Modern Combat: 1.0.1 Released!
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Re: Modern Combat: Beta2.75 Released!
Is there a comprehensive rulebook for this era? ... and unit listing?
Thanks!
Thanks!
- PsychoticKittens
- Posts: 573
- Joined: May 29th, 2006, 8:49 pm
Re: Modern Combat: Beta2.75 Released!
There is neither.
Generally games go by host rules.
if you wanted to get the unit listing you could debug it. or play a solo game and recruit them all.
Generally games go by host rules.
if you wanted to get the unit listing you could debug it. or play a solo game and recruit them all.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Modern Combat: Beta2.75 Released!
I know you're not really working on this much anymore (or at least it seems that way) but I thought you might want to know that I get OOS errors when I do it in online MP. (But not in local games.)
- PsychoticKittens
- Posts: 573
- Joined: May 29th, 2006, 8:49 pm
Re: Modern Combat: Beta2.75 Released!
We've got some work done fixing some of those. We've just taken a break from MC for now. When we get enough work done we'll upload an update.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Modern Combat: Beta2.75 Released!
Ah, ok. Well, I'll be looking forward to the next update on my favorite addon.
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- Posts: 39
- Joined: December 20th, 2007, 9:47 am
Re: Modern Combat: Beta2.75 Released!
When do you usually play? I'm looking for MC players, but can't find many.Captain_Wrathbow wrote:Ah, ok. Well, I'll be looking forward to the next update on my favorite addon.
Edited:
Forgot to tell that I fixed Real Ranged, and I got 2 extra maps working.
Edited 2:
Just fixed the ability "tug".
Gonna work on suicide fighters, they're not really suiciding after using Kamikaze.
Edited 3:
Suicide fighters now suicide when they use Kamikaze to defend themselves. But that may lead to some kind of exploit of that, as they always counter with Kamikaze, so I can just use a militia to make them to suicide. Have to fix that
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Modern Combat: Beta2.75 Released!
Actually I don't do MP, just play it occasionally with my friends and hotseat games with my brother and RL friends.AssassinT90 wrote:When do you usually play? I'm looking for MC players, but can't find many.
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- Posts: 39
- Joined: December 20th, 2007, 9:47 am
Re: Modern Combat: Beta2.75 Released!
T.TCaptain_Wrathbow wrote:Actually I don't do MP, just play it occasionally with my friends and hotseat games with my brother and RL friends.AssassinT90 wrote:When do you usually play? I'm looking for MC players, but can't find many.
Anyways, is PK still working on MC?
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Modern Combat: Beta2.75 Released!
Well, last I heard, he was trying to revive Zombie Apocalypse, (for the second or third time) so MC's not being super-actively worked on, but he definitely hasn't abandoned this.
- PsychoticKittens
- Posts: 573
- Joined: May 29th, 2006, 8:49 pm
Re: Modern Combat: Beta2.75 Released!
Correction, Me and A_Guy are working on Medieval Combat more right now. I had some work done on MC, fixing afew things. Along with afew maps. And when I tried to add your fixes into mine, it appears to get pretty buggy for me. I dunno, I'm tired.
When someone else hosted it was fine, but when I hosted I could attack endlessly, and it selected incorrectly, and some other stuff. so in general I need to find out which change (I forgot what all I actually did) affected it as such.
When someone else hosted it was fine, but when I hosted I could attack endlessly, and it selected incorrectly, and some other stuff. so in general I need to find out which change (I forgot what all I actually did) affected it as such.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
- PsychoticKittens
- Posts: 573
- Joined: May 29th, 2006, 8:49 pm
Re: Modern Combat: Beta0.9.685 Released!
Well back to this.
0.9.685 is on the 1.8.5 Add-on server.
With a new Pacific map.
0.9.685 is on the 1.8.5 Add-on server.
With a new Pacific map.
Code: Select all
Utils:
Work:
100% resist
Traits
Town Upgrade
Town Select
Default Settings Only
Income
Research
Leaders
Unit Map Abilities
Loss
Transportation
Move Into (air)Port
Realranged
Diplomacy
Give Unit
Give Village
add Barracks loyalty upgrade
Stormtroopers natural Loyalty
Europe Shroud Removal closing problem
OOS errors from undo/recruit
Treaty (X Turn Peace)
Randomized Starting Player
Transport
Fix:
Teamspeak
Transportation
Fix loyalty check
Fix Unloading movement/attacks
Healing at beginning of turn
chance at auto unstore Seals and Paratroops
check if it should be last breath instead of die
Give unit-
Disallow movement/attacking turn given
Pacific Map
has to fix some village placement issues and labels.
Add:
Leaderpowers
Add Leaderpower XP bar increase to unit deaths
Add "Use Leaderpower" menu option on own leader
Add All the leaderpowers.
Unit Macros:
Work:
Airdrop
Amphibious
Bust
Bribe
Camoflage
Capitalist
Chaff
Collateral
Diver
Explode
Jammer
Suicide
Gascloud
Gasmask
Guided
Homing
Laser
Loyal
Medic4
Medic8
Paradrop
Protest
Repair8
Risk Ability
Risk Air Ability
Sabotage
Sharpshooter
Shortrange
Sleeper
Stealth
Stun
WMD
Assault
Cloud
Lowflying
Disable
Tug
Fix:
Intervene*
To do:
Add regular ability that runs 50% randoms to switch main aircraft with wingmen before combat. and pops up with "INTERVENED!" on orignal aircraft
Add to the target designation of real ranged to check for wingmen next to aircraft targets, and run randoms to see if the wingmen become new $target
Nonbelligerent*
Unfinished
Radar*
Unfinished
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde
Re: Modern Combat: Beta0.9.685 Released!
Hey, guys, I'm back. We're going to get some work done on this.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Modern Combat: Beta0.9.685 Released!
As for what I'm doing at the moment: My laptop broke down a while ago. I don't know when it'll be fixed, but I'm redoing the work I had for leader powers on it.
EDIT: Hey guys, I'm considering uploading what I have done so far to 1.9.7's add-on server. Leader powers for 4 leaders are working right now, and more will soon be done.
EDIT: Hey guys, I'm considering uploading what I have done so far to 1.9.7's add-on server. Leader powers for 4 leaders are working right now, and more will soon be done.
I'm just... a guy...
I'm back for now, I might get started on some work again.
I'm back for now, I might get started on some work again.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Modern Combat: Beta0.9.685 Released!
Yeah! Go for it.A Guy wrote:Hey guys, I'm considering uploading what I have done so far to 1.9.7's add-on server.