The Modern Multiplayer Map Reader's Digest

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderators: Forum Moderators, Developers

Post Reply
Kolbur
Posts: 122
Joined: April 29th, 2009, 9:33 am

Re: The Modern Multiplayer Map Reader's Digest

Post by Kolbur » November 6th, 2010, 10:19 pm

Lookie: A replay on the newest update of Hamlets.
Undead vs Drakes, Me vs Rigor
Rushing is still hard, but UD are not that good at it anyway.
Attachments
2p_-_Hamlets_Wiederholung_anzeigen.gz
Undead vs Drakes on Hamlets
(19.21 KiB) Downloaded 211 times


User avatar
Rigor
Posts: 941
Joined: September 27th, 2007, 1:40 am

Re: The Modern Multiplayer Map Reader's Digest

Post by Rigor » November 7th, 2010, 8:47 pm

thx nani for providing a good description. here goes another RP on the hamlets map with a guy that built very defensively lots of guards and got outmaneuvered by loys - hey im glad to see that this worked!

somehow loys managed to always grab stuff although in the middle of enemy territory. nice to watch i think, and interesting to see how loys would love to build only fast stuff as soon as they reached a certain point in village possession.
Attachments
2p_-_Hamlets_replay.gz
hmlv2
(17.52 KiB) Downloaded 192 times

User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson » November 20th, 2010, 4:14 pm

And lo! From the heavens there did come yet another Hamlets update.
Attachments
HamletsPrime.zip
(1.67 KiB) Downloaded 177 times
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

User avatar
Rigor
Posts: 941
Joined: September 27th, 2007, 1:40 am

Re: The Modern Multiplayer Map Reader's Digest

Post by Rigor » November 21st, 2010, 5:17 pm

very good version, i was playing with stenen today around midday, and we had to save. keep up the good work!

User avatar
Rigor
Posts: 941
Joined: September 27th, 2007, 1:40 am

Re: The Modern Multiplayer Map Reader's Digest

Post by Rigor » November 21st, 2010, 10:38 pm

just played a ladder game on it vs thefish, id say it was much, much better than ur other versions of the map. at least i was motivated building slow dwarves this time :) the game is linked to this thread and ill make a link back too so u dont have to go looking for stuff ;)

http://ladder.subversiva.org/download-r ... %3A47%3A46

and game details

http://ladder.subversiva.org/gamedetail ... %3A47%3A46

User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson » November 22nd, 2010, 12:05 am

So, it seems that this newest version is quite popular, and I'm glad about that. However, I can't resist pointing something out- Anyone know how much shorter this much, much better version is from the previous ("way too long, attacks are impossible") one?

:eng: 1 hex.

;)
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson » December 28th, 2010, 9:05 pm

A belated Christmas gift:

3 updates. Hamlets (yeah, again), Arcanclave, and Caves OTB.

If you have any questions about any of the changes, post here, and I'll answer, though I think many of them will be self explanatory.
Attachments
DecemberUpdates1.zip
(11.31 KiB) Downloaded 171 times
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

User avatar
Cackfiend
Posts: 435
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Re: The Modern Multiplayer Map Reader's Digest

Post by Cackfiend » December 28th, 2010, 10:55 pm

Looks like ya forgot the free vil for p2 =D
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D

User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson » December 29th, 2010, 12:15 am

Cackfiend wrote:Looks like ya forgot the free vil for p2 =D
No, I didn't- Maybe you didn't use the config files that were included? ;)

There are two folders in the downloaded file- "maps," and "configs."
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

User avatar
Cackfiend
Posts: 435
Joined: January 28th, 2007, 7:36 am
Location: Florida, USA
Contact:

Re: The Modern Multiplayer Map Reader's Digest

Post by Cackfiend » December 29th, 2010, 1:29 am

oh, is that how that works? was wondering how to give vils to p2 for the map i made 0.o
"There's no love in fear." - Maynard James Keenan

I'm the guy who's responsible for 40% Gliders in all hexes... I can now die a happy man. =D

User avatar
Rigor
Posts: 941
Joined: September 27th, 2007, 1:40 am

Re: The Modern Multiplayer Map Reader's Digest

Post by Rigor » December 30th, 2010, 1:02 am


silent
Posts: 244
Joined: February 20th, 2009, 5:53 am

Re: The Modern Multiplayer Map Reader's Digest

Post by silent » December 30th, 2010, 9:37 am

Hey guys, regarding some of the new maps, do queries about them go here?

User avatar
Rigor
Posts: 941
Joined: September 27th, 2007, 1:40 am

Re: The Modern Multiplayer Map Reader's Digest

Post by Rigor » December 30th, 2010, 11:11 am


User avatar
Doc Paterson
Drake Cartographer
Posts: 1973
Joined: February 21st, 2005, 9:37 pm
Location: Kazakh
Contact:

Re: The Modern Multiplayer Map Reader's Digest

Post by Doc Paterson » December 31st, 2010, 1:57 am

silent wrote:Hey guys, regarding some of the new maps, do queries about them go here?
If you're talking about ladder maps that are not default maps, this isn't the thread for that.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses.
-Nosebane, Sorcerer Supreme

Post Reply