Modern Combat: 1.0.1 Released!

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy »

Current beta version uploaded to 1.9.7 server.
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I'm back for now, I might get started on some work again.
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Captain_Wrathbow
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Re: Modern Combat: Beta0.9.685 Released!

Post by Captain_Wrathbow »

Woohoo, first download! :mrgreen:
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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy »

Version 0.9.70 is now on the add-on server for Wesnoth 1.9.7.

Changes from the 1.8 version -
Spoiler:
Changes from last beta version on 1.9.7 -
Spoiler:
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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy »

Version 0.9.71 is now available on the add-on server for Wesnoth 1.9.7.

Changes from the 1.8 version -
Spoiler:
Changes from 0.9.70 -
Spoiler:
EDIT: Hotfixed an error with a macro.
Last edited by A Guy on July 5th, 2011, 10:05 pm, edited 1 time in total.
I'm just... a guy...
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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy »

Version 0.9.72 is now available on the add-on server for Wesnoth 1.9.7.

Changes from the 1.8 version -
Spoiler:
Changes from 0.9.71 -
Spoiler:
EDIT: 0.9.73 is now up.

Changes from 0.9.72 -
Spoiler:
EDIT: 0.9.74 is now up.

Changes from 0.9.73 -
Spoiler:
BTW, I'm looking for someone who can teach me how to run wmlindent, so the WML we have doesn't look so fugly.
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Captain_Wrathbow
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Re: Modern Combat: Beta0.9.685 Released!

Post by Captain_Wrathbow »

Aircraft can capture villages... this used to not be possible. No wait, you fixed that already. I need to download the newest version. :P

So I played a two-player game, one side was Master Sergeant and the other was Technologist. A few comments:
- Master Sergeant's second and third leaderpowers are identical... at least in the descriptions.
- Technologist's Genetic Modification power affects both friendly and unfriendly units... not sure if this is intentional or not.
- The leaders' XP meters do not drop back to zero after using leader powers. (Although I kind of like this bug... I was able to use Genetic Modification on my units every turn and spam a massive army of practically unstoppable Supersoldiers. :mrgreen: )
- The Modern Combat Europe map is broken. When you start a game on it, it says you have to use default gold and income settings... then crashes. (And yes, I was using default settings...)
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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy »

So I played a two-player game, one side was Master Sergeant and the other was Technologist. A few comments:
- Master Sergeant's second and third leaderpowers are identical... at least in the descriptions.
Identical descriptions, will be fixed next update, thanks.
- Technologist's Genetic Modification power affects both friendly and unfriendly units... not sure if this is intentional or not.
Intended.
- The leaders' XP meters do not drop back to zero after using leader powers. (Although I kind of like this bug... I was able to use Genetic Modification on my units every turn and spam a massive army of practically unstoppable Supersoldiers. :mrgreen: )
I can't say I am able to locate the issue. It is working just fine for me. May you please send me a replay so I can try to reproduce the bug?
- The Modern Combat Europe map is broken. When you start a game on it, it says you have to use default gold and income settings... then crashes. (And yes, I was using default settings...)
Ugh, I can't find what could possibly be causing this.
I'm just... a guy...
I'm back for now, I might get started on some work again.
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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy »

Hey, guys, today's my birthday, and I've just finished the last of the leaders. I'll put the new version up in a few. I would greatly appreciate a game of the newest version *hint* *hint*
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PsychoticKittens
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Re: Modern Combat: Beta0.9.685 Released!

Post by PsychoticKittens »

I found the problem with the Pacific and Europe maps, the fixes've been sent to A_Guy.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy »

Version 0.9.75 is now available on the add-on server for Wesnoth 1.9.7.

Changes from the 1.8 version -
Spoiler:
Changes from 0.9.74 -
Spoiler:
I'm just... a guy...
I'm back for now, I might get started on some work again.
Jagger
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Re: Modern Combat: Beta0.9.685 Released!

Post by Jagger »

hey hey!
I loved this era ever since it first came out. I haven't played for about a year, and hopped on here to see if MC was picked back up after it had been dropped for quite a while. I'm overjoyed to see that it has, and would love a game, if there is a usual time when people get on for it, lemme know

imma go ahead and leave my email here for people to lemme know if they are setting up a game. This is an act of faith, and speaks to how deeply i love this era. Title an email "Modern Combat" so i know to open it, and please, no nude pictures.

EDIT: ok, so i guess PM me if anyone wants to play MC. But still no nude pictures.
Last edited by Jagger on January 18th, 2012, 10:42 pm, edited 1 time in total.
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Pentarctagon
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Re: Modern Combat: Beta0.9.685 Released!

Post by Pentarctagon »

I removed your E-Mail, since otherwise some bots might get it. Wesnoth has a PM system so your E-Mail is unneeded anyway. Also something else to take into consideration is that the post before yours was made back in July.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Jagger
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Re: Modern Combat: Beta0.9.685 Released!

Post by Jagger »

HELP, im being stifled!

thanks in any case though
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Annalise
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Re: Modern Combat: Beta0.9.685 Released!

Post by Annalise »

I'd like to make a point here that on Wesnoth 1.10 The add-on is broken and says it is missing files during load-up.

ERROR DETAILS:
Macro/file 'DELAY' is missing at ~add-ons/Modern-Combat/utils/town_upgrade.cfg:40 included from ~add-ons/modern_combat.cfg:14 included from ~add-ons/Modern_Combat/Modern_Combat.cfg:128 included from ~add-ons/Modern_Combat.cfg:16
Jagger
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Joined: April 3rd, 2009, 1:11 am

Re: Modern Combat: Beta0.9.685 Released!

Post by Jagger »

comon guys, Modern combat is the best thing I've ever seen battle for wesnoth produce. Please dont let it die
chickenface says:
"isnt life to short to have clothes on?"
(thats deep)
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