Modern Combat: 1.0.1 Released!

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Garbled
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Joined: August 6th, 2010, 12:16 am

Re: Modern Combat: Beta2.75 Released!

Post by Garbled » August 6th, 2010, 12:18 am

Is there a comprehensive rulebook for this era? ... and unit listing?

Thanks!

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PsychoticKittens
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Re: Modern Combat: Beta2.75 Released!

Post by PsychoticKittens » August 7th, 2010, 7:07 pm

There is neither.

Generally games go by host rules.

if you wanted to get the unit listing you could debug it. or play a solo game and recruit them all.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

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Captain_Wrathbow
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Re: Modern Combat: Beta2.75 Released!

Post by Captain_Wrathbow » August 7th, 2010, 8:11 pm

I know you're not really working on this much anymore (or at least it seems that way) but I thought you might want to know that I get OOS errors when I do it in online MP. (But not in local games.)

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PsychoticKittens
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Re: Modern Combat: Beta2.75 Released!

Post by PsychoticKittens » August 8th, 2010, 7:50 pm

We've got some work done fixing some of those. We've just taken a break from MC for now. When we get enough work done we'll upload an update.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

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Captain_Wrathbow
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Re: Modern Combat: Beta2.75 Released!

Post by Captain_Wrathbow » August 8th, 2010, 10:01 pm

Ah, ok. Well, I'll be looking forward to the next update on my favorite addon. :D

AssassinT90
Posts: 39
Joined: December 20th, 2007, 9:47 am

Re: Modern Combat: Beta2.75 Released!

Post by AssassinT90 » August 15th, 2010, 1:32 am

Captain_Wrathbow wrote:Ah, ok. Well, I'll be looking forward to the next update on my favorite addon. :D
When do you usually play? I'm looking for MC players, but can't find many.

Edited:
Forgot to tell that I fixed Real Ranged, and I got 2 extra maps working.

Edited 2:
Just fixed the ability "tug".
Gonna work on suicide fighters, they're not really suiciding after using Kamikaze.

Edited 3:
Suicide fighters now suicide when they use Kamikaze to defend themselves. But that may lead to some kind of exploit of that, as they always counter with Kamikaze, so I can just use a militia to make them to suicide. Have to fix that

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Captain_Wrathbow
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Re: Modern Combat: Beta2.75 Released!

Post by Captain_Wrathbow » August 15th, 2010, 6:44 pm

AssassinT90 wrote:When do you usually play? I'm looking for MC players, but can't find many.
Actually I don't do MP, just play it occasionally with my friends and hotseat games with my brother and RL friends.

AssassinT90
Posts: 39
Joined: December 20th, 2007, 9:47 am

Re: Modern Combat: Beta2.75 Released!

Post by AssassinT90 » August 16th, 2010, 8:00 am

Captain_Wrathbow wrote:
AssassinT90 wrote:When do you usually play? I'm looking for MC players, but can't find many.
Actually I don't do MP, just play it occasionally with my friends and hotseat games with my brother and RL friends.
T.T

Anyways, is PK still working on MC?

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Captain_Wrathbow
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Re: Modern Combat: Beta2.75 Released!

Post by Captain_Wrathbow » August 16th, 2010, 1:57 pm

Well, last I heard, he was trying to revive Zombie Apocalypse, (for the second or third time) so MC's not being super-actively worked on, but he definitely hasn't abandoned this.

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PsychoticKittens
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Re: Modern Combat: Beta2.75 Released!

Post by PsychoticKittens » August 17th, 2010, 10:10 pm

Correction, Me and A_Guy are working on Medieval Combat more right now. I had some work done on MC, fixing afew things. Along with afew maps. And when I tried to add your fixes into mine, it appears to get pretty buggy for me. I dunno, I'm tired.

When someone else hosted it was fine, but when I hosted I could attack endlessly, and it selected incorrectly, and some other stuff. so in general I need to find out which change (I forgot what all I actually did) affected it as such.
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

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PsychoticKittens
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Re: Modern Combat: Beta0.9.685 Released!

Post by PsychoticKittens » June 16th, 2011, 6:54 am

Well back to this.

0.9.685 is on the 1.8.5 Add-on server.
With a new Pacific map.

Code: Select all

Utils:
	Work:
		100% resist
		Traits
		Town Upgrade
		Town Select
		Default Settings Only
		Income
		Research
		Leaders
		Unit Map Abilities
		Loss
		Transportation
		Move Into (air)Port
		Realranged
		Diplomacy
		Give Unit
		Give Village
		add Barracks loyalty upgrade
		Stormtroopers natural Loyalty
		Europe Shroud Removal closing problem
		OOS errors from undo/recruit
		Treaty (X Turn Peace)
		Randomized Starting Player
		Transport
	Fix:
		Teamspeak
		Transportation
				Fix loyalty check
Fix Unloading movement/attacks
				Healing at beginning of turn
				chance at auto unstore Seals and Paratroops
					check if it should be last breath instead of die
		Give unit-
			Disallow movement/attacking turn given
		Pacific Map
has to fix some village placement issues and labels.
	Add:
		Leaderpowers
				Add Leaderpower XP bar increase to unit deaths
				Add "Use Leaderpower" menu option on own leader
					Add All the leaderpowers.

Unit Macros:
	Work:
		Airdrop
		Amphibious
		Bust
		Bribe
		Camoflage
		Capitalist
		Chaff
		Collateral
		Diver
		Explode
		Jammer
		Suicide
		Gascloud
		Gasmask
		Guided
		Homing
		Laser
		Loyal
		Medic4
		Medic8
		Paradrop
		Protest
		Repair8
		Risk Ability
		Risk Air Ability
		Sabotage
		Sharpshooter
		Shortrange
		Sleeper
		Stealth
		Stun
		WMD
		Assault
		Cloud
		Lowflying
		Disable
		Tug
	Fix:
		Intervene*
			To do:
				Add regular ability that runs 50% randoms to switch main aircraft with wingmen before combat. and pops up with "INTERVENED!" on orignal aircraft
				Add to the target designation of real ranged to check for wingmen next to aircraft targets, and run randoms to see if the wingmen become new $target
		Nonbelligerent*
			Unfinished
		Radar*
			Unfinished
Creator of: Mercenaries Era; Modern Combat
Future Projects: Faunima: Land of Monsters
Temporarily Dropped Projects: Zombie Horde

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A Guy
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy » July 1st, 2011, 7:53 pm

Hey, guys, I'm back. We're going to get some work done on this.
I'm just... a guy...
I'm back for now, I might get started on some work again.

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Captain_Wrathbow
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Re: Modern Combat: Beta0.9.685 Released!

Post by Captain_Wrathbow » July 1st, 2011, 8:17 pm

:D

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A Guy
Posts: 790
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Re: Modern Combat: Beta0.9.685 Released!

Post by A Guy » July 2nd, 2011, 1:44 am

As for what I'm doing at the moment: My laptop broke down a while ago. I don't know when it'll be fixed, but I'm redoing the work I had for leader powers on it.

EDIT: Hey guys, I'm considering uploading what I have done so far to 1.9.7's add-on server. Leader powers for 4 leaders are working right now, and more will soon be done.
I'm just... a guy...
I'm back for now, I might get started on some work again.

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Captain_Wrathbow
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Re: Modern Combat: Beta0.9.685 Released!

Post by Captain_Wrathbow » July 4th, 2011, 12:19 am

A Guy wrote:Hey guys, I'm considering uploading what I have done so far to 1.9.7's add-on server.
:D Yeah! Go for it. :mrgreen:

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