How to upload my maps to multiplayer server ?
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- Divine Crusader
- Posts: 57
- Joined: September 13th, 2008, 10:49 am
How to upload my maps to multiplayer server ?
Well,i am new to this things.
I got a few maps to upload.I created those my maps but how to upload now ?
Please,you have to explain in an easy way.
Those pbl-file or whatever,i still can't understand the thing.
Help me,i really want to upload it.
I got a few maps to upload.I created those my maps but how to upload now ?
Please,you have to explain in an easy way.
Those pbl-file or whatever,i still can't understand the thing.
Help me,i really want to upload it.
You will never escape from justice if you committed a sin that many won't forgive.
Hide all you want but you can't escape from me.
~Divine Crusader~
Hide all you want but you can't escape from me.
~Divine Crusader~
Re: How to upload my maps to multiplayer server ?
It's not that hard. Put your maps in a folder entitled with whatever you want to call them. Put the pbl file into it, as in _server.pbl. If you have set the pbl up correctly (following the examples given below) you will see an option when you open the add-on server in game to publish your content.
http://www.wesnoth.org/forum/viewtopic.php?f=15&t=25595
Distributing Content
Pbl File
http://www.wesnoth.org/forum/viewtopic.php?f=15&t=25595
Distributing Content
Pbl File
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- Divine Crusader
- Posts: 57
- Joined: September 13th, 2008, 10:49 am
Re: How to upload my maps to multiplayer server ?
How to make pbl and cfg file ?
I don't know how to make one even after reading the guide.
Do i need a program ?
I don't know how to make one even after reading the guide.
Do i need a program ?
You will never escape from justice if you committed a sin that many won't forgive.
Hide all you want but you can't escape from me.
~Divine Crusader~
Hide all you want but you can't escape from me.
~Divine Crusader~
Re: How to upload my maps to multiplayer server ?
Yes.Divine Crusader wrote:How to make pbl and cfg file ?
I don't know how to make one even after reading the guide.
Do i need a program ?
Re: How to upload my maps to multiplayer server ?
Any simple text editer would do.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- Pentarctagon
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Re: How to upload my maps to multiplayer server ?
is there a certain location that the folder needs to be in for the upload option to appear?
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take one down, patch it around
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Re: How to upload my maps to multiplayer server ?
Well, it should be in your userdata where the other add-ons you have downloaded go.
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- Divine Crusader
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Re: How to upload my maps to multiplayer server ?
I see.By simple text editor like notepad ?
Also,to make one,just use this program and add cfg and pbl behind a title of the document.
Am I right ?
Also,to make one,just use this program and add cfg and pbl behind a title of the document.
Am I right ?
You will never escape from justice if you committed a sin that many won't forgive.
Hide all you want but you can't escape from me.
~Divine Crusader~
Hide all you want but you can't escape from me.
~Divine Crusader~
Re: How to upload my maps to multiplayer server ?
Right, you use .cfg, except for the _server.pbl. That is obviously .pbl.Divine Crusader wrote:Also,to make one,just use this program and add cfg and pbl behind a title of the document.
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- Pentarctagon
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Re: How to upload my maps to multiplayer server ?
the first picture is a screenshot of where i have the map data saved, the highlighted file is the add-on that I want to publish. the second screenshot is of the files that i have in that folder.
this is what i have in the _server.pbl folderauthor="Pentarctagon and ParadiseCity"
title="cave mp"
icon="path.png"
version="0.4"
description="feedback wanted"
type="map pack"
passphrase="dangit"
email="*insert email here*"
and this is what i have for the _main.cfg for the Cave map. i know that i probably have to make a _main.cfg file for the second map, but i just manted to check and make sure that this was done right so far. i did get the publich action though, so thats i good sign i think[multiplayer]
id=multiplayer_Cave
name= _ "4p - Cave"
map_data="{maps/multiplayer/4p_Cave}"
description= _ "most of the terrain is cave path, which has the same stats as grassland."
{DEFAULT_SCHEDULE}
[side]
side=1
canrecruit=yes
controller=human
team_name=1
[/side]
[side]
side=2
canrecruit=yes
controller=human
team_name=2
[/side]
[side]
side=3
canrecruit=yes
controller=human
team_name=3
[/side]
[side]
side=4
canrecruit=yes
controller=human
team_name=4
[/side]
[/multiplayer]
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: How to upload my maps to multiplayer server ?
If you got the publish action then you did it right. Though you may want to change your passphrase if that is really the one you are using...Pentarctagon wrote:but i just manted to check and make sure that this was done right so far. i did get the publich action though, so thats i good sign i think
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- Pentarctagon
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Re: How to upload my maps to multiplayer server ?
ohyeah...forgot to change that lol.
EDIT: ok, last question. I put the code for the 'Cave' map in _main.cfg and I got the publish action. however, since i have 2 maps, do i put the code for both maps in the same _main.cfg file?
like this?:
EDIT: ok, last question. I put the code for the 'Cave' map in _main.cfg and I got the publish action. however, since i have 2 maps, do i put the code for both maps in the same _main.cfg file?
like this?:
i get the publish action both with and without the code for the second map, so wasnt sure what to do.[multiplayer]
id=multiplayer_Cave
name= _ "4p - Cave"
map_data="{maps/multiplayer/4p_Cave}"
description= _ "Most of the terrain is cave path, which has the same stats as grassland. recommend 2 gold per village, meant as a free for all map."
{DEFAULT_SCHEDULE}
[side]
side=1
canrecruit=yes
controller=human
team_name=1
[/side]
[side]
side=2
canrecruit=yes
controller=human
team_name=2
[/side]
[side]
side=3
canrecruit=yes
controller=human
team_name=3
[/side]
[side]
side=4
canrecruit=yes
controller=human
team_name=4
[/side]
[/multiplayer]
[multiplayer]
id=multiplayer_Cave_Skirmish
name= _ "4p - Cave_Skirmish"
map_data="{maps/multiplayer/4p_Cave_Skirmish}"
description= _ "Much of the terrain is cave path, which has the same stats as grassland, recommend 2gold pr village. can be played as a 2v2 team match."
{DEFAULT_SCHEDULE}
[side]
side=1
canrecruit=yes
controller=human
team_name=1
[/side]
[side]
side=2
canrecruit=yes
controller=human
team_name=2
[/side]
[side]
side=3
canrecruit=yes
controller=human
team_name=3
[/side]
[side]
side=4
canrecruit=yes
controller=human
team_name=4
[/side]
[/multiplayer]
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: How to upload my maps to multiplayer server ?
To support self-discovery I will let you figure it out. Are you able to play those maps in game with the code for the second map both in and out of the .cfg? The .pbl is only affected by if you set that itself up right, it does not check your code before you publish to the server.Pentarctagon wrote:i get the publish action both with and without the code for the second map, so wasnt sure what to do.
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- Pentarctagon
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Re: How to upload my maps to multiplayer server ?
tested it and it turns out that i cant play it ingame either way. whenever i tried to start a game, it would say that it couldnt find the map. the size was also said that the map size was 0x0 so that would be why i guess.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: How to upload my maps to multiplayer server ?
Perhaps:Pentarctagon wrote:tested it and it turns out that i cant play it ingame either way. whenever i tried to start a game, it would say that it couldnt find the map. the size was also said that the map size was 0x0 so that would be why i guess.
map_data="{maps/multiplayer/4p_Cave}"
to
map_data="{maps/multiplayer/4p_Cave.map}"
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