technical changes, removed deprecated code and took advantage of 1.14, though there are some visual ones too
- @Sapient both should be implemented now. Also no need anymore to end rounds if there's nothing left to do.

The thing I aimed for was to make it more reusable. If someone wants to make a Colosseum style map, go for it. It's all here.
For a good part there is no need to copy paste things....it's a Colosseum library now. It would also be a lot easier to port 1.12 variants based on this.

A side effect of this is that you could now as well upgrade zombies if there would be a modification to make them leaders.

Edit: removed file, modified add-on will be up soon
Maintainer of Era of Myths.

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norbert
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Re: 3 player colosseum

Post by norbert » June 29th, 2018, 1:29 pm

Shiki wrote:
June 29th, 2018, 1:03 pm
I worked on it.
Thanks.
Shiki, is it okay if I private message you the _server.pbl for this add-on?
This should allow you to update the version, change the author and email, and get this latest version out there.
I currently don't have Wesnoth installed and the (Linux Mint) repo only has 1.12.

Shiki
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Re: 3 player colosseum

Post by Shiki » July 1st, 2018, 6:57 pm

That would be okay.

One more thing which I just noticed. The gold is deducted per side turn, and as 3P had less sides than 6P (with the two AI sides, 5 vs 8) one lost less gold. Next version is on the same level as the original 6P version, losing twice as much gold per tun. (for 4 sides, excluding the inactive AI in both variants).
6P variant is included now too.

Edit: it's now on the add-on server.
Maintainer of Era of Myths.

Large
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Re: 3 player colosseum

Post by Large » July 6th, 2018, 10:42 pm

Can you please add some deep water. It is important when you're playing with skeletons.

Konrad2
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Re: 3 player colosseum

Post by Konrad2 » July 22nd, 2018, 9:06 pm

Is the oasis supposed to heal 8 hp? I would have thought it's a no heal oasis.
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