Winter 2009 - Map Making Contest! UPDATED

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jb
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Winter 2009 - Map Making Contest! UPDATED

Post by jb » October 22nd, 2009, 2:12 am

Hello, Wesnoth faithful.

Ever wonder how to get one of your maps into Mainline Wesnoth, but those pesky Devs are always getting in the way? Have you spent hours in the map editor creating a perfect gem only to realize that nobody is ever going to play your map unless you host it? Well, now is your chance to make your mark on Wesnoth history.

Announcing the Official Winter 2009 Map Making Contest!

Make a map and submit it to the Map Making contest for a chance to have it officialy included in Wesnoth. The winner will also earn a cool new forum title that proudly declares them the offical winner.

Please note we are at the mercy of the Dev team's release schedule. 1.8 already has a string freeze, thus no maps from this contest will make it into that version.

See official rules for details.
Official Rules:

I hope to see many participants.

Good luck!
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Doc Paterson
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Re: Winter 2009 - Map Making Contest!

Post by Doc Paterson » October 22nd, 2009, 3:06 am

jb wrote:Each category will recieve a score from 1-10 based on the judge's interpretations.
I'll be playing the role of Simon Cowell. :)

Seriously, this will be fun, and I hope we get a lot of entrants.
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Re: Winter 2009 - Map Making Contest!

Post by Cackfiend » October 22nd, 2009, 4:41 am

someone recreate Moonland from Master of Monsters plz =D
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hiro hito
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Re: Winter 2009 - Map Making Contest!

Post by hiro hito » October 22nd, 2009, 5:59 pm

Which map editor should we use? stable version or development one or both are fine?
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Re: Winter 2009 - Map Making Contest!

Post by jb » October 22nd, 2009, 6:18 pm

Which map editor should we use? stable version or development one or both are fine?
Either editor is fine, since we'll be looking at the maps in the new editor which loads maps from 1.6.x. without problems.
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Re: Winter 2009 - Map Making Contest!

Post by Boucman » October 22nd, 2009, 7:49 pm

just to make it clear (I don't plan to participate)

WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...

you don't mention it, but I guess mainline units only
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Re: Winter 2009 - Map Making Contest!

Post by soul_steven » October 22nd, 2009, 10:37 pm

Boucman wrote:just to make it clear (I don't plan to participate)

WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...

you don't mention it, but I guess mainline units only
my assumption to your question would be default units only. For balancing purposes.

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Re: Winter 2009 - Map Making Contest!

Post by Doc Paterson » October 22nd, 2009, 11:17 pm

soul_steven wrote:
Boucman wrote:just to make it clear (I don't plan to participate)

WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
i.e would something like the modern combat era map be valid or not ? (afaik it's more or less wesnoth fighting, but economics are recruitement is totally different and units are entirely custom)
if it's out, it would be nice to explain why, i.e all the eliminating factors (I guess there would be more than one) so we get the spirit of the competition a bit more...

you don't mention it, but I guess mainline units only
my assumption to your question would be default units only. For balancing purposes.
Confirmed. ;)
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
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without your noses.
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Re: Winter 2009 - Map Making Contest!

Post by Velensk » October 22nd, 2009, 11:26 pm

Probably a good time to pull one of my older ideas out of storage and see if I can brush it up enough to be presentable.
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Re: Winter 2009 - Map Making Contest!

Post by jb » October 23rd, 2009, 1:49 am

Boucman
WML heavy is OK as long as we don't do unit upgrade, or should it be a "more or less normal" map ?
Any custom units or events (such as AI spawns) won't be allowed. I could accept things like teleporters as long as there are no tomato surprises.




Velensk
Probably a good time to pull one of my older ideas out of storage and see if I can brush it up enough to be presentable.
Indeed.
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Re: Winter 2009 - Map Making Contest!

Post by grrr » October 23rd, 2009, 7:32 pm

So let this be the first entry =)

Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
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Re: Winter 2009 - Map Making Contest!

Post by Doc Paterson » October 24th, 2009, 3:23 pm

grrr wrote:So let this be the first entry =)

Aeth and me worked on a 2v2 version of Fallenstar, this is the result.
p1,p2 have the rear positions + 125g while p3,p4 have the forward positions + 75g.
Typical 1221 turn order.
Hmm, well - that's cool and all, but seeing as it's just a slightly altered version of a map that I made, it would score pretty low on the Creativity/Originality category. ;)
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
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Re: Winter 2009 - Map Making Contest!

Post by Rigor » October 24th, 2009, 8:30 pm

wow, i just play grrrs map. feedback in progress...

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Re: Winter 2009 - Map Making Contest!

Post by Rigor » October 24th, 2009, 9:35 pm

the discussion is in the replay.

amazing game concerning luck :D
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Re: Winter 2009 - Map Making Contest!

Post by ancestral » October 25th, 2009, 5:07 am

You should consider changing the title of the contest from "Winter 2009" to "Late 2009," as those who live in the southern hemisphere it is approaching summer and winter is not for another 8 months.

Other than that, I'm excited to see what comes out of this!
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