The Modern Multiplayer Map Reader's Digest

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Kolbur
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Re: The Modern Multiplayer Map Reader's Digest

Post by Kolbur »

Isn't this what the RMP, RBY and other addons are for? Just need to get updated. :wink:

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Cackfiend
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Re: The Modern Multiplayer Map Reader's Digest

Post by Cackfiend »

getting these updated maps into a new version of RMP asap is essential imo


who works on that nowadays? we need to pm them :P
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csarmi
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Re: The Modern Multiplayer Map Reader's Digest

Post by csarmi »

Doc Paterson wrote:
csarmi wrote:Doc, I think it might be best if you included both the maps file and the cfg file for all maps updated (even the unchenged ones).
I've got a question: is it possible to install these maps as 'addon'? If so, how?
Hmm, why would I include an unchanged map in an "update?

I've always thought that it was easier to do it this way....All you have to do is dump the configs into the multiplayer scenarios folder, and the maps into the multiplayer maps folder, overwriting the old ones. I absolutely do not want the old ones to remain.

Though I don't know, is it more of a hassle for some people to use this thread?
Because a map has two parts. Easier to maintain, backup, and all that if both are there. And what if the user wants to use thos files somewhere else? He has to lookup the old map file and pair it up with the new cfg file. Messy.

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Doc Paterson
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Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson »

csarmi wrote:
Because a map has two parts. Easier to maintain, backup, and all that if both are there. And what if the user wants to use thos files somewhere else? He has to lookup the old map file and pair it up with the new cfg file. Messy.
About a map having two parts- All you need to do is look at the file. Just put your mouse on it for a second and it will say "CFG" or "MAP." There's no need for me to include a config that you already have. Maybe I'm misunderstanding you. As for wanting to keep the old ones, I really don't want to support that- Usually a map is changed because something about it was unbalanced or annoying, and I'd much rather those old versions were gone completely. Also, when you say that someone "might want to use it somewhere else," what exactly do you mean? Seems like a very uncommon scenario that someone would want to use a map with some balance issues somewhere else.
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csarmi
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Re: The Modern Multiplayer Map Reader's Digest

Post by csarmi »

There is a point you're missing here: the one who's trying to 'install' your map update might not have the original version. What can I do with a half of a map, if I don't have the other half?

Do I have to look up the other half?

That's stretching it a bit because I'm very likely to have it already, but here's anothe scenario.

Now say you update only the 'map' file on Hamlets. In your next update, you only update (change) the cfg file of it. Now someone might miss one of your updates and gets a scenario that doesn't work.

Much cleaner to include the WHOLE scenario (map and cfg while too) in every update. In the worst case, the user may be overwriting a file with the exact copy in it.

I simply can't see the point of doing a 'helf-update'. What for? To save 800 bytes of space in the zip file?

Anyway, it's just a little suggestion. It's not that important and not trying to be picky.

Gallifax
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Re: The Modern Multiplayer Map Reader's Digest

Post by Gallifax »

Doc:Are all your latest mapupdates allready included in 1.9.14?

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Doc Paterson
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Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson »

Gallifax wrote:Doc:Are all your latest mapupdates allready included in 1.9.14?
I haven't double checked yet, but I believe so. :)
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Gallifax
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Re: The Modern Multiplayer Map Reader's Digest

Post by Gallifax »

Great .

Wouldnt want to play and comment on outdated maps.

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Re: The Modern Multiplayer Map Reader's Digest

Post by Gallifax »

Things dont seem to change on the mapfront.

Wel here an edit of freelands which I believe is beter than default. Its not meant to be perfect, I do changes instantly al the time after playtesting.

Here a replay , so you can copy the map easy from there.
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2p_-_The_Freelands_replay_orc_dr_p2_hay207.gz
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Rigor
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Re: The Modern Multiplayer Map Reader's Digest

Post by Rigor »

i think this was a hidden prod that you should stop being so idle and start editing your maps, doc. i remind you of cynsaun bf where you promised me to take care of the 6 mp leader problem 1 year ago and it still looks the same.

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Doc Paterson
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Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson »

Sorry, everyone- I just don't have much time for Wesnoth these days. I will likely have a bit more during the snowy months. :)

In the meantime, if anyone wants to suggest a mainline change, just make the edits, and send me the file. If I like it, I'll approve it. :)
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Gallifax
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Re: The Modern Multiplayer Map Reader's Digest

Post by Gallifax »

Well after some amount of games I made another edit and trashed previous version. Here is a replay of 39 turns p2 loyals vs SirFantom Elves on version2.
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2p_—_The_Freelands_replay_SirFantom_Loyals_vs_Elves_asp2_39turns.gz
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Alarantalara
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Re: The Modern Multiplayer Map Reader's Digest

Post by Alarantalara »

I'd like to mention some likely imbalances on Cynsaun Battlefield.

The keep at 21,8 can be reached by the Drake Warrior from the 28,16 keep in 2 turns while all other leaders take 3.
The keep at 10,26 can be reached by all 6 mp leaders from the 18,31 keep in 2 turns, while 5 mp leaders take 3.
This has an effect on the ability for some leaders to switch castles for recruiting.

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Rigor
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Re: The Modern Multiplayer Map Reader's Digest

Post by Rigor »

here the edits u asked for doc. take them and incorporate them in your newly balanced cynsaun map, now ! ^_^

Image
Figure: Cynsaun new

and here the replay
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2p_—_Cynsaun_Battlefield_replay.gz
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Horus2
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Re: The Modern Multiplayer Map Reader's Digest

Post by Horus2 »

Eager to see the construct under heavy usage for the greater good!

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